Player Matchup

Ares
Ares
DaMonkeMann
Ares
Level 76
God Stats
3W - 2L
1,603 SR
Queue Stats
197W - 164L
1,611 Elo+
Solo
Hera
Hera
Idkaname213
Hera
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
Lt never L2
Sun Wukong
Level 125
God Stats
2W - 2L
1,525 SR
Queue Stats
238W - 223L
1,490 Elo+
Solo
Nut
Nut
OoFrenzy
Nut
Level 104
God Stats
58W - 54L
1,571 SR
Queue Stats
76W - 80L
1,527 Elo+
Solo
Thanatos
Thanatos
aDarkGriffin
Thanatos
Level 127
God Stats
2W - 4L
1,395 SR
Queue Stats
29W - 23L
1,540 Elo+
Party 2
Team Averages
Level 106
1,519 SR
1,546 Elo+

VS

Team Averages
Level 52
1,463 SR
1,286 Elo+
Artemis
Artemis
Bbfb5616
Artemis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,145 Elo+
Party 1
Vulcan
Vulcan
SideStepTbnk
Vulcan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,177 Elo+
Party 1
Cthulhu
Cthulhu
Zukecake
Cthulhu
Level 36
God Stats
0W - 6L
1,157 SR
Queue Stats
32W - 44L
1,333 Elo+
Party 1
Sobek
Sobek
mania7991
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,281 Elo+
Party 1
Ne Zha
Ne Zha
pokeboy001
Ne Zha
Level 147
God Stats
3W - 3L
1,657 SR
Queue Stats
255W - 249L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
7,876
606
5,129
11,480
9,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 2 / 3
8,223
633
5,060
5,585
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Lt never L2
Sun Wukong
14
2 / 0 / 6
8,675
667
4,616
6,704
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 9
8,534
656
8,663
9,879
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
aDarkGriffin
Thanatos
14
8 / 1 / 4
8,253
635
7,846
10,108
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bbfb5616
Artemis
10
0 / 5 / 2
5,847
450
6,144
8,920
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
13
1 / 3 / 2
7,002
539
5,179
5,359
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Zukecake
Cthulhu
9
0 / 6 / 2
5,757
443
3,407
10,745
8,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sobek
mania7991
Sobek
11
0 / 3 / 0
5,888
453
830
6,402
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
pokeboy001
Ne Zha
12
4 / 5 / 0
6,782
522
6,508
13,185
4,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
22
Kills
5
5
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bbfb5616
Artemis
0
5
2
0.2
W
4
1
8
8
W
4
2
3
2.75
W
Sun Wukong
Lt never L2
Sun Wukong
2
0
6
5
W
4
1
9
8.5
L
Vulcan
1
3
2
0.67
L
Cthulhu
Zukecake
Cthulhu
0
6
2
0.17
W
Thanatos
aDarkGriffin
Thanatos
8
1
4
10
L
Sobek
mania7991
Sobek
0
3
0
0
L
Ne Zha
pokeboy001
Ne Zha
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,314
Damage
22,068
43,756
Taken
44,611
20,943
Mitigated
21,431
22,265
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bbfb5616
Artemis
6,144
2,064
0
2,381
8,920
2,315
0
1,646
7,274
0
38,056
W
5,129
322
0
2,477
11,480
9,126
0
2,691
8,646
21,288
0
W
5,060
821
0
935
5,585
1,303
572
2,243
3,166
50,066
447
W
Sun Wukong
Lt never L2
Sun Wukong
4,616
924
0
2,390
6,704
3,663
742
1,674
5,016
252
59,946
W
8,663
5,506
0
6,938
9,879
3,578
1,383
1,321
8,558
0
69,610
L
Vulcan
5,179
84
0
934
5,359
1,686
0
2,068
3,118
53,326
0
L
Cthulhu
Zukecake
Cthulhu
3,407
548
0
2,734
10,745
8,229
0
3,348
7,369
17,408
259
W
Thanatos
aDarkGriffin
Thanatos
7,846
1,894
0
9,525
10,108
3,273
163
1,219
8,801
0
56,329
L
Sobek
mania7991
Sobek
830
36
0
1,521
6,402
4,363
0
84
6,318
16,500
432
L
Ne Zha
pokeboy001
Ne Zha
6,508
1,509
0
3,589
13,185
4,838
0
2,839
10,091
0
59,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,561
Gold Earned
31,276
452
Minions Killed
326
0
Camps Cleared
0
1,339,868
Distance Traveled
1,268,643
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,847
450
62
5
0
242,078
0
W
Ares
7,876
606
20
2
0
274,256
4
W
Hera
8,223
633
106
8
0
242,596
0
W
Sun Wukong
8,675
667
116
9
0
263,041
0
W
Nut
8,534
656
126
10
0
241,211
2
L
Vulcan
7,002
539
114
9
0
266,918
0
L
Cthulhu
5,757
443
32
2
0
249,211
1
W
Thanatos
8,253
635
84
6
0
318,764
0
L
Sobek
5,888
453
33
3
0
238,610
0
L
Ne Zha
6,782
522
85
7
0
271,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role