Player Matchup

Medusa
Medusa
DARTH JORGE 024
Medusa
Level 50
God Stats
2W - 11L
1,193 SR
Queue Stats
21W - 39L
1,358 Elo+
Party 3
Fenrir
Fenrir
TejanoMano
Fenrir
Level 111
God Stats
8W - 11L
1,467 SR
Queue Stats
19W - 28L
1,460 Elo+
Party 2
Xing Tian
Xing Tian
ciroreyes19
Xing Tian
Level 147
God Stats
6W - 1L
1,647 SR
Queue Stats
71W - 80L
1,508 Elo+
Party 3
Merlin
Merlin
nate9999
Merlin
Level 128
God Stats
1W - 2L
1,268 SR
Queue Stats
52W - 54L
1,516 Elo+
Party 2
Ymir
Ymir
venrey94
Ymir
Level 153
God Stats
4W - 2L
1,350 SR
Queue Stats
48W - 67L
1,405 Elo+
Party 3
Team Averages
Level 118
1,385 SR
1,449 Elo+

VS

Team Averages
Level 106
1,622 SR
1,564 Elo+
Cthulhu
Cthulhu
AppearingRain70
Cthulhu
Level 110
God Stats
40W - 35L
1,620 SR
Queue Stats
159W - 147L
1,551 Elo+
Party 1
Janus
Janus
BeatTheWolf
Janus
Level 154
God Stats
15W - 10L
1,646 SR
Queue Stats
150W - 134L
1,562 Elo+
Party 1
Mulan
Mulan
Bubbles Nat8194
Mulan
Level 113
God Stats
10W - 10L
1,676 SR
Queue Stats
100W - 84L
1,562 Elo+
Party 1
Neith
Neith
SquirrelJedi
Neith
Level 30
God Stats
8W - 15L
1,628 SR
Queue Stats
13W - 24L
1,685 Elo+
Solo
Poseidon
Poseidon
smackimus85
Poseidon
Level 124
God Stats
47W - 43L
1,540 SR
Queue Stats
284W - 276L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
7,844
490
6,950
11,637
3,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
TejanoMano
Fenrir
16
9 / 4 / 6
9,325
583
10,964
12,917
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
ciroreyes19
Xing Tian
16
3 / 1 / 0
9,568
598
8,520
13,011
10,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
nate9999
Merlin
16
2 / 3 / 5
9,771
611
5,358
8,825
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
6 / 1 / 6
8,602
538
8,231
8,539
4,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 3
8,762
548
11,875
13,643
11,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 3 / 1
9,981
624
8,937
9,566
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 4 / 1
7,773
486
6,085
15,884
11,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 5
6,243
390
3,697
8,634
2,760
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
smackimus85
Poseidon
13
2 / 5 / 3
7,473
467
4,458
10,730
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
22
Kills
13
14
Deaths
22
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
5
3
1
1.83
L
1
4
1
0.38
W
2
5
3
0.7
L
0
6
5
0.42
W
Fenrir
TejanoMano
Fenrir
9
4
6
3
W
Xing Tian
ciroreyes19
Xing Tian
3
1
0
3
W
Merlin
nate9999
Merlin
2
3
5
1.5
L
Poseidon
smackimus85
Poseidon
2
5
3
0.7
W
Ymir
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,023
Damage
35,052
54,929
Taken
58,457
24,907
Mitigated
32,723
17,161
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,875
832
0
2,135
13,643
11,857
0
2,602
11,041
48,590
2,852
L
8,937
388
0
2,016
9,566
3,238
0
4,788
4,778
85,674
0
L
6,085
1,098
0
3,485
15,884
11,359
123
7,165
7,801
0
49,952
W
6,950
3,186
0
4,517
11,637
3,580
784
5,950
4,957
0
57,879
L
3,697
793
0
1,996
8,634
2,760
166
2,391
6,243
0
21,857
W
Fenrir
TejanoMano
Fenrir
10,964
2,871
0
1,514
12,917
5,046
0
5,650
6,873
0
52,980
W
Xing Tian
ciroreyes19
Xing Tian
8,520
589
0
5,061
13,011
10,063
0
474
12,537
64,937
945
W
Merlin
nate9999
Merlin
5,358
263
0
2,342
8,825
1,860
126
7,159
1,310
64,724
721
L
Poseidon
smackimus85
Poseidon
4,458
432
0
3,002
10,730
3,509
0
4,037
6,661
58,215
0
W
Ymir
8,231
900
0
3,727
8,539
4,358
0
3,024
5,113
37,517
1,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,110
Gold Earned
40,232
444
Minions Killed
483
0
Camps Cleared
0
1,574,103
Distance Traveled
1,577,350
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,762
548
105
7
0
318,437
0
L
Janus
9,981
624
175
11
0
324,467
5
L
Mulan
7,773
486
85
5
0
264,042
7
W
Medusa
7,844
490
78
5
0
271,805
7
L
Neith
6,243
390
38
2
0
291,687
1
W
Fenrir
9,325
583
80
5
0
373,297
0
W
Xing Tian
9,568
598
108
7
0
321,638
2
W
Merlin
9,771
611
122
8
0
303,517
2
L
Poseidon
7,473
467
80
5
0
378,717
0
W
Ymir
8,602
538
56
4
0
303,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role