Player Matchup

Horus
Horus
Cunseption
Horus
Level 142
God Stats
20W - 13L
1,655 SR
Queue Stats
84W - 58L
1,633 Elo+
Party 1
Ullr
Ullr
GetYoked
Ullr
Level 142
God Stats
7W - 3L
1,796 SR
Queue Stats
129W - 98L
1,651 Elo+
Party 1
Discordia
Discordia
GriffinTheGoatt
Discordia
Level 104
God Stats
2W - 1L
1,357 SR
Queue Stats
73W - 64L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
LyteSpeed
Kukulkan
Level 143
God Stats
3W - 2L
1,713 SR
Queue Stats
112W - 81L
1,644 Elo+
Party 1
Geb
Geb
The96Jordan
Geb
Level 149
God Stats
1W - 2L
1,377 SR
Queue Stats
65W - 34L
1,702 Elo+
Party 1
Team Averages
Level 136
1,579 SR
1,640 Elo+

VS

Team Averages
Level 109
1,544 SR
1,580 Elo+
Chiron
Chiron
BagOfSumGas
Chiron
Level 111
God Stats
1W - 1L
1,512 SR
Queue Stats
237W - 230L
1,562 Elo+
Solo
The Morrigan
The Morrigan
Beatenblack3113
The Morrigan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Solo
Hercules
Hercules
DandyBoi IQ
Hercules
Level 126
God Stats
0W - 1L
1,762 SR
Queue Stats
2W - 3L
1,590 Elo+
Solo
Mercury
Mercury
PhillipMrkz
Mercury
Level 139
God Stats
1W - 6L
1,480 SR
Queue Stats
49W - 48L
1,551 Elo+
Solo
Skadi
Skadi
WizardOutWest
Skadi
Level 149
God Stats
26W - 31L
1,464 SR
Queue Stats
290W - 269L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 1 / 16
8,117
902
5,844
8,182
7,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Ullr
15
6 / 1 / 14
9,072
1,008
9,318
6,508
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
GriffinTheGoatt
Discordia
15
5 / 1 / 13
8,715
968
8,942
2,341
721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
LyteSpeed
Kukulkan
16
6 / 3 / 8
9,562
1,062
10,271
4,220
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 0 / 17
9,040
1,004
5,118
5,225
4,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
2 / 3 / 1
8,070
897
2,804
4,596
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

The Morrigan
Beatenblack3113
The Morrigan
9
0 / 3 / 0
6,606
734
1,249
2,247
595
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
DandyBoi IQ
Hercules
13
1 / 8 / 3
7,635
848
7,350
19,548
15,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
PhillipMrkz
Mercury
13
2 / 6 / 3
8,049
894
3,614
10,780
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 2
7,579
842
4,401
6,649
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
15
24
Kills
6
6
Deaths
24
68
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
2
3
1
0.83
L
The Morrigan
Beatenblack3113
The Morrigan
0
3
0
0
W
Horus
2
1
16
10
L
Hercules
DandyBoi IQ
Hercules
1
8
3
0.31
W
Ullr
6
1
14
13
W
Discordia
GriffinTheGoatt
Discordia
5
1
13
11.5
W
Kukulkan
LyteSpeed
Kukulkan
6
3
8
3.33
L
Mercury
PhillipMrkz
Mercury
2
6
3
0.58
W
5
0
17
13.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,493
Damage
19,418
26,476
Taken
43,820
17,545
Mitigated
22,467
5,712
Healing
4,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
2,804
903
188
655
4,596
1,376
0
2,127
2,469
0
12,709
L
The Morrigan
Beatenblack3113
The Morrigan
1,249
272
0
0
2,247
595
0
402
1,845
1,179
0
W
Horus
5,844
2,019
430
2,063
8,182
7,141
0
325
7,797
0
11,596
L
Hercules
DandyBoi IQ
Hercules
7,350
1,427
65
2,777
19,548
15,030
0
12,191
7,357
138
13,930
W
Ullr
9,318
4,693
0
1,387
6,508
2,971
1,055
428
6,007
0
25,194
W
Discordia
GriffinTheGoatt
Discordia
8,942
318
0
180
2,341
721
39
168
2,133
22,466
587
W
Kukulkan
LyteSpeed
Kukulkan
10,271
2,122
0
560
4,220
1,813
183
20
4,200
34,613
556
L
Mercury
PhillipMrkz
Mercury
3,614
1,204
0
890
10,780
3,400
0
6,397
4,383
0
14,005
W
5,118
1,005
0
1,092
5,225
4,899
42
213
4,952
13,641
0
L
4,401
1,635
0
301
6,649
2,066
0
3,073
3,576
0
16,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,506
Gold Earned
37,939
179
Minions Killed
95
0
Camps Cleared
0
954,724
Distance Traveled
656,726
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,070
897
28
3
0
109,796
0
L
The Morrigan
6,606
734
0
0
0
51,855
0
W
Horus
8,117
902
9
1
0
187,413
0
L
Hercules
7,635
848
13
1
0
161,488
0
W
Ullr
9,072
1,008
41
5
0
173,732
0
W
Discordia
8,715
968
38
4
0
205,298
0
W
Kukulkan
9,562
1,062
71
8
0
185,840
0
L
Mercury
8,049
894
29
3
0
194,920
0
W
Geb
9,040
1,004
20
2
0
202,441
4
L
Skadi
7,579
842
25
3
0
138,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role