Player Matchup

Nu Wa
Nu Wa
Demon_Hunter1018
Nu Wa
Level 155
God Stats
15W - 7L
1,722 SR
Queue Stats
59W - 48L
1,544 Elo+
Solo
Anhur
Anhur
Fenrirmain2904
Anhur
Level 106
God Stats
3W - 1L
1,789 SR
Queue Stats
7W - 12L
1,393 Elo+
Party 1
Jormungandr
Jormungandr
PabloLeMatelot
Jormungandr
Level 144
God Stats
3W - 2L
1,117 SR
Queue Stats
274W - 209L
1,493 Elo+
Party 1
Cabrakan
Cabrakan
Ranked_GodYT
Cabrakan
Level 155
God Stats
3W - 1L
1,529 SR
Queue Stats
437W - 396L
1,526 Elo+
Solo
Scylla
Scylla
RaysArrival
Scylla
Level 141
God Stats
2W - 1L
1,567 SR
Queue Stats
54W - 38L
1,646 Elo+
Solo
Team Averages
Level 140
1,545 SR
1,520 Elo+

VS

Team Averages
Level 148
1,620 SR
1,538 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dinoxyn
Hercules
Level 145
God Stats
6W - 5L
1,775 SR
Queue Stats
90W - 73L
1,573 Elo+
Party 3
Set
Set
Fluffex09
Set
Level 127
God Stats
5W - 7L
1,531 SR
Queue Stats
45W - 30L
1,605 Elo+
Party 3
Nemesis
Nemesis
Kitsuyuri
Nemesis
Level 155
God Stats
13W - 6L
1,793 SR
Queue Stats
115W - 104L
1,507 Elo+
Party 2
Merlin
Merlin
RoyalJoker23
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 102L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 3
7,034
639
6,154
2,929
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
2 / 4 / 9
6,442
586
6,375
7,402
2,143
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
PabloLeMatelot
Jormungandr
13
3 / 0 / 4
7,706
701
6,893
8,961
7,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
Ranked_GodYT
Cabrakan
12
6 / 1 / 3
6,596
600
6,630
6,602
3,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
12
0 / 1 / 2
6,969
634
2,080
3,987
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 1
6,642
604
3,625
4,966
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Dinoxyn
Hercules
10
0 / 4 / 0
5,660
515
5,053
11,179
8,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 3 / 1
5,508
501
3,917
9,245
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Kitsuyuri
Nemesis
9
2 / 7 / 0
5,279
480
2,572
10,274
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Merlin
9
2 / 5 / 2
5,690
517
1,866
7,242
3,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
19
Kills
6
6
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
1
1.5
W
8
0
3
9.5
L
Hercules
Dinoxyn
Hercules
0
4
0
0
W
2
4
9
1.63
L
1
3
1
0.5
L
Nemesis
Kitsuyuri
Nemesis
2
7
0
0.29
W
Jormungandr
PabloLeMatelot
Jormungandr
3
0
4
5
W
Cabrakan
Ranked_GodYT
Cabrakan
6
1
3
7.5
W
Scylla
0
1
2
1
L
Merlin
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,132
Damage
17,033
29,881
Taken
42,906
15,399
Mitigated
18,573
8,232
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,625
205
0
956
4,966
1,459
0
2,292
2,674
54,338
0
W
6,154
2,607
0
750
2,929
986
112
741
2,164
31,950
1,610
L
Hercules
Dinoxyn
Hercules
5,053
1,085
0
2,367
11,179
8,183
0
6,116
4,805
0
41,703
W
6,375
3,092
0
1,210
7,402
2,143
356
1,738
5,624
0
35,320
L
3,917
2,165
0
1,976
9,245
3,418
0
4,941
4,221
0
31,471
L
Nemesis
Kitsuyuri
Nemesis
2,572
1,115
0
2,187
10,274
2,179
0
4,208
6,066
0
29,426
W
Jormungandr
PabloLeMatelot
Jormungandr
6,893
2,246
0
2,933
8,961
7,407
0
0
8,961
56,349
1,689
W
Cabrakan
Ranked_GodYT
Cabrakan
6,630
962
0
2,292
6,602
3,730
44
1,481
5,042
34,946
1,385
W
Scylla
2,080
86
0
1,047
3,987
1,133
0
1,254
2,599
52,701
0
L
Merlin
1,866
387
0
1,074
7,242
3,334
0
3,658
3,584
16,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
28,779
399
Minions Killed
325
0
Camps Cleared
0
1,086,316
Distance Traveled
1,182,247
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,642
604
120
11
0
277,961
4
W
Nu Wa
7,034
639
48
4
0
210,920
0
L
Hercules
5,660
515
76
7
0
203,769
0
W
Anhur
6,442
586
53
5
0
209,908
0
L
Set
5,508
501
53
5
0
251,185
0
L
Nemesis
5,279
480
56
5
0
240,113
4
W
Jormungandr
7,706
701
110
10
0
206,650
2
W
Cabrakan
6,596
600
73
7
0
235,703
8
W
Scylla
6,969
634
115
10
0
223,135
0
L
Merlin
5,690
517
20
2
0
209,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role