Player Matchup

Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DragMinty
Lancelot
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,519 Elo+
Party 2
Nemesis
Nemesis
Lansky187
Nemesis
Level 159
God Stats
8W - 17L
1,356 SR
Queue Stats
443W - 437L
1,564 Elo+
Solo
Ah Puch
Ah Puch
Macncheese814
Ah Puch
Level 129
God Stats
1W - 3L
1,586 SR
Queue Stats
105W - 94L
1,467 Elo+
Party 2
Team Averages
Level 136
1,488 SR
1,510 Elo+

VS

Team Averages
Level 100
1,540 SR
1,560 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ALEX KNELLER
Kukulkan
Level 112
God Stats
1W - 1L
1,275 SR
Queue Stats
57W - 49L
1,586 Elo+
Party 1
Scylla
Scylla
HiDivisiveness
Scylla
Level 27
God Stats
5W - 1L
1,927 SR
Queue Stats
317W - 285L
1,551 Elo+
Solo
Tyr
Tyr
Mxttttty
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
mooodyman
Danzaburou
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 3 / 3
5,342
1,068
4,114
3,300
952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
 
Terra
10
0 / 3 / 3
5,143
1,029
3,800
5,774
2,563
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
DragMinty
Lancelot
9
2 / 3 / 0
5,085
1,017
1,290
4,509
2,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nemesis
Lansky187
Nemesis
10
2 / 2 / 3
5,379
1,076
5,128
4,577
1,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
8
1 / 2 / 1
5,098
1,020
3,693
2,639
635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 0 / 9
6,582
1,316
1,820
5,266
4,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
ALEX KNELLER
Kukulkan
11
3 / 1 / 6
6,314
1,263
4,697
3,797
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 6
6,290
1,258
4,560
3,744
1,933
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 2 / 6
6,000
1,200
2,296
6,104
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
mooodyman
Danzaburou
12
3 / 1 / 7
7,027
1,405
5,241
5,216
2,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
5
Kills
13
13
Deaths
5
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
3
0.5
L
Terra
 
Terra
0
3
3
0.5
W
Sylvanus
 
Sylvanus
3
0
9
7.5
W
Kukulkan
ALEX KNELLER
Kukulkan
3
1
6
6
L
Lancelot
DragMinty
Lancelot
2
3
0
0.67
W
2
1
6
5
L
Nemesis
Lansky187
Nemesis
2
2
3
1.75
L
Ah Puch
1
2
1
0.75
W
2
2
6
2.5
W
Danzaburou
mooodyman
Danzaburou
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,025
Damage
18,614
20,799
Taken
24,127
8,361
Mitigated
14,941
3,299
Healing
12,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,114
378
0
0
3,300
952
0
1,600
1,700
9,344
0
L
Terra
 
Terra
3,800
77
479
273
5,774
2,563
0
3,790
1,984
7,747
0
W
Sylvanus
 
Sylvanus
1,820
141
3,801
3,126
5,266
4,844
178
3,231
2,035
3,747
181
W
Kukulkan
ALEX KNELLER
Kukulkan
4,697
470
695
1,435
3,797
1,261
228
1,973
1,824
12,776
0
L
Lancelot
DragMinty
Lancelot
1,290
164
214
332
4,509
2,437
0
2,120
2,389
0
3,977
W
4,560
507
743
395
3,744
1,933
228
1,683
2,061
11,758
429
L
Nemesis
Lansky187
Nemesis
5,128
545
332
1,100
4,577
1,774
0
1,995
2,582
0
7,685
L
Ah Puch
3,693
0
0
569
2,639
635
0
1,407
1,232
6,932
0
W
2,296
54
244
593
6,104
4,496
0
2,596
3,508
0
3,839
W
Danzaburou
mooodyman
Danzaburou
5,241
1,557
323
1,454
5,216
2,407
549
2,124
3,092
0
14,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,047
Gold Earned
32,213
44
Minions Killed
64
0
Camps Cleared
0
496,469
Distance Traveled
596,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,342
1,068
16
3
0
118,164
0
L
Terra
5,143
1,029
9
2
0
90,277
0
W
Sylvanus
6,582
1,316
2
0
0
108,712
0
W
Kukulkan
6,314
1,263
12
2
0
135,641
0
L
Lancelot
5,085
1,017
3
1
0
111,043
0
W
Scylla
6,290
1,258
27
5
0
108,914
0
L
Nemesis
5,379
1,076
6
1
0
114,024
0
L
Ah Puch
5,098
1,020
10
2
0
62,961
0
W
Tyr
6,000
1,200
2
0
0
141,186
0
W
Danzaburou
7,027
1,405
21
4
0
102,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role