Player Matchup

Neith
Neith
Nebulosaam
Neith
Level 30
God Stats
9W - 11L
1,122 SR
Queue Stats
49W - 63L
1,446 Elo+
Solo
Cerberus
Cerberus
TheAnzMan
Cerberus
Level 78
God Stats
1W - 3L
1,695 SR
Queue Stats
28W - 31L
1,495 Elo+
Party 1
Ra
Ra
WoebegoneFilly6
Ra
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 42L
1,495 Elo+
Party 1
Mercury
Mercury
bonkripper00069
Mercury
Level 69
God Stats
16W - 14L
1,725 SR
Queue Stats
32W - 36L
1,495 Elo+
Party 1
Horus
Horus
ckruisselbrink
Horus
Level 19
God Stats
2W - 2L
1,587 SR
Queue Stats
28W - 38L
1,485 Elo+
Party 1
Team Averages
Level 56
1,526 SR
1,483 Elo+

VS

Team Averages
Level 129
1,474 SR
1,485 Elo+
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Golf-3all
Merlin
Level 129
God Stats
4W - 10L
1,238 SR
Queue Stats
529W - 525L
1,556 Elo+
Solo
Izanami
Izanami
Redcell16
Izanami
Level 89
God Stats
59W - 42L
1,548 SR
Queue Stats
120W - 118L
1,459 Elo+
Solo
Cabrakan
Cabrakan
SpawnOfHades13
Cabrakan
Level 156
God Stats
12W - 9L
1,700 SR
Queue Stats
242W - 261L
1,502 Elo+
Solo
Achilles
Achilles
drkcstle
Achilles
Level 119
God Stats
14W - 12L
1,384 SR
Queue Stats
143W - 159L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 1 / 0
5,414
492
4,017
4,778
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
TheAnzMan
Cerberus
9
0 / 3 / 2
5,435
494
3,624
9,905
5,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 4 / 0
6,047
550
3,697
5,414
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
2 / 5 / 0
5,590
508
2,884
8,342
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
4,851
441
2,264
8,574
3,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 1 / 3
6,343
577
3,568
9,056
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Golf-3all
Merlin
13
4 / 1 / 4
7,492
681
5,649
5,667
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Redcell16
Izanami
12
5 / 1 / 0
7,103
646
6,700
5,879
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
10
0 / 1 / 6
6,401
582
4,134
8,640
8,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
drkcstle
Achilles
12
5 / 1 / 1
7,616
692
5,878
6,603
3,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
17
17
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
3
4.5
W
Merlin
Golf-3all
Merlin
4
1
4
6
L
Neith
1
1
0
1
W
Izanami
Redcell16
Izanami
5
1
0
5
W
Cabrakan
0
1
6
3
L
Cerberus
TheAnzMan
Cerberus
0
3
2
0.33
L
1
4
0
0.25
L
2
5
0
0.4
L
0
4
1
0.13
W
Achilles
drkcstle
Achilles
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,486
Damage
25,929
37,013
Taken
35,845
14,005
Mitigated
19,399
6,183
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,568
602
0
5,700
9,056
3,888
0
892
8,023
0
44,539
W
Merlin
Golf-3all
Merlin
5,649
270
0
1,658
5,667
1,969
69
1,877
3,738
56,551
1,085
L
Neith
4,017
1,052
0
1,243
4,778
1,254
0
1,517
3,261
0
32,736
W
Izanami
Redcell16
Izanami
6,700
5,074
0
2,398
5,879
1,918
692
1,642
4,237
0
58,530
W
Cabrakan
4,134
677
0
758
8,640
8,624
21
2,654
5,900
14,619
1,319
L
Cerberus
TheAnzMan
Cerberus
3,624
39
173
2,410
9,905
5,363
0
2,450
7,455
20,707
0
L
3,697
343
31
584
5,414
1,507
0
1,937
3,437
39,114
0
L
2,884
1,626
0
417
8,342
2,491
0
2,023
6,217
0
24,199
L
2,264
1,086
130
1,195
8,574
3,390
0
1,819
6,398
0
22,924
W
Achilles
drkcstle
Achilles
5,878
1,260
0
2,651
6,603
3,000
1,322
49
6,331
0
48,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,337
Gold Earned
34,955
250
Minions Killed
390
0
Camps Cleared
0
1,128,234
Distance Traveled
1,134,581
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,343
577
85
8
0
270,681
0
W
Merlin
7,492
681
99
9
0
213,953
0
L
Neith
5,414
492
56
5
0
225,736
0
W
Izanami
7,103
646
106
10
0
203,902
0
W
Cabrakan
6,401
582
16
1
0
204,580
4
L
Cerberus
5,435
494
28
3
0
233,782
0
L
Ra
6,047
550
80
7
0
222,026
2
L
Mercury
5,590
508
47
4
0
249,835
0
L
Horus
4,851
441
39
4
0
196,855
0
W
Achilles
7,616
692
84
8
0
241,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role