Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
Corinnucopia
Yemoja
Gold IV
Level 156
God Stats
6W - 5L
1,645 SR
Queue Stats
10W - 11L
1,721 MMR
Party 2
Artio
Artio
Gold II
HanzoTheNinjaATP
Artio
Gold II
Level 233
God Stats
571W - 508L
1,567 SR
Queue Stats
741W - 764L
1,658 MMR
Solo
Kukulkan
Kukulkan
Gold III
TermlessRug9624
Kukulkan
Gold III
Level 118
God Stats
2W - 2L
1,661 SR
Queue Stats
55W - 61L
1,550 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
Vyrdera
Ah Muzen Cab
Gold I
Level 200
God Stats
1W - 1L
1,737 SR
Queue Stats
149W - 147L
1,659 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 167
1,622 SR
1,618 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,543 SR
1,625 MMR
Kumbhakarna
Kumbhakarna
Gold II
 
Kumbhakarna
Gold II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
Estradin04
Loki
Gold II
Level 128
God Stats
1W - 0L
1,596 SR
Queue Stats
53W - 49L
1,595 MMR
Party 1
Sobek
Sobek
Gold I
FeloniousNick
Sobek
Gold I
Level 105
God Stats
9W - 7L
1,721 SR
Queue Stats
106W - 116L
1,651 MMR
Solo
Charybdis
Charybdis
Gold II
attiud1adjustr
Charybdis
Gold II
Level 116
God Stats
28W - 17L
1,591 SR
Queue Stats
478W - 485L
1,664 MMR
Solo
Scylla
Scylla
Gold III
namechanged9291
Scylla
Gold III
Level 82
God Stats
1W - 2L
1,307 SR
Queue Stats
23W - 17L
1,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 4 / 0
4,906
491
1,614
8,354
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
7
0 / 1 / 0
4,548
455
2,897
7,451
3,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 0
4,690
469
4,335
9,939
5,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
10
0 / 3 / 0
5,502
550
1,337
4,635
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Vyrdera
Ah Muzen Cab
9
0 / 2 / 0
4,997
500
2,976
5,978
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresHeraKing ArthurChang'eNe Zha

VS

Bans
AwilixAchillesIx ChelJanusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
2 / 0 / 5
6,014
601
4,039
8,493
5,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 0 / 3
5,664
566
2,646
4,590
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
6,053
605
6,256
9,481
5,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
attiud1adjustr
Charybdis
11
3 / 0 / 1
6,621
662
4,647
5,069
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 0 / 3
6,618
662
6,183
2,466
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
11
11
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
Kumbhakarna
 
Kumbhakarna
2
0
5
4.5
L
Yemoja
0
1
0
0
W
2
0
3
3.5
W
0
0
1
0.5
L
0
1
0
0
L
Kukulkan
0
3
0
0
L
Ah Muzen Cab
Vyrdera
Ah Muzen Cab
0
2
0
0
W
Charybdis
attiud1adjustr
Charybdis
3
0
1
3.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,159
Damage
23,771
36,357
Taken
30,099
13,951
Mitigated
13,852
12,103
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,614
130
0
3,010
8,354
2,244
0
2,098
6,054
0
31,263
W
Kumbhakarna
 
Kumbhakarna
4,039
322
0
3,144
8,493
5,239
0
2,380
6,087
11,511
285
L
Yemoja
2,897
718
1,347
1,921
7,451
3,298
0
2,961
4,416
11,619
0
W
2,646
541
0
2,890
4,590
1,150
0
589
4,001
0
33,946
W
6,256
334
0
5,708
9,481
5,344
0
3,432
5,283
31,938
2,895
L
4,335
109
0
4,040
9,939
5,857
0
4,901
4,302
18,885
360
L
Kukulkan
1,337
147
0
580
4,635
1,057
0
3,183
1,194
36,690
112
L
Ah Muzen Cab
Vyrdera
Ah Muzen Cab
2,976
1,697
0
1,205
5,978
1,495
0
1,443
4,495
0
34,906
W
Charybdis
attiud1adjustr
Charybdis
4,647
2,831
0
3,403
5,069
1,441
124
788
4,281
0
60,527
W
6,183
808
0
344
2,466
678
37
1,042
1,424
42,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
30,970
270
Minions Killed
345
0
Camps Cleared
0
958,277
Distance Traveled
1,018,522
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,906
491
76
8
0
201,141
0
W
Kumbhakarna
6,014
601
15
2
0
197,459
3
L
Yemoja
4,548
455
20
2
0
171,209
4
W
Loki
5,664
566
58
6
0
243,933
0
W
Sobek
6,053
605
68
7
0
195,379
0
L
Artio
4,690
469
37
4
0
199,149
1
L
Kukulkan
5,502
550
76
8
0
197,960
0
L
Ah Muzen Cab
4,997
500
61
6
0
188,818
1
W
Charybdis
6,621
662
114
11
0
174,770
0
W
Scylla
6,618
662
90
9
0
206,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role