Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Diamond IV
AndresMetal
Chiron
Diamond IV
Level 188
God Stats
2W - 0L
1,744 SR
Queue Stats
26W - 15L
2,013 MMR
Party 1
Bakasura
Bakasura
Masters
MadNzzzz
Bakasura
Masters
Level 129
God Stats
5W - 2L
1,842 SR
Queue Stats
98W - 59L
2,498 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond V
NavyGravy
Zhong Kui
Diamond V
Level 147
God Stats
2W - 1L
1,772 SR
Queue Stats
233W - 216L
2,065 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,672 SR
1,915 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,629 SR
2,025 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
Hazy2028
Bacchus
Diamond III
Level 157
God Stats
77W - 57L
1,705 SR
Queue Stats
382W - 364L
2,124 MMR
Solo
Osiris
Osiris
Diamond III
IamBlastt
Osiris
Diamond III
Level 156
God Stats
2W - 5L
1,622 SR
Queue Stats
167W - 152L
2,264 MMR
Solo
Medusa
Medusa
Diamond V
Kluuuutch
Medusa
Diamond V
Level 158
God Stats
10W - 9L
1,660 SR
Queue Stats
370W - 352L
1,958 MMR
Solo
Vulcan
Vulcan
Diamond III
promosis
Vulcan
Diamond III
Level 175
God Stats
2W - 1L
1,660 SR
Queue Stats
113W - 86L
2,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 1 / 4
5,898
655
3,518
4,130
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
 
Aphrodite
9
2 / 0 / 5
5,583
620
1,986
5,858
2,959
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
11
3 / 0 / 2
5,910
657
4,054
7,497
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bakasura
MadNzzzz
Bakasura
12
7 / 1 / 1
6,395
711
5,777
8,372
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
NavyGravy
Zhong Kui
9
0 / 4 / 2
4,985
554
6,266
7,130
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KumbhakarnaTerraCerberus

VS

Bans
AthenaLancelotYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 3 / 0
4,871
541
3,737
6,301
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Hazy2028
Bacchus
8
0 / 2 / 1
4,688
521
3,458
6,669
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
IamBlastt
Osiris
11
4 / 1 / 1
6,962
774
6,391
10,675
6,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Kluuuutch
Medusa
10
1 / 2 / 2
5,403
600
3,907
6,222
1,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
promosis
Vulcan
9
0 / 4 / 0
4,866
541
3,034
4,073
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
6
6
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
4
2
W
Aphrodite
 
Aphrodite
2
0
5
4.5
L
Thor
 
Thor
1
3
0
0.33
W
Chiron
3
0
2
4
L
Bacchus
Hazy2028
Bacchus
0
2
1
0.25
L
Osiris
IamBlastt
Osiris
4
1
1
4.5
L
Medusa
Kluuuutch
Medusa
1
2
2
1
W
Bakasura
MadNzzzz
Bakasura
7
1
1
7.5
W
Zhong Kui
NavyGravy
Zhong Kui
0
4
2
0.25
L
Vulcan
promosis
Vulcan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,601
Damage
20,527
32,987
Taken
33,940
14,739
Mitigated
15,137
13,088
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,518
205
0
115
4,130
1,018
885
66
4,064
41,826
427
W
Aphrodite
 
Aphrodite
1,986
877
1,355
2,639
5,858
2,959
18
1,865
3,993
13,594
0
L
Thor
 
Thor
3,737
1,629
0
2,464
6,301
1,548
0
1,220
4,658
0
20,211
W
Chiron
4,054
1,551
178
3,181
7,497
2,455
0
4,041
3,456
0
45,902
L
Bacchus
Hazy2028
Bacchus
3,458
346
0
2,517
6,669
4,837
0
1,342
5,091
10,601
597
L
Osiris
IamBlastt
Osiris
6,391
2,076
0
4,534
10,675
6,079
0
5,717
4,622
0
45,061
L
Medusa
Kluuuutch
Medusa
3,907
1,238
0
445
6,222
1,670
0
2,285
3,561
0
42,802
W
Bakasura
MadNzzzz
Bakasura
5,777
3,795
0
3,421
8,372
3,627
0
392
7,980
0
34,168
W
Zhong Kui
NavyGravy
Zhong Kui
6,266
1,712
0
2,199
7,130
4,680
0
0
7,130
25,514
4,172
L
Vulcan
promosis
Vulcan
3,034
204
0
261
4,073
1,003
0
348
3,647
26,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,771
Gold Earned
26,790
332
Minions Killed
264
0
Camps Cleared
0
1,048,474
Distance Traveled
913,317
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,898
655
93
10
0
213,615
0
W
Aphrodite
5,583
620
22
2
0
209,021
2
L
Thor
4,871
541
43
5
0
153,364
0
W
Chiron
5,910
657
90
10
0
197,963
3
L
Bacchus
4,688
521
23
3
0
223,465
2
L
Osiris
6,962
774
77
9
0
148,967
3
L
Medusa
5,403
600
67
7
0
190,493
1
W
Bakasura
6,395
711
75
8
0
269,627
0
W
Zhong Kui
4,985
554
52
6
0
158,248
1
L
Vulcan
4,866
541
54
6
0
197,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role