Player Matchup

Hel
Hel
FIubbuh
Hel
Level 148
God Stats
11W - 15L
1,489 SR
Queue Stats
224W - 260L
1,485 Elo+
Party 1
Apollo
Apollo
GavinJ1008
Apollo
Level 100
God Stats
2W - 1L
1,404 SR
Queue Stats
121W - 96L
1,519 Elo+
Solo
Cerberus
Cerberus
Nickdog242
Cerberus
Level 123
God Stats
10W - 1L
1,907 SR
Queue Stats
186W - 217L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
SoyBoiiLatte
Sun Wukong
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 34L
1,470 Elo+
Solo
Loki
Loki
afr0_yt__
Loki
Level 51
God Stats
4W - 1L
1,592 SR
Queue Stats
73W - 85L
1,386 Elo+
Solo
Team Averages
Level 97
1,578 SR
1,466 Elo+

VS

Team Averages
Level 46
1,562 SR
1,404 Elo+
Cthulhu
Cthulhu
Arrowit
Cthulhu
Level 28
God Stats
8W - 3L
1,690 SR
Queue Stats
22W - 36L
1,350 Elo+
Party 2
Anhur
Anhur
BigOldFatUgly
Anhur
Level 56
God Stats
9W - 8L
1,612 SR
Queue Stats
71W - 80L
1,398 Elo+
Party 2
Olorun
Olorun
blairisblood
Olorun
Level 37
God Stats
10W - 9L
1,551 SR
Queue Stats
20W - 36L
1,325 Elo+
Party 2
Terra
Terra
kunosii
Terra
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 38L
1,438 Elo+
Solo
Mercury
Mercury
xXDarkBrandonXx
Mercury
Level 68
God Stats
14W - 15L
1,455 SR
Queue Stats
230W - 243L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
9 / 0 / 1
10,402
743
10,890
5,770
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
GavinJ1008
Apollo
14
4 / 4 / 5
8,253
590
8,340
9,509
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Nickdog242
Cerberus
13
4 / 0 / 6
8,046
575
7,693
11,896
7,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
SoyBoiiLatte
Sun Wukong
14
5 / 2 / 1
8,922
637
6,183
7,773
4,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
14
3 / 0 / 8
8,045
575
5,668
6,791
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arrowit
Cthulhu
11
1 / 5 / 1
6,455
461
4,853
10,597
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 6 / 2
6,586
470
6,449
11,849
3,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
12
0 / 5 / 0
6,647
475
1,466
10,288
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Terra
kunosii
Terra
10
1 / 3 / 1
6,427
459
3,523
13,428
8,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
2 / 6 / 1
7,099
507
7,951
14,519
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
25
Kills
6
6
Deaths
25
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arrowit
Cthulhu
1
5
1
0.3
L
2
6
2
0.5
W
Hel
9
0
1
9.5
W
Apollo
GavinJ1008
Apollo
4
4
5
1.63
W
Cerberus
Nickdog242
Cerberus
4
0
6
7
W
Sun Wukong
SoyBoiiLatte
Sun Wukong
5
2
1
2.75
W
Loki
3
0
8
7
L
Olorun
0
5
0
0
L
Terra
kunosii
Terra
1
3
1
0.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,774
Damage
24,242
41,739
Taken
60,681
19,786
Mitigated
27,382
19,134
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arrowit
Cthulhu
4,853
670
0
790
10,597
8,864
0
981
8,938
35,487
0
L
6,449
3,447
0
1,333
11,849
3,694
0
3,460
8,389
0
42,674
W
Hel
10,890
623
539
3,215
5,770
2,152
0
1,275
4,495
81,235
1,403
W
Apollo
GavinJ1008
Apollo
8,340
5,034
0
3,556
9,509
2,855
189
1,036
8,473
0
60,432
W
Cerberus
Nickdog242
Cerberus
7,693
792
242
5,461
11,896
7,726
0
2,366
9,530
25,109
0
W
Sun Wukong
SoyBoiiLatte
Sun Wukong
6,183
1,280
0
1,990
7,773
4,863
63
3,995
3,136
0
56,497
W
Loki
5,668
1,407
0
4,131
6,791
2,190
80
442
6,296
0
60,049
L
Olorun
1,466
592
112
2,534
10,288
2,431
0
6,836
2,940
43,869
3,100
L
Terra
kunosii
Terra
3,523
1,717
3,530
3,527
13,428
8,057
0
3,396
10,032
14,473
819
L
7,951
4,506
0
4,770
14,519
4,336
0
3,040
11,320
0
59,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,668
Gold Earned
33,214
503
Minions Killed
345
0
Camps Cleared
0
1,445,536
Distance Traveled
1,311,987
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,455
461
66
5
0
241,915
0
L
Anhur
6,586
470
49
4
0
253,628
0
W
Hel
10,402
743
162
12
0
295,588
6
W
Apollo
8,253
590
94
7
0
248,839
2
W
Cerberus
8,046
575
54
4
0
284,209
5
W
Sun Wukong
8,922
637
91
7
0
278,410
0
W
Loki
8,045
575
102
7
0
338,490
4
L
Olorun
6,647
475
98
7
0
239,975
0
L
Terra
6,427
459
26
2
0
285,101
5
L
Mercury
7,099
507
106
8
0
291,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role