Player Matchup

Kuzenbo
Kuzenbo
AyashiKoga
Kuzenbo
Level 74
God Stats
10W - 1L
1,627 SR
Queue Stats
144W - 142L
1,443 Elo+
Party 2
Maui
Maui
CmonVa 2
Maui
Level 112
God Stats
25W - 20L
1,577 SR
Queue Stats
498W - 489L
1,432 Elo+
Solo
Odin
Odin
Galaethiel
Odin
Level 75
God Stats
2W - 1L
1,458 SR
Queue Stats
133W - 125L
1,455 Elo+
Party 2
Tiamat
Tiamat
Khepperz
Tiamat
Level 157
God Stats
2W - 0L
1,695 SR
Queue Stats
159W - 55L
1,681 Elo+
Party 3
Zeus
Zeus
TwilightSparkul
Zeus
Level 153
God Stats
7W - 1L
1,986 SR
Queue Stats
228W - 101L
1,664 Elo+
Party 3
Team Averages
Level 114
1,668 SR
1,535 Elo+

VS

Team Averages
Level 118
1,588 SR
1,542 Elo+
Lancelot
Lancelot
DashingEnds
Lancelot
Level 119
God Stats
0W - 1L
1,609 SR
Queue Stats
13W - 8L
1,623 Elo+
Party 1
Camazotz
Camazotz
HoneyBee3395
Camazotz
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 106L
1,517 Elo+
Solo
Discordia
Discordia
M0BMunchi3
Discordia
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,623 Elo+
Party 1
King Arthur
King Arthur
Unoriginal12
King Arthur
Level 144
God Stats
0W - 1L
1,784 SR
Queue Stats
17W - 19L
1,469 Elo+
Party 1
Zeus
Zeus
swinters4
Zeus
Level 69
God Stats
10W - 8L
1,548 SR
Queue Stats
377W - 370L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AyashiKoga
Kuzenbo
15
1 / 0 / 18
9,173
917
5,654
7,941
8,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maui
15
0 / 1 / 21
8,811
881
5,057
7,630
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 3 / 12
8,748
875
9,019
12,243
14,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Khepperz
Tiamat
16
8 / 1 / 11
9,747
975
9,107
8,424
6,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
8 / 3 / 12
9,348
935
17,530
6,648
3,421
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DashingEnds
Lancelot
13
1 / 6 / 4
7,534
753
5,507
11,119
5,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
HoneyBee3395
Camazotz
13
0 / 4 / 5
7,341
734
3,559
12,139
7,504
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
M0BMunchi3
Discordia
14
2 / 4 / 3
7,503
750
9,330
7,154
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Unoriginal12
King Arthur
14
1 / 5 / 7
7,967
797
12,642
13,618
11,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
15
4 / 4 / 1
8,334
833
8,188
7,357
2,491
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
23
Kills
8
8
Deaths
23
74
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AyashiKoga
Kuzenbo
1
0
18
10
W
Maui
0
1
21
10.5
L
Lancelot
DashingEnds
Lancelot
1
6
4
0.5
W
6
3
12
4
L
Camazotz
HoneyBee3395
Camazotz
0
4
5
0.63
W
Tiamat
Khepperz
Tiamat
8
1
11
13.5
L
Discordia
M0BMunchi3
Discordia
2
4
3
0.88
W
8
3
12
4.67
L
King Arthur
Unoriginal12
King Arthur
1
5
7
0.9
L
Zeus
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,367
Damage
39,226
42,886
Taken
51,387
39,724
Mitigated
30,041
19,539
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AyashiKoga
Kuzenbo
5,654
2,266
4,158
3,654
7,941
8,381
96
2,992
4,949
11,130
1,739
W
Maui
5,057
367
1,425
1,591
7,630
6,602
0
3,009
4,621
5,787
0
L
Lancelot
DashingEnds
Lancelot
5,507
525
409
1,170
11,119
5,923
0
8,213
2,906
0
7,892
W
9,019
1,214
836
2,249
12,243
14,475
0
5,111
7,132
6,182
9,642
L
Camazotz
HoneyBee3395
Camazotz
3,559
337
492
4,088
12,139
7,504
0
8,433
3,706
0
13,202
W
Tiamat
Khepperz
Tiamat
9,107
725
1,224
2,688
8,424
6,845
377
3,180
5,244
28,634
927
L
Discordia
M0BMunchi3
Discordia
9,330
0
472
925
7,154
2,395
0
6,327
827
16,772
0
W
17,530
1,535
627
1,087
6,648
3,421
846
3,302
3,346
31,990
0
L
King Arthur
Unoriginal12
King Arthur
12,642
586
561
1,148
13,618
11,728
0
10,655
2,963
255
24,006
L
Zeus
8,188
50
708
1,386
7,357
2,491
0
6,186
1,171
26,548
379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
38,679
119
Minions Killed
134
0
Camps Cleared
0
1,034,052
Distance Traveled
976,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,173
917
15
2
0
196,243
0
W
Maui
8,811
881
3
0
0
211,981
0
L
Lancelot
7,534
753
10
1
0
203,530
0
W
Odin
8,748
875
6
1
0
195,241
0
L
Camazotz
7,341
734
27
3
0
204,143
0
W
Tiamat
9,747
975
59
6
0
234,295
0
L
Discordia
7,503
750
23
2
0
183,534
0
W
Zeus
9,348
935
36
4
0
196,292
0
L
King Arthur
7,967
797
21
2
0
195,296
0
L
Zeus
8,334
833
53
5
0
189,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role