Player Matchup

Baron Samedi
Baron Samedi
Cloroxymoron
Baron Samedi
Level 88
God Stats
4W - 5L
1,662 SR
Queue Stats
70W - 109L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
Dan-Valdivia96
Danzaburou
Level 15
God Stats
5W - 10L
1,620 SR
Queue Stats
52W - 73L
1,365 Elo+
Party 1
Cerberus
Cerberus
Ysor
Cerberus
Level 143
God Stats
38W - 22L
1,678 SR
Queue Stats
359W - 352L
1,556 Elo+
Solo
Team Averages
Level 82
1,653 SR
1,426 Elo+

VS

Team Averages
Level 122
1,608 SR
1,534 Elo+
Sun Wukong
Sun Wukong
BrainEmptyStyle
Sun Wukong
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,687 Elo+
Solo
Medusa
Medusa
Nemisis1134
Medusa
Level 97
God Stats
304W - 284L
1,501 SR
Queue Stats
304W - 288L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
SHARK FRENZY23
Baron Samedi
Level 134
God Stats
2W - 0L
1,822 SR
Queue Stats
139W - 140L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cloroxymoron
Baron Samedi
13
2 / 5 / 2
8,705
725
5,762
15,694
12,515
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Dan-Valdivia96
Danzaburou
14
3 / 8 / 2
9,333
778
9,561
13,654
4,419
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Ysor
Cerberus
15
2 / 6 / 5
9,034
753
10,153
21,213
20,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrainEmptyStyle
Sun Wukong
19
10 / 1 / 7
12,743
1,062
20,508
13,953
9,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
16
1 / 2 / 11
10,322
860
9,079
11,313
3,953
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SHARK FRENZY23
Baron Samedi
17
6 / 4 / 10
11,112
926
13,277
8,576
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
17
19
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BrainEmptyStyle
Sun Wukong
10
1
7
13.5
L
Baron Samedi
Cloroxymoron
Baron Samedi
2
5
2
0.6
L
Danzaburou
Dan-Valdivia96
Danzaburou
3
8
2
0.5
W
Medusa
1
2
11
3.25
W
Baron Samedi
SHARK FRENZY23
Baron Samedi
6
4
10
2.75
L
Cerberus
Ysor
Cerberus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
42,864
50,561
Taken
33,842
37,191
Mitigated
16,923
10,801
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BrainEmptyStyle
Sun Wukong
20,508
6,392
0
4,822
13,953
9,971
616
4,557
9,396
0
61,611
L
Baron Samedi
Cloroxymoron
Baron Samedi
5,762
553
887
2,162
15,694
12,515
198
4,030
11,591
24,144
612
L
Danzaburou
Dan-Valdivia96
Danzaburou
9,561
4,221
0
2,421
13,654
4,419
74
3,542
9,970
0
26,718
W
Medusa
9,079
3,145
241
5,337
11,313
3,953
1,650
4,934
6,343
0
35,050
W
Baron Samedi
SHARK FRENZY23
Baron Samedi
13,277
1,237
1,487
2,009
8,576
2,999
750
5,634
2,924
31,153
0
L
Cerberus
Ysor
Cerberus
10,153
799
0
5,331
21,213
20,257
0
5,743
15,378
17,940
475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,072
Gold Earned
34,177
96
Minions Killed
172
0
Camps Cleared
0
563,711
Distance Traveled
678,853
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,743
1,062
72
6
0
253,835
0
L
Baron Samedi
8,705
725
33
3
0
177,282
0
L
Danzaburou
9,333
778
41
3
0
191,215
0
W
Medusa
10,322
860
61
5
0
221,201
0
W
Baron Samedi
11,112
926
39
3
0
203,817
4
L
Cerberus
9,034
753
22
2
0
195,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role