Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Active Rep
Ah Muzen Cab
Level 128
God Stats
1W - 2L
1,322 SR
Queue Stats
50W - 48L
1,465 Elo+
Party 1
Ares
Ares
Dinklevaus
Ares
Level 107
God Stats
2W - 1L
1,555 SR
Queue Stats
26W - 23L
1,478 Elo+
Party 1
Nike
Nike
OneTailBeast
Nike
Level 147
God Stats
1W - 0L
1,753 SR
Queue Stats
14W - 15L
1,410 Elo+
Party 1
Shiva
Shiva
YungBoatsS
Shiva
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,441 Elo+
Party 1
Yemoja
Yemoja
breenpuss
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,461 Elo+
Party 1
Team Averages
Level 119
1,526 SR
1,451 Elo+

VS

Team Averages
Level 114
1,550 SR
1,513 Elo+
Medusa
Medusa
Liivan_96
Medusa
Level 124
God Stats
6W - 12L
1,375 SR
Queue Stats
548W - 557L
1,453 Elo+
Solo
Danzaburou
Danzaburou
MrDragonBalls
Danzaburou
Level 149
God Stats
2W - 8L
1,261 SR
Queue Stats
255W - 276L
1,487 Elo+
Solo
Yemoja
Yemoja
Pako3F3
Yemoja
Level 87
God Stats
2W - 1L
1,825 SR
Queue Stats
143W - 114L
1,511 Elo+
Solo
Hun Batz
Hun Batz
PapaMemeDealer
Hun Batz
Level 108
God Stats
0W - 1L
1,419 SR
Queue Stats
17W - 17L
1,552 Elo+
Solo
Ratatoskr
Ratatoskr
Starkbrand
Ratatoskr
Level 101
God Stats
0W - 1L
1,872 SR
Queue Stats
34W - 26L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Active Rep
Ah Muzen Cab
18
10 / 2 / 15
11,300
942
21,286
13,846
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 2 / 23
11,865
989
8,324
23,197
25,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 4 / 21
10,181
848
16,370
22,030
26,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
18
10 / 3 / 22
11,545
962
20,688
20,402
28,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Yemoja
breenpuss
Yemoja
16
1 / 0 / 20
9,623
802
3,862
5,798
5,333
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Liivan_96
Medusa
13
1 / 4 / 4
7,609
634
10,104
9,000
3,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
MrDragonBalls
Danzaburou
16
2 / 6 / 7
9,412
784
13,749
12,657
4,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Yemoja
Pako3F3
Yemoja
16
1 / 4 / 7
9,683
807
10,935
13,254
10,547
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hun Batz
16
6 / 12 / 3
10,901
908
15,408
19,303
9,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ratatoskr
Starkbrand
Ratatoskr
14
1 / 9 / 4
7,601
633
6,769
21,307
9,836
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
36
35
Kills
11
11
Deaths
35
101
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Active Rep
Ah Muzen Cab
10
2
15
8.75
W
8
2
23
9.75
L
Medusa
Liivan_96
Medusa
1
4
4
0.75
L
Danzaburou
MrDragonBalls
Danzaburou
2
6
7
0.92
W
6
4
21
4.13
L
Yemoja
Pako3F3
Yemoja
1
4
7
1.13
L
Hun Batz
6
12
3
0.63
L
Ratatoskr
Starkbrand
Ratatoskr
1
9
4
0.33
W
Shiva
10
3
22
7
W
Yemoja
breenpuss
Yemoja
1
0
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,530
Damage
56,965
85,273
Taken
75,521
92,035
Mitigated
37,471
39,757
Healing
21,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Active Rep
Ah Muzen Cab
21,286
7,783
1,718
1,919
13,846
6,313
3,194
2,369
11,477
0
53,234
W
8,324
900
1,490
2,879
23,197
25,323
1,801
2,182
21,015
13,034
0
L
Medusa
Liivan_96
Medusa
10,104
2,339
1,285
1,792
9,000
3,140
0
1,146
7,696
0
21,015
L
Danzaburou
MrDragonBalls
Danzaburou
13,749
7,239
0
2,249
12,657
4,760
0
2,637
9,881
0
30,153
W
16,370
1,068
1,178
677
22,030
26,719
297
2,706
19,324
3,386
21,842
L
Yemoja
Pako3F3
Yemoja
10,935
1,076
4,861
1,894
13,254
10,547
0
2,401
10,704
19,514
0
L
Hun Batz
15,408
2,316
687
1,866
19,303
9,188
0
3,588
15,081
0
22,266
L
Ratatoskr
Starkbrand
Ratatoskr
6,769
973
496
6,047
21,307
9,836
0
3,611
17,277
0
12,892
W
Shiva
20,688
2,032
3,089
3,697
20,402
28,347
640
1,979
18,423
0
36,898
W
Yemoja
breenpuss
Yemoja
3,862
970
21,019
2,091
5,798
5,333
865
1,699
4,099
10,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,514
Gold Earned
45,206
145
Minions Killed
110
0
Camps Cleared
0
1,160,188
Distance Traveled
916,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,300
942
68
6
0
232,817
0
W
Ares
11,865
989
9
1
0
236,567
0
L
Medusa
7,609
634
25
2
0
194,681
0
L
Danzaburou
9,412
784
46
4
0
151,046
0
W
Nike
10,181
848
12
1
0
228,283
0
L
Yemoja
9,683
807
13
1
0
186,307
0
L
Hun Batz
10,901
908
18
2
0
191,894
0
L
Ratatoskr
7,601
633
8
1
0
192,605
0
W
Shiva
11,545
962
45
4
0
257,187
0
W
Yemoja
9,623
802
11
1
0
205,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role