Player Matchup

Ratatoskr
Ratatoskr
CheetahNotHacker
Ratatoskr
Level 64
God Stats
21W - 17L
1,470 SR
Queue Stats
25W - 21L
1,487 Elo+
Party 1
Raijin
Raijin
GxZ10
Raijin
Level 166
God Stats
0W - 1L
1,540 SR
Queue Stats
231W - 222L
1,365 Elo+
Solo
Chaac
Chaac
Haster79
Chaac
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 187L
1,511 Elo+
Solo
Geb
Geb
Kotobukiz
Geb
Level 29
God Stats
2W - 1L
1,840 SR
Queue Stats
24W - 31L
1,350 Elo+
Party 1
Sol
Sol
zXrUsTyScYtHeXz
Sol
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,414 Elo+
Party 1
Team Averages
Level 89
1,570 SR
1,426 Elo+

VS

Team Averages
Level 138
1,536 SR
1,424 Elo+
Sol
Sol
 
Sol
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Chilledvibes56
Horus
Level 148
God Stats
3W - 3L
1,634 SR
Queue Stats
56W - 62L
1,370 Elo+
Solo
Anubis
Anubis
Xavius
Anubis
Level 148
God Stats
368W - 335L
1,489 SR
Queue Stats
470W - 478L
1,394 Elo+
Solo
Danzaburou
Danzaburou
lovetheflyest
Danzaburou
Level 47
God Stats
25W - 14L
1,502 SR
Queue Stats
144W - 141L
1,439 Elo+
Solo
Loki
Loki
stevenv776
Loki
Level 158
God Stats
3W - 1L
1,554 SR
Queue Stats
180W - 188L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
9
1 / 3 / 0
4,968
497
1,599
5,908
1,501
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
GxZ10
Raijin
9
0 / 4 / 1
4,699
470
2,209
7,022
1,729
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Haster79
Chaac
8
0 / 4 / 1
4,426
443
4,767
11,012
3,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 4 / 1
4,589
459
4,030
9,900
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 4 / 0
4,386
439
4,040
6,163
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 3
6,307
631
8,939
6,575
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 1 / 7
6,384
638
3,375
7,233
5,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anubis
Xavius
Anubis
10
2 / 1 / 0
6,472
647
5,643
6,849
2,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
lovetheflyest
Danzaburou
13
2 / 0 / 3
7,356
736
3,488
5,655
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 0 / 1
6,829
683
7,126
6,037
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
19
19
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
L
Ratatoskr
1
3
0
0.33
W
2
1
7
5.5
L
Raijin
GxZ10
Raijin
0
4
1
0.13
L
Chaac
Haster79
Chaac
0
4
1
0.13
L
0
4
1
0.13
W
Anubis
Xavius
Anubis
2
1
0
2
W
Danzaburou
lovetheflyest
Danzaburou
2
0
3
3.5
W
8
0
1
8.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,645
Damage
28,571
40,005
Taken
32,349
12,660
Mitigated
14,579
11,052
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,939
3,876
0
3,275
6,575
2,118
642
3,528
3,047
41,428
10,558
L
Ratatoskr
1,599
174
56
1,616
5,908
1,501
0
0
5,908
0
20,085
W
3,375
1,740
1,418
3,206
7,233
5,638
100
4,300
2,933
0
14,020
L
Raijin
GxZ10
Raijin
2,209
373
103
1,312
7,022
1,729
0
0
7,022
27,922
73
L
Chaac
Haster79
Chaac
4,767
1,221
0
2,790
11,012
3,381
0
5,643
5,369
0
24,117
L
4,030
505
180
2,903
9,900
4,312
0
5,001
4,899
13,816
0
W
Anubis
Xavius
Anubis
5,643
780
0
4,240
6,849
2,993
1,084
228
6,621
49,982
335
W
Danzaburou
lovetheflyest
Danzaburou
3,488
1,333
0
3,996
5,655
1,913
0
1,265
4,390
0
63,370
W
7,126
1,935
0
4,083
6,037
1,917
0
713
5,324
0
48,526
L
4,040
1,974
0
2,092
6,163
1,737
0
3,295
2,868
19,205
2,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,068
Gold Earned
33,348
171
Minions Killed
380
0
Camps Cleared
0
963,455
Distance Traveled
959,344
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,307
631
85
9
0
173,348
0
L
Ratatoskr
4,968
497
41
4
0
240,172
0
W
Horus
6,384
638
15
2
0
204,622
3
L
Raijin
4,699
470
46
5
0
162,019
2
L
Chaac
4,426
443
36
4
0
179,374
0
L
Geb
4,589
459
7
1
0
215,011
1
W
Anubis
6,472
647
91
9
0
168,279
0
W
Danzaburou
7,356
736
109
11
0
193,181
3
W
Loki
6,829
683
80
8
0
219,914
0
L
Sol
4,386
439
41
4
0
166,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role