Player Matchup

Bacchus
Bacchus
LuisDelgadoBrelu
Bacchus
Level 74
God Stats
0W - 3L
1,192 SR
Queue Stats
116W - 114L
1,432 Elo+
Party 2
Mercury
Mercury
PeachHime
Mercury
Level 47
God Stats
0W - 1L
1,299 SR
Queue Stats
34W - 32L
1,489 Elo+
Party 1
Ishtar
Ishtar
RenaOnSmite
Ishtar
Level 44
God Stats
0W - 2L
1,265 SR
Queue Stats
81W - 74L
1,446 Elo+
Party 2
Odin
Odin
RoS v IrviNG
Odin
Level 129
God Stats
1W - 3L
1,359 SR
Queue Stats
82W - 80L
1,492 Elo+
Solo
Janus
Janus
Źaytex
Janus
Level 153
God Stats
0W - 4L
1,502 SR
Queue Stats
72W - 53L
1,519 Elo+
Party 1
Team Averages
Level 89
1,323 SR
1,475 Elo+

VS

Team Averages
Level 135
1,557 SR
1,551 Elo+
Anubis
Anubis
Analgeddon
Anubis
Level 147
God Stats
19W - 14L
1,574 SR
Queue Stats
113W - 118L
1,505 Elo+
Solo
Janus
Janus
MaSTiNo91
Janus
Level 156
God Stats
1W - 0L
1,527 SR
Queue Stats
33W - 24L
1,601 Elo+
Party 3
Rama
Rama
Tytanosss
Rama
Level 178
God Stats
6W - 4L
1,482 SR
Queue Stats
79W - 58L
1,573 Elo+
Party 3
Fenrir
Fenrir
holay
Fenrir
Level 89
God Stats
20W - 9L
1,677 SR
Queue Stats
109W - 91L
1,563 Elo+
Solo
Hel
Hel
omiros2004
Hel
Level 107
God Stats
8W - 5L
1,524 SR
Queue Stats
213W - 208L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,400
427
3,505
11,744
9,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
PeachHime
Mercury
10
1 / 6 / 3
6,144
410
1,924
10,625
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
11
1 / 5 / 2
6,189
413
4,433
10,222
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 1
6,844
456
2,215
10,229
8,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Źaytex
Janus
14
7 / 4 / 1
8,658
577
12,603
8,810
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Analgeddon
Anubis
15
2 / 1 / 0
9,642
643
8,231
6,266
3,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
MaSTiNo91
Janus
13
4 / 2 / 2
8,011
534
5,585
7,816
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
15
9 / 1 / 3
9,961
664
13,484
9,887
3,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
holay
Fenrir
12
1 / 5 / 4
7,352
490
3,354
11,202
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 9
9,356
624
5,493
9,809
8,658
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
19
19
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
Analgeddon
Anubis
2
1
0
2
L
0
4
3
0.38
W
Janus
MaSTiNo91
Janus
4
2
2
2.5
L
Mercury
PeachHime
Mercury
1
6
3
0.42
L
Ishtar
1
5
2
0.4
L
0
0
1
0.5
W
Rama
9
1
3
10.5
W
Fenrir
holay
Fenrir
1
5
4
0.6
W
3
0
9
7.5
L
Janus
Źaytex
Janus
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
36,147
51,630
Taken
44,980
26,083
Mitigated
21,704
9,653
Healing
20,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Analgeddon
Anubis
8,231
690
0
3,292
6,266
3,070
190
679
5,547
74,958
1,482
L
3,505
545
0
1,780
11,744
9,014
0
3,417
8,327
15,956
0
W
Janus
MaSTiNo91
Janus
5,585
516
0
1,639
7,816
2,479
0
2,469
5,227
60,074
0
L
Mercury
PeachHime
Mercury
1,924
281
0
423
10,625
3,042
0
4,009
6,616
0
36,461
L
Ishtar
4,433
1,945
0
2,440
10,222
3,144
0
1,801
8,421
0
36,936
L
2,215
223
0
3,836
10,229
8,015
0
5,971
4,258
0
42,098
W
Rama
13,484
10,789
0
5,177
9,887
3,659
3,065
3,253
6,534
0
73,264
W
Fenrir
holay
Fenrir
3,354
859
0
965
11,202
3,838
0
5,774
5,040
0
44,906
W
5,493
481
3,996
5,516
9,809
8,658
81
3,538
6,076
33,060
1,333
L
Janus
Źaytex
Janus
12,603
708
0
1,174
8,810
2,868
0
3,791
5,019
62,333
1,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,235
Gold Earned
44,322
321
Minions Killed
489
0
Camps Cleared
0
1,503,833
Distance Traveled
1,398,641
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,642
643
140
9
0
218,883
0
L
Bacchus
6,400
427
15
1
0
313,559
3
W
Janus
8,011
534
93
6
0
306,656
1
L
Mercury
6,144
410
62
4
0
323,083
0
L
Ishtar
6,189
413
49
3
0
297,748
0
L
Odin
6,844
456
82
5
0
260,134
1
W
Rama
9,961
664
117
8
0
269,193
0
W
Fenrir
7,352
490
82
5
0
309,921
0
W
Hel
9,356
624
57
4
0
293,988
2
L
Janus
8,658
577
113
8
0
309,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role