Player Matchup

Chaac
Chaac
Gold II
I KaTa FPS
Chaac
Gold II
Level 86
God Stats
84W - 77L
1,558 SR
Queue Stats
329W - 326L
1,518 MMR
Solo
Anhur
Anhur
Gold IV
OlegMongl-rezer
Anhur
Gold IV
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,496 MMR
Solo
Bacchus
Bacchus
Platinum V
Russkiy-s-ak
Bacchus
Platinum V
Level 120
God Stats
5W - 8L
1,488 SR
Queue Stats
143W - 130L
1,741 MMR
Solo
Bakasura
Bakasura
Diamond II
SuppDyff
Bakasura
Diamond II
Level 234
God Stats
2W - 3L
1,608 SR
Queue Stats
158W - 136L
2,300 MMR
Solo
Janus
Janus
Platinum IV
undeadnoob95
Janus
Platinum IV
Level 146
God Stats
67W - 59L
1,556 SR
Queue Stats
431W - 434L
1,826 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,542 SR
1,776 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,448 SR
1,481 MMR
He Bo
He Bo
Grandmaster
 
He Bo
Grandmaster
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver V
CDJason520
Sylvanus
Silver V
Level 230
God Stats
16W - 19L
1,485 SR
Queue Stats
462W - 493L
607 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
cyjlorenzo
Kukulkan
Platinum IV
Level 129
God Stats
14W - 29L
1,371 SR
Queue Stats
361W - 363L
1,800 MMR
Solo
Surtr
Surtr
Gold II
qPetrichor
Surtr
Gold II
Level 86
God Stats
1W - 1L
1,311 SR
Queue Stats
37W - 36L
1,715 MMR
Solo
Danzaburou
Danzaburou
Platinum III
tHx4BaNnInGmE
Danzaburou
Platinum III
Level 108
God Stats
27W - 32L
1,574 SR
Queue Stats
352W - 332L
1,784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 2 / 0
9,905
619
8,958
11,560
15,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 2 / 0
8,035
502
3,962
9,353
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Russkiy-s-ak
Bacchus
10
0 / 2 / 3
6,934
433
3,708
10,905
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
SuppDyff
Bakasura
13
0 / 3 / 4
7,611
476
7,355
15,131
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
1 / 4 / 3
8,363
523
5,368
8,362
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
LancelotAresMaman BrigitteCthulhu

VS

Bans
Nu WaAphroditeSusanoErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
8 / 2 / 5
9,621
601
15,588
9,885
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
CDJason520
Sylvanus
13
2 / 0 / 4
7,186
449
3,457
4,192
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
cyjlorenzo
Kukulkan
16
1 / 1 / 3
9,223
576
4,240
6,313
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
15
1 / 2 / 2
8,976
561
6,983
13,518
9,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
tHx4BaNnInGmE
Danzaburou
17
1 / 0 / 3
9,417
589
6,139
8,737
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
5
Kills
13
13
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
2
5
5.25
W
Sylvanus
CDJason520
Sylvanus
2
0
4
4
L
Chaac
3
2
0
1.5
L
1
2
0
0.5
L
Bacchus
Russkiy-s-ak
Bacchus
0
2
3
0.75
L
Bakasura
SuppDyff
Bakasura
0
3
4
0.67
W
Kukulkan
cyjlorenzo
Kukulkan
1
1
3
2.5
W
Surtr
1
2
2
1
W
Danzaburou
tHx4BaNnInGmE
Danzaburou
1
0
3
2.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,351
Damage
36,407
55,311
Taken
42,645
34,395
Mitigated
21,017
13,301
Healing
21,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
15,588
986
0
4,261
9,885
2,838
0
3,089
6,190
91,748
651
W
Sylvanus
CDJason520
Sylvanus
3,457
565
1,722
1,812
4,192
2,621
290
1,840
1,877
17,703
5,487
L
Chaac
8,958
1,075
0
3,499
11,560
15,276
0
2,860
8,700
10,380
77,537
L
3,962
1,209
0
1,446
9,353
3,020
0
3,557
5,796
0
58,240
L
Bacchus
Russkiy-s-ak
Bacchus
3,708
483
0
2,762
10,905
8,179
0
4,893
6,012
15,130
2,436
L
Bakasura
SuppDyff
Bakasura
7,355
3,739
0
4,969
15,131
6,017
0
5,485
9,646
0
49,526
W
Kukulkan
cyjlorenzo
Kukulkan
4,240
755
0
1,523
6,313
2,125
0
2,150
3,757
84,949
1,284
W
Surtr
6,983
2,599
0
7,218
13,518
9,849
90
1,530
11,668
2,546
67,285
W
Danzaburou
tHx4BaNnInGmE
Danzaburou
6,139
3,838
0
4,604
8,737
3,584
0
1,333
7,037
0
88,395
L
5,368
356
0
625
8,362
1,903
0
7,030
1,332
62,155
1,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,848
Gold Earned
44,423
553
Minions Killed
630
0
Camps Cleared
0
1,575,428
Distance Traveled
1,685,820
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,621
601
128
8
0
362,009
0
W
Sylvanus
7,186
449
49
3
0
323,850
6
L
Chaac
9,905
619
179
11
0
315,541
2
L
Anhur
8,035
502
100
6
0
307,214
0
L
Bacchus
6,934
433
30
2
0
263,465
2
L
Bakasura
7,611
476
105
7
0
370,467
0
W
Kukulkan
9,223
576
171
11
0
330,178
6
W
Surtr
8,976
561
133
8
0
342,509
1
W
Danzaburou
9,417
589
149
9
0
327,274
4
L
Janus
8,363
523
139
9
0
318,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role