Player Matchup

Raijin
Raijin
 
Raijin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Inosuke777
Neith
Level 28
God Stats
1W - 2L
1,469 SR
Queue Stats
60W - 56L
1,447 Elo+
Party 1
Charybdis
Charybdis
Jax_Money-
Charybdis
Level 93
God Stats
71W - 46L
1,648 SR
Queue Stats
137W - 118L
1,610 Elo+
Party 3
Horus
Horus
Raveen7
Horus
Level 48
God Stats
2W - 2L
1,680 SR
Queue Stats
153W - 127L
1,468 Elo+
Party 1
Bacchus
Bacchus
killercroc1127
Bacchus
Level 23
God Stats
28W - 23L
1,595 SR
Queue Stats
33W - 33L
1,486 Elo+
Party 3
Team Averages
Level 54
1,578 SR
1,502 Elo+

VS

Team Averages
Level 120
1,568 SR
1,498 Elo+
Neith
Neith
BadlyBurnt
Neith
Level 219
God Stats
29W - 26L
1,556 SR
Queue Stats
158W - 130L
1,570 Elo+
Solo
Xing Tian
Xing Tian
Brizzy135
Xing Tian
Level 128
God Stats
11W - 5L
1,649 SR
Queue Stats
344W - 298L
1,540 Elo+
Party 2
Chernobog
Chernobog
FireMantis85059
Chernobog
Level 86
God Stats
2W - 4L
1,458 SR
Queue Stats
148W - 134L
1,477 Elo+
Party 2
Arachne
Arachne
Sim_griegosPHN
Arachne
Level 39
God Stats
4W - 2L
1,469 SR
Queue Stats
21W - 35L
1,396 Elo+
Solo
Terra
Terra
freecream9599
Terra
Level 127
God Stats
3W - 0L
1,710 SR
Queue Stats
291W - 257L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 6 / 0
5,633
563
3,442
7,455
1,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
10
1 / 3 / 0
6,122
612
4,551
6,470
2,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
Jax_Money-
Charybdis
9
0 / 3 / 0
4,848
485
3,327
5,186
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Raveen7
Horus
8
0 / 6 / 0
4,567
457
1,652
8,328
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
5,079
508
2,374
6,081
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
8 / 1 / 2
7,453
745
7,384
5,555
1,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Brizzy135
Xing Tian
11
3 / 1 / 1
6,108
611
3,810
8,575
4,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
FireMantis85059
Chernobog
10
1 / 0 / 3
5,979
598
4,733
4,456
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 4
5,955
596
2,772
5,904
2,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
2 / 0 / 3
5,680
568
3,405
9,156
6,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
17
18
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
6
0
0.17
W
Neith
8
1
2
9
W
Xing Tian
Brizzy135
Xing Tian
3
1
1
3.5
W
Chernobog
FireMantis85059
Chernobog
1
0
3
2.5
L
Neith
1
3
0
0.33
L
Charybdis
Jax_Money-
Charybdis
0
3
0
0
L
Horus
Raveen7
Horus
0
6
0
0
W
3
0
4
5
W
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,346
Damage
22,104
33,520
Taken
33,646
13,524
Mitigated
16,273
8,703
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,442
595
0
1,245
7,455
1,908
0
238
7,217
31,137
0
W
Neith
7,384
1,998
0
2,106
5,555
1,708
550
2,614
2,941
0
50,015
W
Xing Tian
Brizzy135
Xing Tian
3,810
87
0
1,592
8,575
4,581
0
0
8,575
34,335
0
W
Chernobog
FireMantis85059
Chernobog
4,733
2,393
0
2,899
4,456
1,399
48
1,018
3,438
0
42,676
L
Neith
4,551
1,575
0
1,615
6,470
2,097
0
3,340
2,812
0
44,616
L
Charybdis
Jax_Money-
Charybdis
3,327
1,267
0
1,772
5,186
1,380
0
964
4,222
0
37,478
L
Horus
Raveen7
Horus
1,652
880
200
1,906
8,328
2,942
0
1,040
7,275
0
21,544
W
2,772
2,016
0
1,510
5,904
2,128
0
823
5,081
0
40,774
W
3,405
275
674
3,292
9,156
6,457
0
1,361
7,795
15,822
2,406
L
2,374
178
0
1,965
6,081
5,197
0
920
5,161
14,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,249
Gold Earned
31,175
279
Minions Killed
335
0
Camps Cleared
0
977,575
Distance Traveled
986,810
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,633
563
57
6
0
184,893
0
W
Neith
7,453
745
79
8
0
160,366
2
W
Xing Tian
6,108
611
68
7
0
199,924
3
W
Chernobog
5,979
598
75
8
0
185,128
0
L
Neith
6,122
612
75
8
0
167,655
5
L
Charybdis
4,848
485
80
8
0
195,583
0
L
Horus
4,567
457
47
5
0
219,500
3
W
Arachne
5,955
596
78
8
0
247,330
0
W
Terra
5,680
568
35
4
0
194,062
2
L
Bacchus
5,079
508
20
2
0
209,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role