Player Matchup

Yemoja
Yemoja
Platinum IV
CuddIeCor
Yemoja
Platinum IV
Level 148
God Stats
1W - 2L
1,529 SR
Queue Stats
63W - 51L
1,627 MMR
Solo
Fenrir
Fenrir
Gold IV
Deserther
Fenrir
Gold IV
Level 157
God Stats
5W - 4L
1,562 SR
Queue Stats
22W - 21L
1,620 MMR
Solo
Izanami
Izanami
Gold I
DrBurgin23
Izanami
Gold I
Level 157
God Stats
3W - 3L
1,678 SR
Queue Stats
135W - 125L
1,651 MMR
Solo
Surtr
Surtr
Silver I
SlimDaddy1995
Surtr
Silver I
Level 46
God Stats
4W - 2L
1,819 SR
Queue Stats
9W - 11L
1,628 MMR
Solo
Thoth
Thoth
Gold II
XarkoYT
Thoth
Gold II
Level 142
God Stats
0W - 1L
1,768 SR
Queue Stats
38W - 36L
1,628 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,671 SR
1,631 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,713 SR
1,631 MMR
Awilix
Awilix
Gold IV
Dustyuma
Awilix
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,526 MMR
Party 1
Cerberus
Cerberus
Gold II
EthernaChaos
Cerberus
Gold II
Level 159
God Stats
8W - 3L
1,774 SR
Queue Stats
156W - 155L
1,530 MMR
Party 2
Hera
Hera
Gold II
M4DR1D
Hera
Gold II
Level 76
God Stats
8W - 1L
1,736 SR
Queue Stats
135W - 134L
1,649 MMR
Solo
Chaac
Chaac
Platinum V
SebasValen14
Chaac
Platinum V
Level 205
God Stats
33W - 12L
1,718 SR
Queue Stats
206W - 194L
1,708 MMR
Party 2
Anhur
Anhur
Platinum IV
ShrimpMeatRard
Anhur
Platinum IV
Level 84
God Stats
6W - 2L
1,837 SR
Queue Stats
41W - 28L
1,744 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CuddIeCor
Yemoja
11
0 / 3 / 4
7,693
427
4,052
15,341
10,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Deserther
Fenrir
13
1 / 7 / 5
7,716
429
7,525
17,909
7,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
DrBurgin23
Izanami
14
1 / 7 / 2
8,500
472
11,178
17,240
4,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 2
9,959
553
11,948
17,013
15,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thoth
XarkoYT
Thoth
15
4 / 5 / 1
9,194
511
5,901
10,140
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Nu WaPoseidonBastetCharybdis

VS

Bans
ThanatosKumbhakarnaAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dustyuma
Awilix
19
16 / 0 / 3
12,168
676
16,962
12,269
6,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
EthernaChaos
Cerberus
13
1 / 3 / 9
9,063
504
8,219
22,753
17,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
M4DR1D
Hera
17
1 / 3 / 5
10,764
598
10,596
9,361
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 4 / 1
10,016
556
7,074
13,384
10,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 0 / 7
11,015
612
15,914
11,988
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
10
Kills
24
24
Deaths
10
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CuddIeCor
Yemoja
0
3
4
0.67
L
Fenrir
Deserther
Fenrir
1
7
5
0.5
L
Izanami
DrBurgin23
Izanami
1
7
2
0.29
W
Awilix
Dustyuma
Awilix
16
0
3
17.5
W
Cerberus
EthernaChaos
Cerberus
1
3
9
1.83
W
Hera
M4DR1D
Hera
1
3
5
1.17
W
1
4
1
0.38
W
5
0
7
8.5
L
4
2
2
2.5
L
Thoth
XarkoYT
Thoth
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,604
Damage
58,765
77,643
Taken
69,755
40,777
Mitigated
41,352
19,361
Healing
23,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CuddIeCor
Yemoja
4,052
1,981
6,887
4,447
15,341
10,431
9
3,659
11,682
12,331
443
L
Fenrir
Deserther
Fenrir
7,525
1,527
0
1,006
17,909
7,144
0
3,250
14,659
0
57,500
L
Izanami
DrBurgin23
Izanami
11,178
8,424
0
2,108
17,240
4,478
0
3,693
13,547
0
83,078
W
Awilix
Dustyuma
Awilix
16,962
6,296
0
1,773
12,269
6,330
191
1,395
10,731
0
109,922
W
Cerberus
EthernaChaos
Cerberus
8,219
539
3,210
7,879
22,753
17,282
74
3,221
19,299
29,180
0
W
Hera
M4DR1D
Hera
10,596
2,441
0
300
9,361
3,205
364
3,534
5,733
99,375
433
W
7,074
477
0
4,402
13,384
10,842
2,598
657
12,273
187
80,236
W
15,914
9,909
0
5,452
11,988
3,693
878
1,961
9,933
0
95,649
L
11,948
3,709
0
4,560
17,013
15,670
0
4,565
12,448
1,804
75,584
L
Thoth
XarkoYT
Thoth
5,901
97
0
353
10,140
3,054
0
3,636
6,504
71,518
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,062
Gold Earned
53,026
511
Minions Killed
676
0
Camps Cleared
0
1,804,622
Distance Traveled
1,921,922
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,693
427
15
1
0
358,237
7
L
Fenrir
7,716
429
92
5
0
398,670
0
L
Izanami
8,500
472
145
8
0
326,117
3
W
Awilix
12,168
676
147
8
0
473,387
0
W
Cerberus
9,063
504
76
4
0
367,087
10
W
Hera
10,764
598
162
9
0
349,417
0
W
Chaac
10,016
556
134
7
0
387,923
0
W
Anhur
11,015
612
157
9
0
344,108
0
L
Surtr
9,959
553
123
7
0
371,644
0
L
Thoth
9,194
511
136
8
0
349,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role