Player Matchup

Hercules
Hercules
BabaYoda
Hercules
Level 121
God Stats
1W - 1L
1,722 SR
Queue Stats
75W - 55L
1,536 Elo+
Party 2
Ix Chel
Ix Chel
LandonFrost
Ix Chel
Level 126
God Stats
4W - 2L
1,719 SR
Queue Stats
195W - 193L
1,462 Elo+
Solo
Vamana
Vamana
M_DrCrush
Vamana
Level 120
God Stats
1W - 3L
1,352 SR
Queue Stats
84W - 57L
1,532 Elo+
Party 2
Rama
Rama
MrsCrush
Rama
Level 108
God Stats
0W - 2L
1,540 SR
Queue Stats
78W - 56L
1,531 Elo+
Party 2
Merlin
Merlin
PSmity
Merlin
Level 128
God Stats
1W - 2L
1,452 SR
Queue Stats
81W - 59L
1,529 Elo+
Party 2
Team Averages
Level 121
1,557 SR
1,518 Elo+

VS

Team Averages
Level 134
1,569 SR
1,614 Elo+
Janus
Janus
DW3HEAT3
Janus
Level 163
God Stats
10W - 13L
1,387 SR
Queue Stats
450W - 499L
1,512 Elo+
Solo
Skadi
Skadi
Glam-in-a-tee
Skadi
Level 157
God Stats
5W - 5L
1,661 SR
Queue Stats
273W - 200L
1,665 Elo+
Party 1
Discordia
Discordia
PeanutDeez
Discordia
Level 180
God Stats
7W - 2L
1,798 SR
Queue Stats
410W - 133L
1,747 Elo+
Party 1
Achilles
Achilles
unlucky2020
Achilles
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 39L
1,752 Elo+
Party 1
Guan Yu
Guan Yu
xFallenReapersx
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BabaYoda
Hercules
19
5 / 4 / 8
10,452
804
12,577
29,810
27,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
LandonFrost
Ix Chel
15
3 / 6 / 4
9,054
696
9,520
18,480
7,242
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vamana
M_DrCrush
Vamana
14
1 / 7 / 9
8,461
651
8,387
20,515
13,901
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
15
1 / 9 / 7
8,832
679
4,415
16,117
4,504
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Merlin
PSmity
Merlin
17
6 / 8 / 4
11,239
865
13,375
16,874
5,373
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DW3HEAT3
Janus
19
7 / 2 / 16
11,990
922
22,927
8,261
3,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
7 / 4 / 16
11,699
900
17,920
12,135
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
PeanutDeez
Discordia
20
17 / 4 / 13
13,076
1,006
32,814
11,442
4,494
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
unlucky2020
Achilles
17
3 / 2 / 20
10,789
830
13,026
17,234
25,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
0 / 6 / 16
9,343
719
6,194
14,603
9,663
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
115
16
Kills
34
34
Deaths
18
32
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Hercules
BabaYoda
Hercules
5
4
8
2.25
W
Janus
DW3HEAT3
Janus
7
2
16
7.5
W
7
4
16
3.75
L
Ix Chel
LandonFrost
Ix Chel
3
6
4
0.83
L
Vamana
M_DrCrush
Vamana
1
7
9
0.79
L
Rama
1
9
7
0.5
L
Merlin
PSmity
Merlin
6
8
4
1
W
Discordia
PeanutDeez
Discordia
17
4
13
5.88
W
Achilles
unlucky2020
Achilles
3
2
20
6.5
W
0
6
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,274
Damage
92,881
101,796
Taken
63,675
58,041
Mitigated
46,990
37,090
Healing
21,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BabaYoda
Hercules
12,577
4,849
298
11,858
29,810
27,021
0
12,062
16,693
0
30,318
W
Janus
DW3HEAT3
Janus
22,927
781
573
1,627
8,261
3,269
2,859
2,291
5,770
52,454
457
W
17,920
5,901
1,084
1,331
12,135
4,539
2,800
5,541
6,454
0
36,231
L
Ix Chel
LandonFrost
Ix Chel
9,520
924
11,033
5,171
18,480
7,242
0
10,535
7,596
19,204
377
L
Vamana
M_DrCrush
Vamana
8,387
1,838
421
1,948
20,515
13,901
0
8,592
11,270
0
12,199
L
Rama
4,415
3,427
723
1,517
16,117
4,504
0
13,056
2,835
0
17,279
L
Merlin
PSmity
Merlin
13,375
358
1,043
3,078
16,874
5,373
0
10,965
5,521
26,561
0
W
Discordia
PeanutDeez
Discordia
32,814
895
1,739
3,004
11,442
4,494
532
4,548
6,818
50,709
0
W
Achilles
unlucky2020
Achilles
13,026
1,282
937
3,956
17,234
25,025
197
5,372
11,510
1,277
14,112
W
6,194
528
3,548
3,809
14,603
9,663
304
4,969
9,433
0
8,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,038
Gold Earned
56,897
117
Minions Killed
163
0
Camps Cleared
0
1,120,130
Distance Traveled
1,350,086
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,452
804
44
3
0
229,741
0
W
Janus
11,990
922
73
6
0
266,283
0
W
Skadi
11,699
900
34
3
0
240,512
2
L
Ix Chel
9,054
696
19
1
0
237,435
0
L
Vamana
8,461
651
1
0
0
252,190
0
L
Rama
8,832
679
30
2
0
181,153
0
L
Merlin
11,239
865
23
2
0
219,611
0
W
Discordia
13,076
1,006
39
3
0
270,728
0
W
Achilles
10,789
830
12
1
0
312,985
0
W
Guan Yu
9,343
719
5
0
0
259,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role