Player Matchup

Hachiman
Hachiman
Betiux20
Hachiman
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 101L
1,481 Elo+
Party 1
Maui
Maui
Bettiux
Maui
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 169L
1,460 Elo+
Party 1
Fenrir
Fenrir
LandosBromandos
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,467 Elo+
Solo
Amaterasu
Amaterasu
Sisco-_-Montes
Amaterasu
Level 121
God Stats
1W - 2L
1,526 SR
Queue Stats
332W - 327L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
oOTuzytasOo
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 79
1,505 SR
1,484 Elo+

VS

Team Averages
Level 111
1,489 SR
1,480 Elo+
Nox
Nox
DeigoDog
Nox
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,378 Elo+
Solo
Mulan
Mulan
ParkerVega
Mulan
Level 123
God Stats
8W - 6L
1,578 SR
Queue Stats
226W - 223L
1,486 Elo+
Solo
Merlin
Merlin
WiLLYDiLLASQUiD
Merlin
Level 170
God Stats
3W - 4L
1,384 SR
Queue Stats
140W - 156L
1,513 Elo+
Solo
Ne Zha
Ne Zha
distant_rapport6
Ne Zha
Level 94
God Stats
5W - 4L
1,485 SR
Queue Stats
336W - 430L
1,496 Elo+
Solo
Cabrakan
Cabrakan
Ħøsħ
Cabrakan
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 40L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Betiux20
Hachiman
15
4 / 3 / 9
8,423
842
14,568
7,685
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
Bettiux
Maui
14
2 / 2 / 9
8,254
825
7,538
14,461
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 4 / 5
6,869
687
5,139
10,912
8,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Sisco-_-Montes
Amaterasu
13
4 / 4 / 6
7,716
772
6,724
10,900
10,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
oOTuzytasOo
Cthulhu
12
1 / 5 / 3
7,166
717
5,377
8,820
8,133
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 12
9,423
942
12,106
7,534
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
15
6 / 3 / 9
9,088
909
8,104
11,883
14,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 3 / 9
8,151
815
7,057
5,108
2,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 1 / 13
8,757
876
9,742
8,655
8,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Ħøsħ
Cabrakan
14
2 / 4 / 14
8,874
887
9,039
12,709
18,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
13
Kills
18
18
Deaths
13
32
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Betiux20
Hachiman
4
3
9
2.83
L
Maui
Bettiux
Maui
2
2
9
3.25
W
4
2
12
5
L
2
4
5
1.13
W
Mulan
6
3
9
3.5
L
Amaterasu
Sisco-_-Montes
Amaterasu
4
4
6
1.75
W
2
3
9
2.17
W
4
1
13
10.5
L
Cthulhu
oOTuzytasOo
Cthulhu
1
5
3
0.5
W
Cabrakan
Ħøsħ
Cabrakan
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,346
Damage
46,048
52,778
Taken
45,889
40,078
Mitigated
49,256
16,144
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Betiux20
Hachiman
14,568
8,900
0
1,057
7,685
2,798
0
3,208
4,477
0
31,565
L
Maui
Bettiux
Maui
7,538
1,268
673
5,850
14,461
10,658
0
8,066
6,395
14,586
0
W
12,106
1,124
503
1,030
7,534
4,480
1,119
1,034
6,419
25,728
0
L
5,139
1,163
1,119
2,754
10,912
8,321
0
6,076
4,836
0
7,095
W
Mulan
8,104
1,021
565
4,020
11,883
14,846
440
4,056
7,644
0
11,581
L
Amaterasu
Sisco-_-Montes
Amaterasu
6,724
2,697
914
3,334
10,900
10,168
0
5,665
5,235
0
10,826
W
7,057
410
530
453
5,108
2,884
938
725
4,351
20,614
0
W
9,742
1,197
489
1,480
8,655
8,410
415
3,022
5,563
0
20,474
L
Cthulhu
oOTuzytasOo
Cthulhu
5,377
446
443
0
8,820
8,133
0
4,689
4,131
15,441
542
W
Cabrakan
Ħøsħ
Cabrakan
9,039
1,085
521
1,524
12,709
18,636
468
3,536
8,950
11,784
1,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,428
Gold Earned
44,293
89
Minions Killed
90
0
Camps Cleared
0
884,901
Distance Traveled
876,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,423
842
43
4
0
176,787
0
L
Maui
8,254
825
21
2
0
188,562
0
W
Nox
9,423
942
35
4
0
190,234
0
L
Fenrir
6,869
687
8
1
0
181,903
0
W
Mulan
9,088
909
7
1
0
197,835
0
L
Amaterasu
7,716
772
4
0
0
178,540
0
W
Merlin
8,151
815
32
3
0
115,206
0
W
Ne Zha
8,757
876
13
1
0
193,183
0
L
Cthulhu
7,166
717
13
1
0
159,109
0
W
Cabrakan
8,874
887
3
0
0
180,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role