Player Matchup

Olorun
Olorun
DefAulT2424
Olorun
Level 64
God Stats
0W - 2L
1,567 SR
Queue Stats
7W - 22L
1,176 Elo+
Solo
Loki
Loki
KYUZUMAKI--
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,058 Elo+
Party 2
Sobek
Sobek
son_gohaan_rrr
Sobek
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,269 Elo+
Party 2
Team Averages
Level 39
1,522 SR
1,167 Elo+

VS

Team Averages
Level 103
1,672 SR
1,865 Elo+
Atlas
Atlas
Miguel1kolos
Atlas
Level 128
God Stats
2W - 0L
1,583 SR
Queue Stats
7W - 0L
1,872 Elo+
Party 1
Merlin
Merlin
ThisManIsHot
Merlin
Level 23
God Stats
1W - 0L
1,687 SR
Queue Stats
7W - 0L
1,835 Elo+
Party 1
Anhur
Anhur
VERMEDADDY
Anhur
Level 158
God Stats
5W - 0L
1,746 SR
Queue Stats
8W - 0L
1,888 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
0 / 4 / 0
6,951
695
2,416
8,124
2,455
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 6 / 0
6,396
640
1,897
8,725
2,517
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 6 / 0
6,601
660
5,205
14,588
9,594
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 13
8,775
878
9,108
7,108
6,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
16
7 / 0 / 8
10,008
1,001
12,242
5,128
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
16
7 / 0 / 7
9,804
980
6,749
5,045
2,002
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
16
16
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
0
0
L
0
6
0
0
W
2
0
13
8.5
W
Merlin
7
0
8
11
W
Anhur
7
0
7
10.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,518
Damage
28,099
31,437
Taken
17,281
14,566
Mitigated
10,934
3,836
Healing
5,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
2,416
503
521
1,224
8,124
2,455
0
4,877
2,602
22,753
0
L
1,897
132
0
1,070
8,725
2,517
0
4,613
3,515
0
9,133
W
9,108
2,379
0
1,191
7,108
6,807
0
3,070
4,038
21,478
812
W
Merlin
12,242
1,167
37
1,264
5,128
2,125
540
2,819
2,309
39,863
1,192
W
Anhur
6,749
4,518
0
3,015
5,045
2,002
939
1,584
3,461
0
31,225
L
5,205
162
0
1,021
14,588
9,594
0
8,933
4,288
11,265
228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,948
Gold Earned
28,587
72
Minions Killed
155
0
Camps Cleared
0
520,899
Distance Traveled
580,667
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,951
695
51
5
0
170,795
1
L
Loki
6,396
640
9
1
0
171,072
0
W
Atlas
8,775
878
23
2
0
220,842
0
W
Merlin
10,008
1,001
71
7
0
174,093
0
W
Anhur
9,804
980
61
6
0
185,732
0
L
Sobek
6,601
660
12
1
0
179,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role