Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Papi-2Fly100
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,604 Elo+
Solo
Shiva
Shiva
TheDemonWithin8
Shiva
Level 78
God Stats
4W - 2L
1,725 SR
Queue Stats
85W - 74L
1,568 Elo+
Party 2
Skadi
Skadi
saintandsin
Skadi
Level 168
God Stats
0W - 2L
1,270 SR
Queue Stats
218W - 200L
1,547 Elo+
Party 2
Team Averages
Level 115
1,499 SR
1,544 Elo+

VS

Team Averages
Level 90
1,427 SR
1,518 Elo+
Susano
Susano
 
Susano
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Bandido55
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,404 Elo+
Solo
Hel
Hel
JohnBonPony
Hel
Level 88
God Stats
1W - 1L
1,300 SR
Queue Stats
207W - 175L
1,562 Elo+
Party 1
Scylla
Scylla
Ogrick21
Scylla
Level 108
God Stats
19W - 10L
1,639 SR
Queue Stats
701W - 681L
1,499 Elo+
Solo
Geb
Geb
XRabbitShepherdX
Geb
Level 98
God Stats
1W - 0L
1,194 SR
Queue Stats
17W - 10L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
2 / 2 / 1
5,067
1,013
4,036
2,937
1,102
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
 
Sun Wukong
5
0 / 0 / 0
4,212
842
0
214
274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 1 / 2
5,582
1,116
3,683
4,221
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
5,295
1,059
6,356
6,853
5,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

8
1 / 4 / 3
5,151
1,030
4,014
5,395
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
1 / 2 / 6
5,804
1,161
3,607
4,969
2,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
11
4 / 1 / 3
6,338
1,268
2,796
2,765
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 8
5,637
1,127
3,772
4,739
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Ogrick21
Scylla
12
2 / 0 / 6
6,666
1,333
2,905
3,915
1,092
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 8
5,658
1,132
4,312
7,264
6,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
9
9
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
1
1.25
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Susano
 
Susano
1
2
6
2
W
Rama
4
1
3
5.5
W
1
1
8
5
W
Scylla
Ogrick21
Scylla
2
0
6
5
L
2
1
2
3
L
0
2
1
0.25
W
1
1
8
5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,089
Damage
17,392
19,620
Taken
23,652
11,389
Mitigated
12,469
7,091
Healing
12,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,036
2,399
24
172
2,937
1,102
0
1,845
1,092
0
4,974
L
Sun Wukong
 
Sun Wukong
0
0
0
24
214
274
0
214
0
0
0
W
Susano
 
Susano
3,607
818
134
701
4,969
2,171
0
1,050
3,919
0
5,193
W
Rama
2,796
2,141
0
484
2,765
961
778
490
2,275
0
7,758
W
3,772
36
4,962
3,030
4,739
1,476
581
829
3,910
7,359
911
W
Scylla
Ogrick21
Scylla
2,905
40
766
826
3,915
1,092
494
528
3,387
13,582
0
L
3,683
0
2,445
2,276
4,221
2,439
0
2,017
2,204
10,048
0
L
6,356
318
573
760
6,853
5,722
0
3,281
3,572
0
10,326
W
4,312
232
307
1,112
7,264
6,769
92
786
6,478
7,777
0
L
4,014
854
402
415
5,395
1,852
0
3,237
2,158
0
8,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,307
Gold Earned
30,103
34
Minions Killed
54
0
Camps Cleared
0
372,866
Distance Traveled
553,873
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,067
1,013
2
0
0
51,972
0
L
Sun Wukong
4,212
842
0
0
0
16,284
0
W
Susano
5,804
1,161
4
1
0
91,624
0
W
Rama
6,338
1,268
14
3
0
95,822
0
W
Hel
5,637
1,127
13
3
0
119,152
0
W
Scylla
6,666
1,333
19
4
0
129,706
0
L
Hel
5,582
1,116
15
3
0
111,961
0
L
Shiva
5,295
1,059
9
2
0
111,942
0
W
Geb
5,658
1,132
4
1
0
117,569
1
L
Skadi
5,151
1,030
8
2
0
80,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role