Player Matchup

Aphrodite
Aphrodite
Dubiedatdude
Aphrodite
Level 44
God Stats
1W - 1L
1,306 SR
Queue Stats
11W - 21L
1,356 Elo+
Party 1
Odin
Odin
OmNomOmNii
Odin
Level 127
God Stats
4W - 2L
1,528 SR
Queue Stats
209W - 210L
1,521 Elo+
Solo
Izanami
Izanami
Trinity411
Izanami
Level 7
God Stats
3W - 0L
1,711 SR
Queue Stats
11W - 3L
1,715 Elo+
Party 1
Anubis
Anubis
fatherdougg
Anubis
Level 103
God Stats
37W - 18L
1,724 SR
Queue Stats
371W - 213L
1,674 Elo+
Party 1
Yemoja
Yemoja
m1ldcypressttv-
Yemoja
Level 145
God Stats
2W - 0L
1,806 SR
Queue Stats
60W - 49L
1,538 Elo+
Solo
Team Averages
Level 85
1,615 SR
1,561 Elo+

VS

Team Averages
Level 88
1,581 SR
1,437 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ASITY kawai
Medusa
Level 82
God Stats
1W - 1L
1,541 SR
Queue Stats
24W - 27L
1,455 Elo+
Solo
Geb
Geb
Amish satan7473
Geb
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,236 Elo+
Solo
Arachne
Arachne
markthesaiyan321
Arachne
Level 50
God Stats
12W - 14L
1,518 SR
Queue Stats
174W - 191L
1,381 Elo+
Solo
Anubis
Anubis
Αccentuate
Anubis
Level 122
God Stats
6W - 4L
1,846 SR
Queue Stats
106W - 65L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dubiedatdude
Aphrodite
13
4 / 0 / 9
7,859
982
8,458
5,256
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
7 / 1 / 8
8,617
1,077
10,085
5,494
5,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Trinity411
Izanami
14
2 / 2 / 11
7,992
999
3,860
4,710
1,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
4 / 2 / 9
7,902
988
11,636
9,002
3,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 1 / 10
7,944
993
3,333
7,249
5,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 2 / 2
6,987
873
3,810
4,427
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
12
0 / 3 / 3
6,991
874
3,130
8,113
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

11
0 / 6 / 3
6,922
865
3,840
12,270
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 2
6,309
789
3,168
9,681
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
14
4 / 3 / 2
8,105
1,013
10,936
10,442
4,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
18
Kills
6
6
Deaths
18
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
2
1.5
L
Medusa
0
3
3
0.5
L
0
6
3
0.25
W
Aphrodite
Dubiedatdude
Aphrodite
4
0
9
8.5
W
7
1
8
11
W
Izanami
Trinity411
Izanami
2
2
11
3.75
W
Anubis
4
2
9
4.25
W
1
1
10
6
L
0
4
2
0.25
L
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
24,884
31,711
Taken
44,933
17,746
Mitigated
21,012
16,499
Healing
8,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,810
319
0
553
4,427
1,714
58
2,115
2,312
0
10,514
L
Medusa
3,130
1,242
0
1,170
8,113
2,810
276
3,979
4,134
0
15,400
L
3,840
357
421
1,109
12,270
7,407
0
6,721
5,459
7,841
0
W
Aphrodite
Dubiedatdude
Aphrodite
8,458
746
4,498
3,194
5,256
2,217
301
2,473
2,783
21,903
0
W
10,085
2,356
0
781
5,494
5,250
460
2,301
3,193
1,036
23,909
W
Izanami
Trinity411
Izanami
3,860
1,922
0
490
4,710
1,276
1,923
1,876
2,834
0
13,008
W
Anubis
11,636
550
0
1,319
9,002
3,324
498
5,080
3,922
32,633
0
W
3,333
846
4,077
2,140
7,249
5,679
552
2,929
4,320
7,386
586
L
3,168
2,480
0
2,006
9,681
4,590
0
6,083
3,525
0
10,178
L
Anubis
10,936
346
0
3,292
10,442
4,491
0
5,489
4,953
29,957
420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,314
Gold Earned
35,314
181
Minions Killed
115
0
Camps Cleared
0
808,515
Distance Traveled
735,955
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,987
873
11
1
0
110,431
0
L
Medusa
6,991
874
32
4
0
144,623
1
L
Geb
6,922
865
7
1
0
151,865
0
W
Aphrodite
7,859
982
40
5
0
171,089
0
W
Odin
8,617
1,077
35
4
0
170,964
0
W
Izanami
7,992
999
31
4
0
154,693
0
W
Anubis
7,902
988
61
8
0
173,527
0
W
Yemoja
7,944
993
14
2
0
138,242
0
L
Arachne
6,309
789
14
2
0
167,110
0
L
Anubis
8,105
1,013
51
6
0
161,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role