Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
DANIELDANGEL29
Kuzenbo
Gold III
Level 160
God Stats
28W - 36L
1,494 SR
Queue Stats
202W - 210L
1,616 MMR
Solo
Janus
Janus
Gold I
IAmAn21
Janus
Gold I
Level 127
God Stats
16W - 21L
1,532 SR
Queue Stats
113W - 113L
1,667 MMR
Solo
Anubis
Anubis
Gold I
Im1up
Anubis
Gold I
Level 129
God Stats
3W - 4L
1,619 SR
Queue Stats
141W - 139L
1,652 MMR
Solo
Bastet
Bastet
Gold II
alejandrex123031
Bastet
Gold II
Level 175
God Stats
2W - 1L
1,695 SR
Queue Stats
40W - 28L
1,652 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,568 SR
1,617 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,598 SR
1,644 MMR
Chang'e
Chang'e
Masters
Arkanjí
Chang'e
Masters
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 107L
1,622 MMR
Solo
Camazotz
Camazotz
Gold II
Awake The Sheep
Camazotz
Gold II
Level 211
God Stats
5W - 4L
1,499 SR
Queue Stats
92W - 95L
1,613 MMR
Solo
Xbalanque
Xbalanque
Platinum V
DeadPlayerMV
Xbalanque
Platinum V
Level 161
God Stats
3W - 1L
1,748 SR
Queue Stats
98W - 82L
1,627 MMR
Solo
Atlas
Atlas
Platinum V
Femble
Atlas
Platinum V
Level 68
God Stats
3W - 1L
1,541 SR
Queue Stats
31W - 14L
1,716 MMR
Party 1
Surtr
Surtr
Gold III
LordBrontes
Surtr
Gold III
Level 159
God Stats
9W - 0L
1,702 SR
Queue Stats
26W - 11L
1,641 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 6 / 0
6,182
476
2,475
9,941
5,003
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 1
5,510
424
3,207
6,656
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
IAmAn21
Janus
11
1 / 0 / 1
6,032
464
3,760
4,277
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Im1up
Anubis
13
1 / 5 / 0
6,547
504
4,897
10,670
4,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 2 / 1
6,167
474
2,998
9,886
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaGebAthenaSerqet

VS

Bans
AchillesCthulhuSusanoBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arkanjí
Chang'e
12
4 / 0 / 2
7,417
571
6,081
5,068
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
14
2 / 0 / 3
7,536
580
2,059
9,094
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
DeadPlayerMV
Xbalanque
15
5 / 0 / 3
8,660
666
9,373
9,819
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Femble
Atlas
11
1 / 2 / 4
7,087
545
3,482
8,553
5,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
4 / 0 / 4
9,053
696
8,356
8,866
5,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
16
16
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
0
0
W
Chang'e
Arkanjí
Chang'e
4
0
2
5
W
Camazotz
2
0
3
3.5
L
0
3
1
0.17
W
Xbalanque
DeadPlayerMV
Xbalanque
5
0
3
6.5
W
Atlas
Femble
Atlas
1
2
4
1.5
L
Janus
IAmAn21
Janus
1
0
1
1.5
L
Anubis
Im1up
Anubis
1
5
0
0.2
W
4
0
4
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,337
Damage
29,351
41,430
Taken
41,400
17,806
Mitigated
17,635
9,301
Healing
21,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,475
627
0
2,592
9,941
5,003
0
1,244
8,114
0
45,181
W
Chang'e
Arkanjí
Chang'e
6,081
361
911
2,209
5,068
1,422
170
1,482
3,392
39,027
0
W
Camazotz
2,059
307
0
7,940
9,094
3,055
215
295
8,759
0
61,337
L
3,207
992
0
250
6,656
4,299
0
3,739
2,620
17,984
0
W
Xbalanque
DeadPlayerMV
Xbalanque
9,373
4,169
0
4,154
9,819
2,377
612
5,537
4,102
0
69,222
W
Atlas
Femble
Atlas
3,482
1,372
0
1,590
8,553
5,592
0
3,357
4,843
22,662
0
L
Janus
IAmAn21
Janus
3,760
44
0
130
4,277
1,065
0
2,424
1,735
36,788
1,076
L
Anubis
Im1up
Anubis
4,897
113
0
3,398
10,670
4,075
0
929
9,695
49,233
1,062
W
8,356
2,386
0
4,376
8,866
5,189
1,227
570
8,252
4,407
55,342
L
2,998
522
0
2,931
9,886
3,364
0
1,762
7,954
0
46,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
39,753
370
Minions Killed
467
0
Camps Cleared
0
1,304,779
Distance Traveled
1,424,688
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,182
476
78
6
0
221,213
0
W
Chang'e
7,417
571
95
7
0
292,013
5
W
Camazotz
7,536
580
109
8
0
285,953
0
L
Kuzenbo
5,510
424
35
3
0
263,021
2
W
Xbalanque
8,660
666
120
9
0
250,390
0
W
Atlas
7,087
545
33
3
0
291,543
7
L
Janus
6,032
464
79
6
0
278,694
0
L
Anubis
6,547
504
87
7
0
240,234
0
W
Surtr
9,053
696
110
8
0
304,789
5
L
Bastet
6,167
474
91
7
0
301,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role