Player Matchup

Fenrir
Fenrir
Silver I
CHIEF TRIPPY
Fenrir
Silver I
Level 166
God Stats
24W - 22L
1,567 SR
Queue Stats
131W - 144L
1,278 MMR
Party 2
Rama
Rama
Gold IV
Codogbangs
Rama
Gold IV
Level 67
God Stats
8W - 6L
1,613 SR
Queue Stats
110W - 116L
1,382 MMR
Party 3
Tyr
Tyr
Silver II
HashtagNoLag
Tyr
Silver II
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 154L
1,312 MMR
Solo
Merlin
Merlin
Gold III
KyySoulo
Merlin
Gold III
Level 240
God Stats
24W - 31L
1,497 SR
Queue Stats
368W - 373L
1,401 MMR
Party 2
Achilles
Achilles
Gold IV
ToxicGhostHD
Achilles
Gold IV
Level 88
God Stats
52W - 33L
1,635 SR
Queue Stats
116W - 124L
1,369 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,562 SR
1,348 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,490 SR
1,349 MMR
Chang'e
Chang'e
Bronze III
Bawierorouja
Chang'e
Bronze III
Level 31
God Stats
21W - 11L
1,214 SR
Queue Stats
27W - 15L
1,355 MMR
Solo
Neith
Neith
Gold V
BimPPa
Neith
Gold V
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 82L
1,338 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Dreamatory
Baron Samedi
Silver IV
Level 64
God Stats
5W - 3L
1,608 SR
Queue Stats
129W - 142L
1,282 MMR
Party 1
Surtr
Surtr
Silver II
TheKingYody
Surtr
Silver II
Level 158
God Stats
9W - 9L
1,545 SR
Queue Stats
113W - 125L
1,372 MMR
Party 1
Pele
Pele
Gold II
strife_17
Pele
Gold II
Level 200
God Stats
7W - 6L
1,584 SR
Queue Stats
460W - 465L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 5 / 1
6,079
434
3,496
9,985
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 0
7,966
569
3,221
7,581
2,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
5,667
405
3,008
11,059
4,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
KyySoulo
Merlin
11
1 / 5 / 0
6,252
447
1,827
5,680
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ToxicGhostHD
Achilles
13
4 / 4 / 0
7,942
567
7,843
15,221
12,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
King ArthurAo KuangThor

VS

Bans
AgniLokiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bawierorouja
Chang'e
15
8 / 0 / 5
8,996
643
8,918
7,425
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
BimPPa
Neith
14
2 / 1 / 4
8,239
589
4,730
5,140
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Dreamatory
Baron Samedi
14
2 / 2 / 7
8,266
590
6,966
7,728
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 3 / 3
8,174
584
8,842
11,355
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Pele
15
6 / 0 / 5
8,706
622
4,762
9,159
3,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
6
Kills
20
20
Deaths
6
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bawierorouja
Chang'e
8
0
5
10.5
W
Neith
BimPPa
Neith
2
1
4
4
L
Fenrir
0
5
1
0.1
L
1
2
0
0.5
W
Baron Samedi
Dreamatory
Baron Samedi
2
2
7
2.75
L
0
4
1
0.13
L
Merlin
KyySoulo
Merlin
1
5
0
0.2
W
2
3
3
1.17
L
Achilles
ToxicGhostHD
Achilles
4
4
0
1
W
Pele
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
34,218
49,526
Taken
40,807
24,033
Mitigated
16,480
13,865
Healing
15,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bawierorouja
Chang'e
8,918
1,368
2,353
4,301
7,425
2,185
625
980
6,445
54,395
2,003
W
Neith
BimPPa
Neith
4,730
1,321
0
1,287
5,140
1,666
368
0
5,140
0
58,057
L
Fenrir
3,496
678
0
2,854
9,985
2,750
0
4,882
4,915
0
33,510
L
3,221
2,413
0
2,752
7,581
2,375
788
1,108
6,473
0
68,142
W
Baron Samedi
Dreamatory
Baron Samedi
6,966
302
254
1,241
7,728
3,466
751
514
7,169
46,002
1,272
L
3,008
331
0
1,901
11,059
4,831
0
4,268
6,455
0
13,809
L
Merlin
KyySoulo
Merlin
1,827
34
0
386
5,680
1,563
0
3,347
2,151
30,738
0
W
8,842
3,909
0
3,037
11,355
5,792
418
0
10,661
1,628
51,181
L
Achilles
ToxicGhostHD
Achilles
7,843
979
0
5,972
15,221
12,514
0
2,068
12,176
0
52,970
W
Pele
4,762
568
0
2,655
9,159
3,371
99
916
8,243
0
73,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,906
Gold Earned
42,381
351
Minions Killed
462
0
Camps Cleared
0
1,140,928
Distance Traveled
1,422,679
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,996
643
77
6
0
299,084
0
W
Neith
8,239
589
109
8
0
275,563
0
L
Fenrir
6,079
434
58
4
0
218,036
0
L
Rama
7,966
569
114
8
0
252,683
5
W
Baron Samedi
8,266
590
69
5
0
257,569
6
L
Tyr
5,667
405
23
2
0
207,242
0
L
Merlin
6,252
447
64
5
0
218,025
1
W
Surtr
8,174
584
79
6
0
236,084
3
L
Achilles
7,942
567
92
7
0
244,942
0
W
Pele
8,706
622
128
9
0
354,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role