Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
InforcerZero23
Nemesis
Level 159
God Stats
4W - 4L
1,513 SR
Queue Stats
316W - 380L
1,500 Elo+
Party 1
Chang'e
Chang'e
JWSquigglyWorm
Chang'e
Level 159
God Stats
37W - 35L
1,544 SR
Queue Stats
904W - 982L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
Jazze Senpai
Sun Wukong
Level 139
God Stats
3W - 1L
1,563 SR
Queue Stats
441W - 491L
1,480 Elo+
Party 1
Sobek
Sobek
SmitenBussy
Sobek
Level 125
God Stats
4W - 3L
1,509 SR
Queue Stats
148W - 202L
1,442 Elo+
Party 1
Team Averages
Level 142
1,526 SR
1,491 Elo+

VS

Team Averages
Level 116
1,517 SR
1,510 Elo+
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
GabrieLinare
Janus
Level 116
God Stats
0W - 2L
1,209 SR
Queue Stats
108W - 89L
1,537 Elo+
Party 2
Shiva
Shiva
Inhaleshadow
Shiva
Level 94
God Stats
7W - 2L
1,884 SR
Queue Stats
418W - 435L
1,468 Elo+
Party 3
Apollo
Apollo
KhanjarTheSharp
Apollo
Level 218
God Stats
45W - 48L
1,490 SR
Queue Stats
412W - 407L
1,546 Elo+
Solo
Kali
Kali
SkippyDinglePerc
Kali
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 1 / 3
5,060
562
5,383
4,062
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
5 / 0 / 2
5,956
662
2,583
5,272
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 0 / 3
6,532
726
4,377
4,448
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Jazze Senpai
Sun Wukong
10
3 / 2 / 0
5,873
653
4,528
7,191
4,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
2 / 0 / 1
5,644
627
2,615
6,769
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 2 / 0
4,926
547
1,714
5,823
3,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
5,144
572
2,188
5,925
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 0
5,897
655
4,453
8,807
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
0 / 0 / 1
4,475
497
4,720
5,126
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 4 / 0
4,182
465
1,644
5,178
1,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
13
Kills
3
3
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
1
3
1.5
L
Athena
 
Athena
1
2
0
0.5
L
0
4
0
0
W
5
0
2
6
L
2
3
0
0.67
W
3
0
3
4.5
W
Sun Wukong
Jazze Senpai
Sun Wukong
3
2
0
1.5
L
0
0
1
0.5
L
0
4
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,486
Damage
14,719
27,742
Taken
30,859
12,823
Mitigated
10,273
12,353
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,383
2,839
0
1,319
4,062
1,382
1,001
971
3,091
0
32,102
L
Athena
 
Athena
1,714
573
0
2,090
5,823
3,328
0
871
4,952
11,026
532
L
2,188
103
0
1,430
5,925
1,339
0
3,524
2,074
33,895
0
W
2,583
807
0
1,303
5,272
1,762
30
31
5,241
0
43,336
L
4,453
1,026
0
2,476
8,807
2,921
0
0
8,441
214
36,268
W
4,377
564
320
2,445
4,448
1,167
0
1,910
2,260
39,492
1,214
W
Sun Wukong
Jazze Senpai
Sun Wukong
4,528
785
0
3,050
7,191
4,362
0
192
6,999
0
34,997
L
4,720
2,914
0
1,733
5,126
1,298
0
1,257
3,869
0
26,761
L
1,644
1,088
0
1,420
5,178
1,387
0
823
4,271
0
18,364
W
2,615
219
0
3,916
6,769
4,150
0
691
6,078
14,074
2,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,065
Gold Earned
24,624
282
Minions Killed
259
0
Camps Cleared
0
982,918
Distance Traveled
915,428
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,060
562
59
7
0
175,180
1
L
Athena
4,926
547
20
2
0
224,418
3
L
Janus
5,144
572
79
9
0
187,507
3
W
Nemesis
5,956
662
76
8
0
218,715
0
L
Shiva
5,897
655
68
8
0
195,371
1
W
Chang'e
6,532
726
72
8
0
204,832
2
W
Sun Wukong
5,873
653
58
6
0
184,440
0
L
Apollo
4,475
497
53
6
0
167,325
1
L
Kali
4,182
465
39
4
0
140,807
0
W
Sobek
5,644
627
17
2
0
199,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role