Player Matchup

Mulan
Mulan
 
Mulan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Moarkish
Lancelot
Level 57
God Stats
5W - 1L
1,731 SR
Queue Stats
104W - 38L
1,720 Elo+
Party 1
Neith
Neith
juice_pods
Neith
Level 95
God Stats
133W - 147L
1,428 SR
Queue Stats
200W - 221L
1,418 Elo+
Solo
Team Averages
Level 86
1,553 SR
1,546 Elo+

VS

Team Averages
Level 99
1,479 SR
1,494 Elo+
Anubis
Anubis
 
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BeardedEmperor
Sol
Level 148
God Stats
7W - 8L
1,633 SR
Queue Stats
211W - 247L
1,464 Elo+
Solo
Chaac
Chaac
Zarrt
Chaac
Level 85
God Stats
0W - 1L
1,305 SR
Queue Stats
46W - 39L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 3 / 2
9,843
895
7,231
13,467
11,333
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lancelot
Moarkish
Lancelot
16
2 / 1 / 1
9,996
909
9,607
9,694
5,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
15
0 / 1 / 2
9,138
831
5,580
6,885
2,641
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
4
0 / 0 / 0
4,970
452
0
0
0
16
3 / 2 / 2
9,813
892
9,505
11,283
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chaac
Zarrt
Chaac
16
2 / 2 / 2
8,895
809
8,332
14,566
20,041
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
5
5
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
3
2
1
L
Anubis
 
Anubis
0
0
0
0
L
3
2
2
2
W
Lancelot
Moarkish
Lancelot
2
1
1
2.5
L
Chaac
Zarrt
Chaac
2
2
2
1.5
W
Neith
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,418
Damage
17,837
30,046
Taken
25,849
19,791
Mitigated
24,737
9,988
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,231
1,293
0
4,077
13,467
11,333
95
3,916
9,442
189
32,608
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
9,505
1,855
0
4,711
11,283
4,696
0
192
11,053
43,565
0
W
Lancelot
Moarkish
Lancelot
9,607
2,298
0
3,814
9,694
5,817
1,476
2,406
7,255
0
39,734
L
Chaac
Zarrt
Chaac
8,332
1,653
0
2,148
14,566
20,041
0
17
14,401
0
26,874
W
Neith
5,580
1,818
263
1,834
6,885
2,641
2,276
3,087
3,798
0
28,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,977
Gold Earned
23,678
140
Minions Killed
107
0
Camps Cleared
0
687,332
Distance Traveled
444,479
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,843
895
48
4
0
211,991
0
L
Anubis
4,970
452
0
0
0
0
0
L
Sol
9,813
892
84
8
0
208,347
2
W
Lancelot
9,996
909
43
4
0
252,823
0
L
Chaac
8,895
809
23
2
0
236,132
0
W
Neith
9,138
831
49
4
0
222,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role