Player Matchup

Anhur
Anhur
Silver V
AKK1LLA330
Anhur
Silver V
Level 154
God Stats
1W - 0L
1,337 SR
Queue Stats
7W - 11L
1,347 MMR
Solo
Ra
Ra
Silver I
JohnaANDmari87
Ra
Silver I
Level 118
God Stats
28W - 16L
1,629 SR
Queue Stats
427W - 522L
1,269 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
yippie314
Kuzenbo
Gold V
Level 159
God Stats
13W - 16L
1,444 SR
Queue Stats
195W - 229L
1,348 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,470 SR
1,322 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,483 SR
1,281 MMR
Rama
Rama
Silver II
Rod comunica
Rama
Silver II
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,232 MMR
Party 1
Mercury
Mercury
Silver II
Tatogs
Mercury
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,232 MMR
Party 1
Cerberus
Cerberus
Silver I
Wizard_Neko
Cerberus
Silver I
Level 109
God Stats
1W - 3L
1,450 SR
Queue Stats
213W - 246L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
3 / 2 / 5
9,199
836
5,319
7,845
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
9 / 0 / 4
10,460
951
9,297
6,846
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
yippie314
Kuzenbo
15
2 / 1 / 11
9,232
839
8,659
11,792
14,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
AchillesNe ZhaCthulhuMedusaKumbhakarna

VS

Bans
DiscordiaAgniNu WaVulcanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
8,447
768
7,229
8,709
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Tatogs
Mercury
12
0 / 5 / 2
7,393
672
4,108
7,439
2,352
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Wizard_Neko
Cerberus
13
0 / 5 / 2
7,835
712
8,326
12,256
9,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
3
3
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
2
5
2.75
W
9
0
4
11
L
3
4
0
0.75
L
Mercury
Tatogs
Mercury
0
5
2
0.2
L
Cerberus
Wizard_Neko
Cerberus
0
5
2
0.2
W
Kuzenbo
yippie314
Kuzenbo
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,275
Damage
19,663
26,483
Taken
28,404
18,911
Mitigated
14,749
8,890
Healing
3,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
5,319
1,466
0
230
7,845
2,456
1,456
2,448
5,057
0
28,062
W
9,297
760
2,867
4,476
6,846
2,318
186
2,210
4,433
37,226
0
L
7,229
5,776
0
1,608
8,709
3,185
0
5,106
3,579
0
29,280
L
Mercury
Tatogs
Mercury
4,108
1,600
0
0
7,439
2,352
0
4,694
2,736
0
15,989
L
Cerberus
Wizard_Neko
Cerberus
8,326
235
0
2,377
12,256
9,212
0
6,655
5,589
22,884
2,230
W
Kuzenbo
yippie314
Kuzenbo
8,659
3,057
0
1,317
11,792
14,137
45
2,335
9,097
18,167
2,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,891
Gold Earned
23,675
136
Minions Killed
135
0
Camps Cleared
0
609,003
Distance Traveled
573,020
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,199
836
46
4
0
179,970
0
W
Ra
10,460
951
72
7
0
228,958
2
L
Rama
8,447
768
50
5
0
186,467
0
L
Mercury
7,393
672
26
2
0
187,846
0
L
Cerberus
7,835
712
59
5
0
198,707
0
W
Kuzenbo
9,232
839
18
2
0
200,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role