Player Matchup

Hercules
Hercules
CampingFatHippo
Hercules
Level 149
God Stats
3W - 0L
1,862 SR
Queue Stats
282W - 273L
1,524 Elo+
Party 1
Chaac
Chaac
ItsBohn
Chaac
Level 145
God Stats
4W - 0L
1,889 SR
Queue Stats
213W - 191L
1,529 Elo+
Party 1
Ao Kuang
Ao Kuang
MoonshineCybin
Ao Kuang
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 177L
1,542 Elo+
Solo
Cerberus
Cerberus
RG frenzi
Cerberus
Level 125
God Stats
7W - 7L
1,553 SR
Queue Stats
126W - 126L
1,532 Elo+
Party 1
Ah Puch
Ah Puch
shokoNy
Ah Puch
Level 154
God Stats
15W - 5L
1,714 SR
Queue Stats
198W - 205L
1,505 Elo+
Party 1
Team Averages
Level 141
1,704 SR
1,526 Elo+

VS

Team Averages
Level 143
1,508 SR
1,538 Elo+
Charybdis
Charybdis
A Sly Sheep
Charybdis
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 163L
1,545 Elo+
Solo
Thanatos
Thanatos
Ahazi
Thanatos
Level 155
God Stats
7W - 5L
1,826 SR
Queue Stats
358W - 384L
1,557 Elo+
Party 2
Baba Yaga
Baba Yaga
AtlasMyth
Baba Yaga
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 288L
1,563 Elo+
Party 2
Zhong Kui
Zhong Kui
EvaHoffmann
Zhong Kui
Level 146
God Stats
11W - 15L
1,469 SR
Queue Stats
721W - 745L
1,554 Elo+
Solo
Ymir
Ymir
Zardano
Ymir
Level 159
God Stats
0W - 3L
1,243 SR
Queue Stats
63W - 73L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
4 / 5 / 17
9,289
844
6,737
12,027
11,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
ItsBohn
Chaac
16
5 / 3 / 18
9,255
841
9,009
10,068
10,331
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
17
9 / 3 / 9
10,063
915
8,705
12,592
4,724
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cerberus
RG frenzi
Cerberus
16
4 / 3 / 21
10,087
917
9,110
12,299
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
shokoNy
Ah Puch
18
8 / 1 / 19
11,000
1,000
18,375
7,426
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A Sly Sheep
Charybdis
16
4 / 5 / 5
9,334
849
8,272
7,769
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Ahazi
Thanatos
13
3 / 8 / 3
8,485
771
5,738
10,497
3,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
AtlasMyth
Baba Yaga
16
4 / 4 / 7
8,765
797
10,296
10,484
4,134
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
EvaHoffmann
Zhong Kui
15
2 / 5 / 3
8,132
739
5,412
10,635
10,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
Zardano
Ymir
13
1 / 8 / 5
7,972
725
4,776
16,331
12,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
37
30
Kills
14
15
Deaths
30
84
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
A Sly Sheep
Charybdis
4
5
5
1.3
L
Thanatos
Ahazi
Thanatos
3
8
3
0.56
L
Baba Yaga
AtlasMyth
Baba Yaga
4
4
7
1.88
W
Hercules
4
5
17
2.5
L
Zhong Kui
EvaHoffmann
Zhong Kui
2
5
3
0.7
W
Chaac
ItsBohn
Chaac
5
3
18
4.67
W
Ao Kuang
9
3
9
4.5
W
Cerberus
RG frenzi
Cerberus
4
3
21
4.83
L
Ymir
Zardano
Ymir
1
8
5
0.44
W
Ah Puch
shokoNy
Ah Puch
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,936
Damage
34,494
54,412
Taken
55,716
40,146
Mitigated
34,167
18,969
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
A Sly Sheep
Charybdis
8,272
4,184
0
275
7,769
2,892
0
4,425
3,344
0
16,775
L
Thanatos
Ahazi
Thanatos
5,738
974
176
2,336
10,497
3,470
0
6,552
3,945
0
8,797
L
Baba Yaga
AtlasMyth
Baba Yaga
10,296
428
1,388
2,459
10,484
4,134
0
8,602
1,882
21,513
0
W
Hercules
6,737
747
0
2,262
12,027
11,379
0
4,891
7,136
0
11,717
L
Zhong Kui
EvaHoffmann
Zhong Kui
5,412
415
0
1,578
10,635
10,851
0
6,019
4,616
14,097
308
W
Chaac
ItsBohn
Chaac
9,009
391
212
2,448
10,068
10,331
200
2,818
7,250
1,245
17,326
W
Ao Kuang
8,705
1,789
786
5,335
12,592
4,724
1,592
4,854
7,738
14,866
899
W
Cerberus
RG frenzi
Cerberus
9,110
131
1,097
3,410
12,299
10,705
343
4,955
7,344
20,211
1,320
L
Ymir
Zardano
Ymir
4,776
929
1,512
1,266
16,331
12,820
0
10,359
5,972
11,298
0
W
Ah Puch
shokoNy
Ah Puch
18,375
773
875
2,544
7,426
3,007
1,429
2,801
4,625
37,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,694
Gold Earned
42,688
138
Minions Killed
101
0
Camps Cleared
0
972,271
Distance Traveled
872,916
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,334
849
22
2
0
178,737
0
L
Thanatos
8,485
771
10
1
0
192,390
0
L
Baba Yaga
8,765
797
24
2
0
223,261
0
W
Hercules
9,289
844
6
1
0
172,809
0
L
Zhong Kui
8,132
739
37
3
0
138,023
2
W
Chaac
9,255
841
17
2
0
204,172
0
W
Ao Kuang
10,063
915
24
2
0
198,359
0
W
Cerberus
10,087
917
34
3
0
182,606
0
L
Ymir
7,972
725
8
1
0
140,505
0
W
Ah Puch
11,000
1,000
57
5
0
214,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role