Player Matchup

Ix Chel
Ix Chel
AbyssW4lk3r6
Ix Chel
Level 109
God Stats
11W - 5L
1,696 SR
Queue Stats
114W - 109L
1,545 Elo+
Party 1
Arachne
Arachne
Hi Im Scotty2
Arachne
Level 48
God Stats
65W - 27L
1,731 SR
Queue Stats
89W - 73L
1,537 Elo+
Party 1
Jormungandr
Jormungandr
MAGATR0N3000
Jormungandr
Level 127
God Stats
6W - 1L
1,576 SR
Queue Stats
69W - 72L
1,441 Elo+
Party 1
Team Averages
Level 95
1,668 SR
1,508 Elo+

VS

Team Averages
Level 82
1,432 SR
1,474 Elo+
Hera
Hera
 
Hera
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
YoKevx
Serqet
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 76L
1,480 Elo+
Party 2
Fafnir
Fafnir
xAeSiSx
Fafnir
Level 82
God Stats
0W - 2L
1,297 SR
Queue Stats
51W - 53L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AbyssW4lk3r6
Ix Chel
14
0 / 0 / 9
8,341
834
8,288
8,233
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
14
8 / 0 / 1
9,435
944
9,303
5,421
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
MAGATR0N3000
Jormungandr
15
3 / 0 / 5
8,558
856
6,484
5,856
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
0 / 4 / 0
6,755
676
4,324
5,678
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
YoKevx
Serqet
11
0 / 3 / 0
6,674
667
4,476
9,757
6,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Fafnir
xAeSiSx
Fafnir
12
0 / 4 / 0
6,734
673
5,409
14,354
13,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
11
Kills
0
0
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
0
0
W
Ix Chel
AbyssW4lk3r6
Ix Chel
0
0
9
4.5
W
Arachne
8
0
1
8.5
W
Jormungandr
MAGATR0N3000
Jormungandr
3
0
5
5.5
L
Serqet
YoKevx
Serqet
0
3
0
0
L
Fafnir
xAeSiSx
Fafnir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,075
Damage
14,209
19,510
Taken
29,789
9,209
Mitigated
22,404
8,283
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,324
842
0
682
5,678
1,699
0
4,218
1,221
22,107
0
W
Ix Chel
AbyssW4lk3r6
Ix Chel
8,288
1,239
1,557
4,481
8,233
2,162
266
4,061
3,524
35,060
0
W
Arachne
9,303
8,140
0
906
5,421
2,259
0
2,195
2,857
0
30,037
W
Jormungandr
MAGATR0N3000
Jormungandr
6,484
871
52
1,287
5,856
4,788
451
2,656
3,082
20,013
0
L
Serqet
YoKevx
Serqet
4,476
1,310
0
346
9,757
6,812
0
3,053
6,513
0
16,482
L
Fafnir
xAeSiSx
Fafnir
5,409
1,743
0
2,464
14,354
13,893
0
6,777
7,110
16,880
942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,334
Gold Earned
20,163
126
Minions Killed
86
0
Camps Cleared
0
602,816
Distance Traveled
491,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,755
676
40
4
0
151,081
0
W
Ix Chel
8,341
834
62
6
0
196,705
0
W
Arachne
9,435
944
29
3
0
209,232
0
W
Jormungandr
8,558
856
35
4
0
196,879
0
L
Serqet
6,674
667
29
3
0
173,938
0
L
Fafnir
6,734
673
17
2
0
166,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role