Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Raina_Morrigane
Zeus
Level 127
God Stats
3W - 3L
1,578 SR
Queue Stats
168W - 172L
1,423 Elo+
Party 2
Jing Wei
Jing Wei
SbobyOne
Jing Wei
Level 3
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Loki
Loki
Twingun01
Loki
Level 23
God Stats
2W - 1L
1,731 SR
Queue Stats
12W - 15L
1,367 Elo+
Party 2
Cerberus
Cerberus
VFede21
Cerberus
Level 121
God Stats
8W - 10L
1,473 SR
Queue Stats
147W - 150L
1,427 Elo+
Party 2
Team Averages
Level 85
1,514 SR
1,396 Elo+

VS

Team Averages
Level 124
1,586 SR
1,458 Elo+
Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Jaguarmann
Fafnir
Level 144
God Stats
28W - 31L
1,505 SR
Queue Stats
127W - 111L
1,478 Elo+
Solo
King Arthur
King Arthur
TheAllCookie
King Arthur
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
117W - 112L
1,291 Elo+
Solo
Baron Samedi
Baron Samedi
WillmaReinholzen
Baron Samedi
Level 88
God Stats
8W - 5L
1,855 SR
Queue Stats
114W - 108L
1,524 Elo+
Party 1
Ratatoskr
Ratatoskr
alexige
Ratatoskr
Level 144
God Stats
25W - 19L
1,572 SR
Queue Stats
257W - 245L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 1 / 0
9,512
634
10,799
11,437
10,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 5 / 2
7,574
505
5,702
7,459
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
SbobyOne
Jing Wei
11
1 / 4 / 1
6,842
456
4,398
8,607
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
14
3 / 3 / 2
7,678
512
8,081
12,683
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
VFede21
Cerberus
10
0 / 6 / 4
6,370
425
4,475
16,321
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
4 / 1 / 3
8,273
552
9,663
7,285
2,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Jaguarmann
Fafnir
12
2 / 1 / 10
8,651
577
7,648
14,404
16,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
TheAllCookie
King Arthur
13
1 / 4 / 2
7,435
496
3,579
14,551
10,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
WillmaReinholzen
Baron Samedi
14
7 / 2 / 4
8,410
561
12,543
7,972
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ratatoskr
alexige
Ratatoskr
15
5 / 1 / 4
8,364
558
7,770
12,612
5,188
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
19
19
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
1
0
5
W
Hachiman
 
Hachiman
4
1
3
5.5
W
Fafnir
Jaguarmann
Fafnir
2
1
10
7
L
0
5
2
0.2
L
Jing Wei
SbobyOne
Jing Wei
1
4
1
0.38
W
King Arthur
TheAllCookie
King Arthur
1
4
2
0.5
L
Loki
3
3
2
1.33
L
Cerberus
VFede21
Cerberus
0
6
4
0.33
W
Baron Samedi
WillmaReinholzen
Baron Samedi
7
2
4
4.5
W
Ratatoskr
alexige
Ratatoskr
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,455
Damage
41,203
56,507
Taken
56,824
29,965
Mitigated
39,542
16,197
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
10,799
2,460
0
3,735
11,437
10,107
0
2,817
8,620
68,767
4,714
W
Hachiman
 
Hachiman
9,663
6,978
0
3,932
7,285
2,901
500
1,725
5,560
0
61,906
W
Fafnir
Jaguarmann
Fafnir
7,648
1,919
0
4,894
14,404
16,539
208
6,584
7,570
31,452
0
L
5,702
765
0
955
7,459
2,157
0
4,567
2,892
48,060
1,567
L
Jing Wei
SbobyOne
Jing Wei
4,398
2,856
0
1,015
8,607
2,561
0
1,866
6,741
0
31,261
W
King Arthur
TheAllCookie
King Arthur
3,579
403
0
2,540
14,551
10,299
0
5,618
8,933
0
40,935
L
Loki
8,081
1,726
0
5,502
12,683
4,104
0
3,942
8,741
0
54,591
L
Cerberus
VFede21
Cerberus
4,475
189
183
4,807
16,321
11,036
0
6,976
9,345
18,529
0
W
Baron Samedi
WillmaReinholzen
Baron Samedi
12,543
411
614
1,953
7,972
4,615
0
3,131
4,555
54,243
1,121
W
Ratatoskr
alexige
Ratatoskr
7,770
464
0
2,743
12,612
5,188
0
2,287
10,215
0
73,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,976
Gold Earned
41,133
416
Minions Killed
390
0
Camps Cleared
0
1,504,215
Distance Traveled
1,495,144
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,512
634
126
8
0
291,938
5
W
Hachiman
8,273
552
97
6
0
275,668
11
W
Fafnir
8,651
577
34
2
0
272,929
0
L
Zeus
7,574
505
103
7
0
262,431
5
L
Jing Wei
6,842
456
65
4
0
279,785
0
W
King Arthur
7,435
496
72
5
0
282,461
5
L
Loki
7,678
512
83
6
0
358,740
0
L
Cerberus
6,370
425
39
3
0
311,321
4
W
Baron Samedi
8,410
561
69
5
0
298,215
11
W
Ratatoskr
8,364
558
118
8
0
365,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role