Player Matchup

Medusa
Medusa
Diamond II
AcidTrippy
Medusa
Diamond II
Level 148
God Stats
158W - 143L
1,630 SR
Queue Stats
300W - 320L
2,229 MMR
Solo
Amaterasu
Amaterasu
Platinum I
Dementedpup
Amaterasu
Platinum I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 165L
2,103 MMR
Solo
Chang'e
Chang'e
Diamond III
Shonnon
Chang'e
Diamond III
Level 159
God Stats
3W - 2L
1,789 SR
Queue Stats
91W - 93L
2,287 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,639 SR
2,206 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,572 SR
2,180 MMR
Agni
Agni
Platinum III
Gandalf26
Agni
Platinum III
Level 115
God Stats
25W - 13L
1,709 SR
Queue Stats
91W - 81L
2,185 MMR
Party 1
Cthulhu
Cthulhu
Diamond III
ObbyNaut
Cthulhu
Diamond III
Level 122
God Stats
1W - 5L
1,380 SR
Queue Stats
460W - 415L
2,396 MMR
Solo
Horus
Horus
Platinum II
SEVENSTORMPAN
Horus
Platinum II
Level 65
God Stats
32W - 30L
1,628 SR
Queue Stats
124W - 151L
1,960 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AcidTrippy
Medusa
16
3 / 2 / 6
9,625
875
10,797
8,424
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
Dementedpup
Amaterasu
15
2 / 2 / 7
9,464
860
8,998
17,402
11,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Shonnon
Chang'e
17
4 / 1 / 5
10,063
915
7,466
8,909
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KumbhakarnaAchillesKuzenboSerqetCerberus

VS

Bans
FafnirDanzaburouAthenaNe ZhaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 3 / 2
8,804
800
7,220
5,847
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
ObbyNaut
Cthulhu
15
1 / 2 / 4
8,801
800
10,245
12,078
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 4 / 3
8,189
744
6,066
14,467
10,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
9
Kills
5
5
Deaths
9
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
AcidTrippy
Medusa
3
2
6
3
W
Amaterasu
Dementedpup
Amaterasu
2
2
7
2.75
L
Agni
3
3
2
1.33
L
Cthulhu
ObbyNaut
Cthulhu
1
2
4
1.5
L
1
4
3
0.63
W
Chang'e
Shonnon
Chang'e
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
23,531
34,735
Taken
32,392
16,651
Mitigated
21,867
16,051
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AcidTrippy
Medusa
10,797
4,568
0
1,366
8,424
2,723
2,265
3,678
4,279
0
41,474
W
Amaterasu
Dementedpup
Amaterasu
8,998
3,302
0
4,582
17,402
11,282
344
7,169
9,144
0
29,178
L
Agni
7,220
521
0
521
5,847
2,040
0
744
5,058
30,472
0
L
Cthulhu
ObbyNaut
Cthulhu
10,245
450
276
4,580
12,078
9,365
0
2,959
8,739
37,994
1,880
L
6,066
2,152
938
3,320
14,467
10,462
0
3,333
10,767
0
15,989
W
Chang'e
Shonnon
Chang'e
7,466
879
4,004
6,099
8,909
2,646
1,084
4,749
3,589
28,742
1,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,152
Gold Earned
25,794
146
Minions Killed
143
0
Camps Cleared
0
639,782
Distance Traveled
658,515
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,625
875
52
5
0
209,489
0
W
Amaterasu
9,464
860
30
3
0
227,736
0
L
Agni
8,804
800
57
5
0
206,203
6
L
Cthulhu
8,801
800
55
5
0
222,912
0
L
Horus
8,189
744
31
3
0
229,400
4
W
Chang'e
10,063
915
64
6
0
202,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role