Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
LadyReappeR
Ra
Level 129
God Stats
11W - 11L
1,579 SR
Queue Stats
308W - 281L
1,430 Elo+
Party 1
Ishtar
Ishtar
Wheel00
Ishtar
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 85L
1,468 Elo+
Party 2
Freya
Freya
boat RS
Freya
Level 145
God Stats
0W - 2L
1,527 SR
Queue Stats
107W - 100L
1,490 Elo+
Party 2
Ymir
Ymir
lemenebaedee64
Ymir
Level 98
God Stats
3W - 5L
1,472 SR
Queue Stats
251W - 236L
1,519 Elo+
Solo
Team Averages
Level 144
1,515 SR
1,481 Elo+

VS

Team Averages
Level 117
1,517 SR
1,475 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ArmaViviente
Fenrir
Level 146
God Stats
19W - 13L
1,588 SR
Queue Stats
65W - 56L
1,551 Elo+
Solo
Sol
Sol
VibinTree
Sol
Level 88
God Stats
23W - 24L
1,494 SR
Queue Stats
255W - 238L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
erikb7577
Sun Wukong
Level 108
God Stats
19W - 20L
1,517 SR
Queue Stats
158W - 144L
1,485 Elo+
Solo
Ah Puch
Ah Puch
ztar_kill3r
Ah Puch
Level 159
God Stats
48W - 51L
1,487 SR
Queue Stats
394W - 380L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 3 / 3
5,760
524
4,058
7,615
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 1 / 1
5,334
485
4,662
5,421
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Wheel00
Ishtar
8
0 / 3 / 2
4,736
431
997
4,485
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Freya
boat RS
Freya
10
0 / 3 / 1
4,998
454
2,254
7,674
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,359
487
4,441
9,917
6,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 3
5,940
540
4,936
8,886
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
6 / 3 / 0
6,987
635
4,149
9,179
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 0 / 3
6,085
553
2,360
3,857
918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sun Wukong
erikb7577
Sun Wukong
11
2 / 0 / 2
6,863
624
5,682
8,447
3,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
ztar_kill3r
Ah Puch
11
2 / 1 / 1
6,704
609
4,313
3,817
1,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
12
13
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
3
1.17
W
Cthulhu
 
Cthulhu
1
1
3
2.5
W
Fenrir
6
3
0
2
L
2
1
1
2.5
W
1
0
3
2.5
L
Ishtar
Wheel00
Ishtar
0
3
2
0.33
L
Freya
boat RS
Freya
0
3
1
0.17
W
Sun Wukong
erikb7577
Sun Wukong
2
0
2
3
L
1
3
0
0.33
W
Ah Puch
ztar_kill3r
Ah Puch
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,412
Damage
21,440
35,112
Taken
34,186
15,043
Mitigated
15,056
9,612
Healing
10,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,058
850
0
716
7,615
2,971
0
1,097
6,422
0
34,411
W
Cthulhu
 
Cthulhu
4,936
197
96
1,496
8,886
5,754
174
1,906
6,873
29,513
257
W
Fenrir
4,149
1,400
0
2,339
9,179
3,536
0
2,724
6,405
0
40,160
L
4,662
193
528
1,852
5,421
1,507
0
2,590
2,636
26,977
1,456
W
2,360
687
0
2,023
3,857
918
1,301
100
3,757
36,510
3,202
L
Ishtar
Wheel00
Ishtar
997
479
0
875
4,485
1,220
0
1,429
2,892
0
17,644
L
Freya
boat RS
Freya
2,254
748
0
2,272
7,674
2,351
0
4,339
3,298
23,955
0
W
Sun Wukong
erikb7577
Sun Wukong
5,682
858
0
3,090
8,447
3,677
193
4,512
3,935
0
45,308
L
4,441
1,090
0
3,369
9,917
6,994
0
1,035
8,843
32,400
0
W
Ah Puch
ztar_kill3r
Ah Puch
4,313
43
0
1,463
3,817
1,171
93
2,148
1,669
42,196
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,187
Gold Earned
32,579
257
Minions Killed
309
0
Camps Cleared
0
966,494
Distance Traveled
1,126,491
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,760
524
59
5
0
228,527
2
W
Cthulhu
5,940
540
43
4
0
228,713
0
W
Fenrir
6,987
635
68
6
0
255,417
0
L
Ra
5,334
485
49
4
0
244,411
3
W
Sol
6,085
553
63
6
0
220,274
0
L
Ishtar
4,736
431
40
4
0
137,405
0
L
Freya
4,998
454
54
5
0
170,062
0
W
Sun Wukong
6,863
624
63
6
0
212,022
2
L
Ymir
5,359
487
55
5
0
186,089
0
W
Ah Puch
6,704
609
72
7
0
210,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role