Player Matchup

Ravana
Ravana
 
Ravana
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DiegoKrrz
Scylla
Level 56
God Stats
2W - 0L
1,744 SR
Queue Stats
67W - 92L
1,461 Elo+
Party 1
Ymir
Ymir
Nicotec777
Ymir
Level 66
God Stats
8W - 9L
1,449 SR
Queue Stats
66W - 66L
1,521 Elo+
Party 1
Anhur
Anhur
RenzoAkd
Anhur
Level 55
God Stats
2W - 6L
995 SR
Queue Stats
23W - 43L
1,339 Elo+
Party 1
Sun Wukong
Sun Wukong
yMarcola
Sun Wukong
Level 126
God Stats
17W - 9L
1,476 SR
Queue Stats
557W - 504L
1,467 Elo+
Solo
Team Averages
Level 74
1,433 SR
1,458 Elo+

VS

Team Averages
Level 110
1,546 SR
1,450 Elo+
Awilix
Awilix
Gabrieo367
Awilix
Level 118
God Stats
0W - 3L
1,296 SR
Queue Stats
51W - 58L
1,402 Elo+
Solo
Cthulhu
Cthulhu
VicenzoGott
Cthulhu
Level 67
God Stats
2W - 1L
1,939 SR
Queue Stats
124W - 148L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
iTz_AleKZinD3L4S
Nu Wa
Level 129
God Stats
2W - 3L
1,442 SR
Queue Stats
196W - 250L
1,478 Elo+
Party 2
Nike
Nike
jaggedmichael
Nike
Level 148
God Stats
9W - 6L
1,606 SR
Queue Stats
304W - 394L
1,476 Elo+
Party 2
Baron Samedi
Baron Samedi
kaue_enrico0723
Baron Samedi
Level 87
God Stats
8W - 11L
1,446 SR
Queue Stats
33W - 58L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
9 / 1 / 3
9,745
650
10,770
8,472
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
DiegoKrrz
Scylla
13
3 / 2 / 9
8,481
565
5,959
5,992
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 6
7,443
496
6,023
13,340
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
RenzoAkd
Anhur
11
2 / 2 / 4
7,195
480
2,909
7,782
2,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
yMarcola
Sun Wukong
17
4 / 0 / 3
10,031
669
10,522
10,517
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Gabrieo367
Awilix
13
2 / 7 / 1
7,044
470
6,174
13,277
4,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
VicenzoGott
Cthulhu
12
0 / 3 / 1
7,113
474
4,814
12,946
8,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 1
7,378
492
6,659
4,609
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 2 / 4
6,986
466
6,962
10,791
7,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
kaue_enrico0723
Baron Samedi
12
3 / 6 / 1
7,067
471
3,621
9,398
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
19
Kills
7
7
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
1
3
10.5
W
Scylla
DiegoKrrz
Scylla
3
2
9
3.75
L
Awilix
Gabrieo367
Awilix
2
7
1
0.36
W
1
2
6
2
W
Anhur
RenzoAkd
Anhur
2
2
4
2
L
Cthulhu
VicenzoGott
Cthulhu
0
3
1
0.17
L
1
1
1
1.5
L
1
2
4
1.5
L
Baron Samedi
kaue_enrico0723
Baron Samedi
3
6
1
0.58
W
Sun Wukong
yMarcola
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,183
Damage
28,230
46,103
Taken
51,021
23,979
Mitigated
25,863
13,076
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
10,770
3,871
0
1,926
8,472
3,472
565
2,251
6,221
0
71,421
W
Scylla
DiegoKrrz
Scylla
5,959
678
0
1,330
5,992
1,828
347
1,405
4,587
41,155
218
L
Awilix
Gabrieo367
Awilix
6,174
2,218
0
2,074
13,277
4,699
0
2,194
11,083
0
56,223
W
6,023
1,649
0
3,741
13,340
10,306
0
4,825
8,355
33,392
0
W
Anhur
RenzoAkd
Anhur
2,909
1,005
0
1,523
7,782
2,188
528
1,960
5,822
0
34,323
L
Cthulhu
VicenzoGott
Cthulhu
4,814
172
101
2,677
12,946
8,752
0
1,889
11,057
43,270
195
L
6,659
2,731
0
1,972
4,609
1,082
0
1,047
3,562
44,953
9,801
L
6,962
601
0
2,137
10,791
7,355
0
3,438
7,353
0
26,919
L
Baron Samedi
kaue_enrico0723
Baron Samedi
3,621
133
364
832
9,398
3,975
0
3,372
6,026
30,840
0
W
Sun Wukong
yMarcola
Sun Wukong
10,522
2,885
0
4,556
10,517
6,185
295
3,521
6,563
0
84,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,895
Gold Earned
35,588
422
Minions Killed
362
0
Camps Cleared
0
1,496,866
Distance Traveled
1,476,185
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,745
650
104
7
0
346,793
0
W
Scylla
8,481
565
76
5
0
258,924
5
L
Awilix
7,044
470
93
6
0
333,599
1
W
Ymir
7,443
496
35
2
0
296,714
3
W
Anhur
7,195
480
70
5
0
310,301
0
L
Cthulhu
7,113
474
80
5
0
283,391
2
L
Nu Wa
7,378
492
96
6
0
230,159
2
L
Nike
6,986
466
30
2
0
333,435
0
L
Baron Samedi
7,067
471
63
4
0
295,601
0
W
Sun Wukong
10,031
669
137
9
0
284,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role