Player Matchup

Merlin
Merlin
EsTaBaRcO
Merlin
Level 106
God Stats
1W - 2L
1,474 SR
Queue Stats
3W - 3L
1,345 Elo+
Solo
Jormungandr
Jormungandr
GucciBoo
Jormungandr
Level 231
God Stats
15W - 4L
1,709 SR
Queue Stats
225W - 64L
1,847 Elo+
Party 2
Ix Chel
Ix Chel
Jydzo
Ix Chel
Level 147
God Stats
18W - 8L
1,759 SR
Queue Stats
237W - 191L
1,611 Elo+
Solo
Neith
Neith
LeCastorAllumé
Neith
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
256W - 71L
1,875 Elo+
Party 2
Hun Batz
Hun Batz
stoyx
Hun Batz
Level 213
God Stats
9W - 2L
1,888 SR
Queue Stats
933W - 280L
1,874 Elo+
Party 2
Team Averages
Level 171
1,666 SR
1,711 Elo+

VS

Team Averages
Level 113
1,568 SR
1,591 Elo+
Ullr
Ullr
OceanTear
Ullr
Level 148
God Stats
103W - 80L
1,666 SR
Queue Stats
103W - 83L
1,608 Elo+
Party 1
Hachiman
Hachiman
RiskOnly
Hachiman
Level 151
God Stats
1W - 5L
1,559 SR
Queue Stats
58W - 69L
1,530 Elo+
Solo
Chang'e
Chang'e
Votano
Chang'e
Level 99
God Stats
3W - 2L
1,737 SR
Queue Stats
90W - 98L
1,518 Elo+
Solo
Lancelot
Lancelot
bennyshemtov
Lancelot
Level 22
God Stats
0W - 1L
1,254 SR
Queue Stats
13W - 6L
1,656 Elo+
Party 1
Loki
Loki
davidshemtov12
Loki
Level 145
God Stats
19W - 8L
1,626 SR
Queue Stats
60W - 36L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EsTaBaRcO
Merlin
15
2 / 1 / 7
9,389
939
2,289
5,480
1,999
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
GucciBoo
Jormungandr
15
4 / 2 / 14
9,810
981
15,167
16,723
18,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
Jydzo
Ix Chel
17
4 / 1 / 11
10,200
1,020
5,197
7,019
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
13 / 3 / 13
11,610
1,161
19,571
12,240
5,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
stoyx
Hun Batz
17
9 / 3 / 11
11,004
1,100
19,908
13,958
14,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
3 / 6 / 4
9,889
989
10,205
12,613
5,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
RiskOnly
Hachiman
17
5 / 7 / 5
10,984
1,098
10,962
14,528
5,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Votano
Chang'e
14
1 / 6 / 2
8,798
880
6,129
10,556
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
bennyshemtov
Lancelot
13
0 / 4 / 4
8,354
835
7,080
15,495
15,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 9 / 5
9,123
912
6,748
12,949
4,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
30
32
Kills
10
10
Deaths
32
56
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
EsTaBaRcO
Merlin
2
1
7
5.5
W
Jormungandr
GucciBoo
Jormungandr
4
2
14
5.5
W
Ix Chel
Jydzo
Ix Chel
4
1
11
9.5
W
13
3
13
6.5
L
Ullr
3
6
4
0.83
L
Hachiman
RiskOnly
Hachiman
5
7
5
1.07
L
Chang'e
Votano
Chang'e
1
6
2
0.33
L
Lancelot
bennyshemtov
Lancelot
0
4
4
0.5
L
1
9
5
0.39
W
Hun Batz
stoyx
Hun Batz
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,132
Damage
41,124
55,420
Taken
66,141
42,869
Mitigated
34,503
11,593
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
EsTaBaRcO
Merlin
2,289
190
194
1,406
5,480
1,999
188
1,625
3,677
26,174
407
W
Jormungandr
GucciBoo
Jormungandr
15,167
2,837
0
1,091
16,723
18,266
105
815
15,752
24,183
2,318
W
Ix Chel
Jydzo
Ix Chel
5,197
745
2,414
1,615
7,019
2,970
609
543
6,408
25,856
1,241
W
19,571
8,278
0
2,832
12,240
5,371
899
1,058
11,020
0
37,123
L
Ullr
10,205
4,495
0
1,877
12,613
5,289
0
5,585
7,028
0
30,817
L
Hachiman
RiskOnly
Hachiman
10,962
6,067
0
2,153
14,528
5,908
0
3,394
11,134
0
34,171
L
Chang'e
Votano
Chang'e
6,129
383
1,327
1,458
10,556
3,452
111
2,568
7,988
14,430
0
L
Lancelot
bennyshemtov
Lancelot
7,080
946
0
1,670
15,495
15,188
0
6,237
9,258
0
16,692
L
6,748
1,949
0
236
12,949
4,666
0
3,528
9,421
0
19,450
W
Hun Batz
stoyx
Hun Batz
19,908
4,400
0
2,041
13,958
14,263
55
1,282
12,434
609
41,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,013
Gold Earned
47,148
233
Minions Killed
187
0
Camps Cleared
0
1,141,062
Distance Traveled
972,197
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,389
939
52
5
0
202,234
0
W
Jormungandr
9,810
981
25
3
0
258,224
3
W
Ix Chel
10,200
1,020
62
6
0
228,135
0
W
Neith
11,610
1,161
51
5
0
208,820
0
L
Ullr
9,889
989
42
4
0
172,092
0
L
Hachiman
10,984
1,098
64
6
0
197,869
0
L
Chang'e
8,798
880
21
2
0
186,663
0
L
Lancelot
8,354
835
28
3
0
220,968
0
L
Loki
9,123
912
32
3
0
194,605
0
W
Hun Batz
11,004
1,100
43
4
0
243,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role