Player Matchup

Cthulhu
Cthulhu
Diamond III
I Rodwann I
Cthulhu
Diamond III
Level 194
God Stats
12W - 8L
1,684 SR
Queue Stats
128W - 127L
2,488 MMR
Solo
Ravana
Ravana
Diamond IV
JheanWick
Ravana
Diamond IV
Level 173
God Stats
1W - 1L
1,948 SR
Queue Stats
27W - 12L
2,252 MMR
Party 1
Discordia
Discordia
Diamond III
Xtatsu
Discordia
Diamond III
Level 182
God Stats
2W - 3L
1,633 SR
Queue Stats
29W - 12L
2,324 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 183
1,755 SR
2,355 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,831 SR
3,037 MMR
Sobek
Sobek
Diamond V
SmokeDank
Sobek
Diamond V
Level 99
God Stats
2W - 3L
1,580 SR
Queue Stats
192W - 190L
2,114 MMR
Solo
Hou Yi
Hou Yi
Grandmaster
Unsuccess
Hou Yi
Grandmaster
Level 143
God Stats
17W - 5L
1,973 SR
Queue Stats
2,021W - 224L
3,500 MMR
Party 2
Ymir
Ymir
Grandmaster
Yаshi
Ymir
Grandmaster
Level 189
God Stats
15W - 1L
1,941 SR
Queue Stats
714W - 149L
3,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Rodwann I
Cthulhu
15
1 / 2 / 2
8,750
729
6,637
13,863
12,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ravana
JheanWick
Ravana
15
3 / 4 / 1
9,079
757
6,053
12,765
11,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Xtatsu
Discordia
14
1 / 3 / 3
8,654
721
12,767
6,500
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
FafnirKumbhakarnaKuzenboSerqetAchilles

VS

Bans
Xing TianVulcanAnhurBaron SamediChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
SmokeDank
Sobek
15
1 / 5 / 7
9,563
797
7,772
14,802
15,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Unsuccess
Hou Yi
18
6 / 0 / 3
11,236
936
15,487
10,324
3,940
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Yаshi
Ymir
17
2 / 1 / 5
9,801
817
6,930
11,937
11,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
9
9
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
I Rodwann I
Cthulhu
1
2
2
1
L
Ravana
JheanWick
Ravana
3
4
1
0.88
W
Sobek
SmokeDank
Sobek
1
5
7
0.9
W
Hou Yi
Unsuccess
Hou Yi
6
0
3
7.5
L
Discordia
Xtatsu
Discordia
1
3
3
0.83
W
Ymir
Yаshi
Ymir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,457
Damage
30,189
33,128
Taken
37,063
25,767
Mitigated
30,872
4,730
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
I Rodwann I
Cthulhu
6,637
123
122
3,046
13,863
12,388
0
4,552
9,087
27,144
522
L
Ravana
JheanWick
Ravana
6,053
1,601
0
1,082
12,765
11,138
0
5,757
6,489
0
13,710
W
Sobek
SmokeDank
Sobek
7,772
460
0
4,749
14,802
15,599
350
6,657
7,264
20,733
0
W
Hou Yi
Unsuccess
Hou Yi
15,487
7,241
0
4,395
10,324
3,940
3,548
5,897
3,767
0
88,623
L
Discordia
Xtatsu
Discordia
12,767
1,191
0
480
6,500
2,241
0
2,919
3,502
33,885
0
W
Ymir
Yаshi
Ymir
6,930
1,266
0
2,855
11,937
11,333
168
5,391
5,740
19,048
1,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,483
Gold Earned
30,600
127
Minions Killed
181
0
Camps Cleared
0
674,072
Distance Traveled
720,653
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,750
729
43
4
0
230,759
0
L
Ravana
9,079
757
17
1
0
238,138
0
W
Sobek
9,563
797
32
3
0
230,007
0
W
Hou Yi
11,236
936
120
10
0
243,662
1
L
Discordia
8,654
721
67
6
0
205,175
0
W
Ymir
9,801
817
29
2
0
246,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role