Player Matchup

Ymir
Ymir
DerekLikesBud
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
Mchael
Artemis
Level 95
God Stats
3W - 4L
1,735 SR
Queue Stats
16W - 12L
1,527 Elo+
Party 2
Odin
Odin
Mylan123
Odin
Level 17
God Stats
0W - 1L
1,660 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Susano
Susano
Ps4spy
Susano
Level 27
God Stats
0W - 3L
1,196 SR
Queue Stats
17W - 18L
1,502 Elo+
Party 2
Poseidon
Poseidon
novchovek
Poseidon
Level 186
God Stats
7W - 9L
1,587 SR
Queue Stats
852W - 857L
1,476 Elo+
Solo
Team Averages
Level 70
1,535 SR
1,501 Elo+

VS

Team Averages
Level 78
1,576 SR
1,508 Elo+
Odin
Odin
 
Odin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
CHILDVANSTAN
Ymir
Level 36
God Stats
3W - 3L
1,502 SR
Queue Stats
121W - 109L
1,535 Elo+
Party 1
Arachne
Arachne
DaddyMJ
Arachne
Level 47
God Stats
3W - 5L
1,656 SR
Queue Stats
68W - 81L
1,490 Elo+
Party 1
Anhur
Anhur
Keithjr8
Anhur
Level 60
God Stats
2W - 0L
1,592 SR
Queue Stats
117W - 109L
1,522 Elo+
Party 1
Vulcan
Vulcan
Zanzi_99
Vulcan
Level 93
God Stats
9W - 4L
1,629 SR
Queue Stats
293W - 285L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,121
427
1,394
10,487
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Mchael
Artemis
9
0 / 3 / 0
5,205
434
3,357
6,362
1,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
12
1 / 1 / 3
6,547
546
6,639
7,542
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
Ps4spy
Susano
14
5 / 0 / 0
7,244
604
5,102
7,905
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Poseidon
novchovek
Poseidon
12
1 / 3 / 1
6,910
576
3,742
5,844
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 3 / 1
7,132
594
3,914
9,651
8,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
4 / 0 / 5
7,515
626
3,760
6,752
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
DaddyMJ
Arachne
12
3 / 3 / 2
6,795
566
3,828
8,998
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Keithjr8
Anhur
12
3 / 0 / 4
6,988
582
8,537
4,764
1,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Vulcan
Zanzi_99
Vulcan
12
2 / 1 / 0
7,456
621
4,518
3,952
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
12
12
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
3
1
0.17
W
4
0
5
6.5
W
Arachne
DaddyMJ
Arachne
3
3
2
1.33
L
0
5
0
0
W
Anhur
Keithjr8
Anhur
3
0
4
5
L
Artemis
Mchael
Artemis
0
3
0
0
L
Odin
1
1
3
2.5
L
Susano
Ps4spy
Susano
5
0
0
5
W
Vulcan
Zanzi_99
Vulcan
2
1
0
2
L
Poseidon
novchovek
Poseidon
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,234
Damage
24,557
38,140
Taken
34,117
16,903
Mitigated
19,733
8,172
Healing
13,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,914
1,062
0
3,111
9,651
8,965
0
69
9,582
0
49,866
W
3,760
477
0
2,189
6,752
5,407
0
1,765
4,987
30,347
2,275
W
Arachne
DaddyMJ
Arachne
3,828
2,242
0
4,153
8,998
2,648
0
1,054
7,944
0
44,332
L
1,394
230
0
864
10,487
5,641
0
1,797
8,690
9,056
0
W
Anhur
Keithjr8
Anhur
8,537
5,514
0
2,614
4,764
1,476
881
1,340
3,424
0
49,239
L
Artemis
Mchael
Artemis
3,357
669
0
1,306
6,362
1,659
0
1,375
4,987
0
33,841
L
Odin
6,639
1,385
0
772
7,542
5,426
0
689
6,806
0
39,196
L
Susano
Ps4spy
Susano
5,102
1,530
0
4,760
7,905
2,511
0
1,068
6,753
0
56,212
W
Vulcan
Zanzi_99
Vulcan
4,518
68
0
1,082
3,952
1,237
950
1,108
2,844
43,511
1,052
L
Poseidon
novchovek
Poseidon
3,742
268
0
470
5,844
1,666
0
2,800
2,898
54,542
904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
35,886
360
Minions Killed
384
0
Camps Cleared
0
1,220,133
Distance Traveled
1,186,365
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,132
594
99
8
0
209,130
1
W
Ymir
7,515
626
44
4
0
227,378
2
W
Arachne
6,795
566
66
6
0
264,201
0
L
Ymir
5,121
427
14
1
0
217,865
4
W
Anhur
6,988
582
81
7
0
233,993
0
L
Artemis
5,205
434
68
6
0
212,559
0
L
Odin
6,547
546
69
6
0
239,916
0
L
Susano
7,244
604
101
8
0
289,789
2
W
Vulcan
7,456
621
94
8
0
251,663
0
L
Poseidon
6,910
576
108
9
0
260,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role