Player Matchup

Medusa
Medusa
BizB0p
Medusa
Level 64
God Stats
25W - 22L
1,693 SR
Queue Stats
341W - 324L
1,610 Elo+
Solo
Pele
Pele
GoogleBListening
Pele
Level 48
God Stats
2W - 6L
1,367 SR
Queue Stats
102W - 129L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
HarGar73
Nu Wa
Level 25
God Stats
5W - 7L
1,499 SR
Queue Stats
24W - 21L
1,505 Elo+
Party 1
Achilles
Achilles
PhilipJW07
Achilles
Level 11
God Stats
1W - 1L
1,241 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Eset
Eset
ReandOrdinae
Eset
Level 86
God Stats
0W - 2L
1,153 SR
Queue Stats
72W - 60L
1,531 Elo+
Solo
Team Averages
Level 47
1,391 SR
1,521 Elo+

VS

Team Averages
Level 157
1,543 SR
1,546 Elo+
Sobek
Sobek
Adelvis
Sobek
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 141L
1,493 Elo+
Party 2
Osiris
Osiris
DrawingPlanet55
Osiris
Level 158
God Stats
13W - 7L
1,707 SR
Queue Stats
303W - 275L
1,627 Elo+
Party 2
Ra
Ra
Koozmik
Ra
Level 122
God Stats
25W - 13L
1,594 SR
Queue Stats
315W - 308L
1,553 Elo+
Party 3
Cupid
Cupid
Spenguin3
Cupid
Level 127
God Stats
2W - 2L
1,319 SR
Queue Stats
180W - 208L
1,517 Elo+
Party 3
Agni
Agni
Wezzγ
Agni
Level 227
God Stats
15W - 12L
1,596 SR
Queue Stats
194W - 175L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BizB0p
Medusa
11
6 / 0 / 2
6,707
671
5,860
3,739
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

9
1 / 4 / 1
5,037
504
3,695
8,642
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
HarGar73
Nu Wa
9
0 / 6 / 3
5,032
503
3,524
8,102
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
PhilipJW07
Achilles
10
2 / 1 / 3
6,395
640
3,612
8,845
6,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
1 / 2 / 0
5,949
595
2,461
4,563
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adelvis
Sobek
10
2 / 3 / 3
5,896
590
2,826
9,173
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
7 / 0 / 1
7,380
738
9,304
8,877
5,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 1
5,723
572
4,251
5,690
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
Spenguin3
Cupid
9
0 / 4 / 0
5,013
501
622
5,309
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Wezzγ
Agni
11
1 / 3 / 5
5,720
572
4,809
4,327
1,348
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
13
13
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
Adelvis
Sobek
2
3
3
1.17
L
Medusa
BizB0p
Medusa
6
0
2
7
W
7
0
1
7.5
L
1
4
1
0.38
L
Nu Wa
HarGar73
Nu Wa
0
6
3
0.25
W
3
0
1
3.5
L
Achilles
PhilipJW07
Achilles
2
1
3
3.5
L
1
2
0
0.5
W
Cupid
Spenguin3
Cupid
0
4
0
0
W
Agni
Wezzγ
Agni
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,152
Damage
21,812
33,891
Taken
33,376
15,550
Mitigated
16,056
6,702
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Adelvis
Sobek
2,826
170
0
3,997
9,173
6,387
0
1,212
7,856
15,669
0
L
Medusa
BizB0p
Medusa
5,860
2,020
0
507
3,739
1,101
438
1,872
1,805
0
46,230
W
9,304
3,381
0
5,677
8,877
5,262
546
1,113
7,521
0
49,585
L
3,695
501
0
621
8,642
2,536
0
3,564
5,028
0
28,474
L
Nu Wa
HarGar73
Nu Wa
3,524
519
0
1,812
8,102
4,515
9
2,203
5,653
21,952
1,140
W
4,251
381
365
4,028
5,690
1,798
0
1,271
4,385
43,866
0
L
Achilles
PhilipJW07
Achilles
3,612
642
80
3,127
8,845
6,114
0
999
7,495
0
24,390
L
2,461
56
0
555
4,563
1,284
0
3,054
1,509
40,007
0
W
Cupid
Spenguin3
Cupid
622
365
499
984
5,309
1,261
0
371
4,904
0
24,449
W
Agni
Wezzγ
Agni
4,809
948
0
514
4,327
1,348
419
1,587
2,740
34,478
1,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
29,732
293
Minions Killed
289
0
Camps Cleared
0
994,343
Distance Traveled
1,043,927
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,896
590
26
3
0
212,193
7
L
Medusa
6,707
671
73
7
0
216,048
1
W
Osiris
7,380
738
73
7
0
199,142
1
L
Pele
5,037
504
50
5
0
202,865
1
L
Nu Wa
5,032
503
37
4
0
164,388
1
W
Ra
5,723
572
77
8
0
250,742
0
L
Achilles
6,395
640
46
5
0
209,850
0
L
Eset
5,949
595
87
9
0
201,192
3
W
Cupid
5,013
501
49
5
0
194,603
0
W
Agni
5,720
572
64
6
0
187,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role