Player Matchup

Morgan Le Fay
Morgan Le Fay
Beamord3
Morgan Le Fay
Level 114
God Stats
2W - 0L
1,920 SR
Queue Stats
23W - 19L
1,611 Elo+
Party 1
Ra
Ra
Dustystar
Ra
Level 206
God Stats
6W - 19L
1,472 SR
Queue Stats
93W - 129L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
GarglemeLoRez
Ne Zha
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 34L
1,506 Elo+
Party 1
Anhur
Anhur
détergent
Anhur
Level 66
God Stats
5W - 4L
1,630 SR
Queue Stats
39W - 51L
1,473 Elo+
Party 1
Ymir
Ymir
whitespay
Ymir
Level 72
God Stats
4W - 1L
1,678 SR
Queue Stats
42W - 43L
1,490 Elo+
Party 1
Team Averages
Level 97
1,640 SR
1,506 Elo+

VS

Team Averages
Level 107
1,567 SR
1,536 Elo+
Sun Wukong
Sun Wukong
BlazingMoons
Sun Wukong
Level 159
God Stats
93W - 92L
1,568 SR
Queue Stats
504W - 473L
1,550 Elo+
Party 2
Anhur
Anhur
ByPona
Anhur
Level 109
God Stats
12W - 5L
1,827 SR
Queue Stats
60W - 43L
1,657 Elo+
Solo
Atlas
Atlas
PrincessAmy unu
Atlas
Level 153
God Stats
5W - 4L
1,660 SR
Queue Stats
327W - 295L
1,558 Elo+
Solo
Anubis
Anubis
Shoots x
Anubis
Level 88
God Stats
95W - 105L
1,461 SR
Queue Stats
185W - 220L
1,419 Elo+
Solo
Arachne
Arachne
Smiten88
Arachne
Level 27
God Stats
2W - 2L
1,321 SR
Queue Stats
102W - 89L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Beamord3
Morgan Le Fay
10
3 / 1 / 3
5,689
1,138
6,557
3,259
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 6
5,719
1,144
4,057
775
239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 7
5,239
1,048
2,949
3,768
2,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
11
5 / 1 / 4
5,973
1,195
4,999
4,479
1,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 2 / 7
4,976
995
922
4,344
2,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlazingMoons
Sun Wukong
9
1 / 2 / 3
5,263
1,053
4,504
5,707
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
ByPona
Anhur
10
1 / 2 / 1
5,136
1,027
1,898
5,355
1,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 2
5,276
1,055
2,755
5,040
3,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
Shoots x
Anubis
8
0 / 2 / 0
4,754
951
250
1,655
551
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Smiten88
Arachne
10
2 / 2 / 3
5,774
1,155
4,345
5,214
1,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
10
Kills
5
5
Deaths
10
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Beamord3
Morgan Le Fay
3
1
3
4.5
L
Sun Wukong
BlazingMoons
Sun Wukong
1
2
3
1.25
L
Anhur
ByPona
Anhur
1
2
1
0.75
W
2
0
6
5
W
0
1
7
3.5
L
1
2
2
1
L
Anubis
Shoots x
Anubis
0
2
0
0
L
Arachne
Smiten88
Arachne
2
2
3
1.75
W
Anhur
5
1
4
7
W
Ymir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
13,752
16,625
Taken
22,971
7,591
Mitigated
8,775
5,113
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Beamord3
Morgan Le Fay
6,557
316
0
980
3,259
1,104
574
666
2,517
8,226
0
L
Sun Wukong
BlazingMoons
Sun Wukong
4,504
512
116
1,105
5,707
2,228
0
2,336
3,128
0
9,579
L
Anhur
ByPona
Anhur
1,898
857
0
319
5,355
1,232
0
3,042
1,997
0
12,713
W
4,057
488
733
176
775
239
239
0
775
16,695
0
W
2,949
484
0
925
3,768
2,636
0
275
3,424
0
11,817
L
2,755
667
0
1,456
5,040
3,036
0
2,143
2,607
9,192
236
L
Anubis
Shoots x
Anubis
250
0
0
10
1,655
551
0
655
882
4,165
130
L
Arachne
Smiten88
Arachne
4,345
2,432
0
2,405
5,214
1,728
0
2,121
2,876
0
10,408
W
Anhur
4,999
3,342
0
2,167
4,479
1,405
381
1,062
3,238
0
14,710
W
Ymir
922
120
0
132
4,344
2,207
64
517
3,798
2,124
88

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
26,203
101
Minions Killed
83
0
Camps Cleared
0
615,669
Distance Traveled
493,732
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,689
1,138
14
3
0
117,856
0
L
Sun Wukong
5,263
1,053
18
4
0
103,454
1
L
Anhur
5,136
1,027
23
5
0
104,156
0
W
Ra
5,719
1,144
42
8
0
141,650
0
W
Ne Zha
5,239
1,048
17
3
0
124,589
0
L
Atlas
5,276
1,055
12
2
0
110,932
0
L
Anubis
4,754
951
14
3
0
52,510
0
L
Arachne
5,774
1,155
16
3
0
122,680
0
W
Anhur
5,973
1,195
25
5
0
114,718
0
W
Ymir
4,976
995
3
1
0
116,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role