Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
METROHEDRON
Hel
Level 122
God Stats
1W - 4L
1,316 SR
Queue Stats
146W - 153L
1,480 Elo+
Party 1
Baba Yaga
Baba Yaga
OPprimarch
Baba Yaga
Level 143
God Stats
1W - 1L
1,715 SR
Queue Stats
94W - 95L
1,471 Elo+
Solo
Sol
Sol
WvSc x Spark
Sol
Level 23
God Stats
1W - 2L
1,603 SR
Queue Stats
24W - 42L
1,378 Elo+
Solo
Danzaburou
Danzaburou
nechan-_
Danzaburou
Level 85
God Stats
9W - 11L
1,486 SR
Queue Stats
204W - 209L
1,492 Elo+
Party 1
Team Averages
Level 106
1,524 SR
1,464 Elo+

VS

Team Averages
Level 118
1,572 SR
1,465 Elo+
Bakasura
Bakasura
Jr2k0
Bakasura
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 92L
1,456 Elo+
Party 2
Odin
Odin
Kapn Ketam1n
Odin
Level 123
God Stats
3W - 0L
1,765 SR
Queue Stats
241W - 229L
1,458 Elo+
Solo
Fafnir
Fafnir
MALamb9102
Fafnir
Level 75
God Stats
3W - 1L
1,597 SR
Queue Stats
173W - 190L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
SSJ FatBoy
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,438 Elo+
Party 2
Hel
Hel
skinnyMX
Hel
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 41L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
5 / 5 / 5
9,706
693
15,952
14,899
4,544
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 4 / 9
8,697
621
5,283
11,892
4,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
OPprimarch
Baba Yaga
18
1 / 2 / 11
9,867
705
18,223
9,560
3,272
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 6 / 7
8,911
637
9,615
13,419
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
nechan-_
Danzaburou
15
3 / 6 / 6
9,414
672
14,564
14,963
4,464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jr2k0
Bakasura
19
6 / 1 / 15
11,677
834
11,310
13,985
12,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
2 / 6 / 13
9,798
700
10,175
19,101
19,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
MALamb9102
Fafnir
18
1 / 2 / 16
10,625
759
11,302
20,065
26,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
SSJ FatBoy
Sun Wukong
18
6 / 1 / 14
11,071
791
11,473
17,853
16,315
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 3 / 11
10,983
785
16,804
13,884
6,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
92
13
Kills
23
23
Deaths
13
38
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
5
5
1.5
W
Bakasura
Jr2k0
Bakasura
6
1
15
13.5
W
2
6
13
1.42
W
Fafnir
MALamb9102
Fafnir
1
2
16
4.5
L
1
4
9
1.38
L
Baba Yaga
OPprimarch
Baba Yaga
1
2
11
3.25
W
Sun Wukong
SSJ FatBoy
Sun Wukong
6
1
14
13
L
3
6
7
1.08
L
Danzaburou
nechan-_
Danzaburou
3
6
6
1
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,637
Damage
61,064
64,733
Taken
84,888
20,558
Mitigated
81,304
25,973
Healing
40,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
15,952
10,764
591
2,591
14,899
4,544
0
5,660
7,598
0
34,139
W
Bakasura
Jr2k0
Bakasura
11,310
6,495
972
4,983
13,985
12,691
1,530
4,482
9,503
0
19,782
W
10,175
1,106
146
1,679
19,101
19,971
1,881
6,301
12,220
2,087
13,327
W
Fafnir
MALamb9102
Fafnir
11,302
3,374
1,557
6,093
20,065
26,228
602
8,360
11,705
18,703
1,190
L
5,283
687
9,610
4,798
11,892
4,324
0
5,093
6,094
14,248
0
L
Baba Yaga
OPprimarch
Baba Yaga
18,223
842
577
1,970
9,560
3,272
0
5,410
4,040
33,287
707
W
Sun Wukong
SSJ FatBoy
Sun Wukong
11,473
443
1,449
2,667
17,853
16,315
852
5,879
11,974
0
30,102
L
9,615
1,556
704
2,153
13,419
3,954
45
4,999
7,906
17,595
1,087
L
Danzaburou
nechan-_
Danzaburou
14,564
6,065
615
2,364
14,963
4,464
237
8,100
6,483
0
28,993
W
16,804
1,218
14,122
6,937
13,884
6,099
1,639
7,541
6,343
34,451
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,595
Gold Earned
54,154
155
Minions Killed
142
0
Camps Cleared
0
1,124,043
Distance Traveled
1,369,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,706
693
29
2
0
211,217
0
W
Bakasura
11,677
834
52
4
0
292,693
0
W
Odin
9,798
700
8
1
0
249,852
0
W
Fafnir
10,625
759
26
2
0
283,453
0
L
Hel
8,697
621
31
2
0
228,985
0
L
Baba Yaga
9,867
705
38
3
0
265,027
0
W
Sun Wukong
11,071
791
21
2
0
319,530
0
L
Sol
8,911
637
24
2
0
223,707
0
L
Danzaburou
9,414
672
33
2
0
195,107
0
W
Hel
10,983
785
35
3
0
223,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role