Player Matchup

Cerberus
Cerberus
HugoBlackcat89
Cerberus
Level 89
God Stats
6W - 5L
1,526 SR
Queue Stats
33W - 38L
1,349 Elo+
Party 1
Achilles
Achilles
NuclearCheeze214
Achilles
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,454 Elo+
Solo
Cernunnos
Cernunnos
SE6AD0R
Cernunnos
Level 139
God Stats
4W - 3L
1,526 SR
Queue Stats
56W - 54L
1,470 Elo+
Party 1
Ne Zha
Ne Zha
SonVegetto32
Ne Zha
Level 264
God Stats
2W - 4L
1,630 SR
Queue Stats
71W - 77L
1,409 Elo+
Party 1
Janus
Janus
alfa373
Janus
Level 89
God Stats
85W - 92L
1,449 SR
Queue Stats
574W - 528L
1,555 Elo+
Solo
Team Averages
Level 136
1,526 SR
1,448 Elo+

VS

Team Averages
Level 113
1,597 SR
1,508 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BeHiNDYou7119
Gilgamesh
Level 105
God Stats
105W - 63L
1,663 SR
Queue Stats
434W - 423L
1,530 Elo+
Solo
Sobek
Sobek
Prae4GLEE
Sobek
Level 135
God Stats
2W - 0L
1,548 SR
Queue Stats
88W - 78L
1,510 Elo+
Solo
Ra
Ra
ToastTooNZ
Ra
Level 72
God Stats
5W - 4L
1,712 SR
Queue Stats
139W - 110L
1,516 Elo+
Solo
Heimdallr
Heimdallr
Ult is down
Heimdallr
Level 97
God Stats
10W - 9L
1,561 SR
Queue Stats
671W - 664L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 4 / 0
5,523
425
3,118
10,325
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 0
5,372
413
4,213
11,449
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
SE6AD0R
Cernunnos
9
0 / 7 / 0
5,242
403
1,650
6,786
1,810
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ne Zha
11
0 / 3 / 0
5,765
443
4,266
11,407
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
alfa373
Janus
10
1 / 3 / 1
6,125
471
2,955
5,050
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 1 / 2
7,345
565
4,640
8,914
4,183
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
BeHiNDYou7119
Gilgamesh
14
2 / 0 / 3
8,561
659
7,581
10,472
7,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sobek
Prae4GLEE
Sobek
12
1 / 1 / 11
7,816
601
3,674
10,200
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
9 / 0 / 1
8,121
625
6,064
7,499
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Ult is down
Heimdallr
13
7 / 0 / 4
8,028
618
8,534
6,296
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
19
19
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
W
Gilgamesh
BeHiNDYou7119
Gilgamesh
2
0
3
3.5
L
Cerberus
0
4
0
0
L
0
2
0
0
W
Sobek
Prae4GLEE
Sobek
1
1
11
6.5
L
Cernunnos
SE6AD0R
Cernunnos
0
7
0
0
L
Ne Zha
0
3
0
0
W
9
0
1
9.5
W
Heimdallr
Ult is down
Heimdallr
7
0
4
9
L
Janus
alfa373
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,202
Damage
30,493
45,017
Taken
43,381
22,359
Mitigated
25,003
6,888
Healing
20,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,640
559
122
3,190
8,914
4,183
129
1,132
7,594
44,649
3,065
W
Gilgamesh
BeHiNDYou7119
Gilgamesh
7,581
2,228
0
1,503
10,472
7,739
257
0
10,002
0
64,919
L
Cerberus
3,118
632
0
2,352
10,325
5,666
0
2,665
7,597
16,835
0
L
4,213
1,496
0
1,954
11,449
8,764
0
553
10,896
0
28,228
W
Sobek
Prae4GLEE
Sobek
3,674
478
0
4,542
10,200
8,315
19
1,611
8,458
20,422
2,063
L
Cernunnos
SE6AD0R
Cernunnos
1,650
467
0
90
6,786
1,810
0
1,803
4,982
0
25,784
L
Ne Zha
4,266
1,117
0
1,939
11,407
4,530
0
4,252
7,098
0
49,014
W
6,064
786
1,208
6,321
7,499
2,719
0
670
6,795
60,447
1,473
W
Heimdallr
Ult is down
Heimdallr
8,534
4,232
0
3,561
6,296
2,047
598
2,198
4,098
0
48,475
L
Janus
alfa373
Janus
2,955
73
0
553
5,050
1,589
0
4,407
592
25,212
416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
39,871
272
Minions Killed
390
0
Camps Cleared
0
1,158,716
Distance Traveled
1,268,555
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,345
565
80
6
0
220,468
0
W
Gilgamesh
8,561
659
94
7
0
252,720
0
L
Cerberus
5,523
425
38
3
0
230,852
0
L
Achilles
5,372
413
47
4
0
207,953
0
W
Sobek
7,816
601
28
2
0
268,246
2
L
Cernunnos
5,242
403
47
4
0
300,017
3
L
Ne Zha
5,765
443
92
7
0
269,227
0
W
Ra
8,121
625
112
9
0
291,155
0
W
Heimdallr
8,028
618
76
6
0
235,966
4
L
Janus
6,125
471
48
4
0
150,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role