Player Matchup

Hachiman
Hachiman
HolMyFatShlong
Hachiman
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
PicanteAlloy0
Ymir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,459 Elo+
Party 2
Ra
Ra
biggiecheese45
Ra
Level 61
God Stats
5W - 1L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Party 2
Team Averages
Level 66
1,500 SR
1,486 Elo+

VS

Team Averages
Level 88
1,572 SR
1,503 Elo+
Nu Wa
Nu Wa
AppearingRain70
Nu Wa
Level 109
God Stats
8W - 8L
1,589 SR
Queue Stats
137W - 129L
1,529 Elo+
Solo
Lancelot
Lancelot
DARKCREEPNIGHT
Lancelot
Level 66
God Stats
21W - 20L
1,520 SR
Queue Stats
248W - 259L
1,489 Elo+
Party 1
Surtr
Surtr
TopGlazerNA
Surtr
Level 89
God Stats
55W - 39L
1,606 SR
Queue Stats
574W - 570L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
2 / 2 / 4
5,576
929
4,465
3,626
1,123
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 0 / 4
6,002
1,000
3,413
5,469
3,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 0 / 5
5,987
998
4,622
2,749
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,889
815
1,738
1,737
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
9
0 / 3 / 0
4,677
780
3,439
5,893
2,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
5,332
889
3,290
7,089
4,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
2
2
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Lancelot
0
3
0
0
W
Hachiman
2
2
4
2
W
3
0
4
5
L
1
3
0
0.33
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,500
Damage
8,467
11,844
Taken
14,719
5,164
Mitigated
7,694
3,242
Healing
2,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,738
501
0
0
1,737
441
0
894
767
7,126
0
L
Lancelot
3,439
47
0
357
5,893
2,459
0
2,896
2,912
0
11,016
W
Hachiman
4,465
2,810
0
605
3,626
1,123
270
881
2,371
0
9,530
W
3,413
1,250
0
774
5,469
3,203
0
627
4,393
9,815
1,875
L
3,290
944
0
2,562
7,089
4,794
0
3,634
3,196
567
11,978
W
4,622
554
828
1,035
2,749
838
0
118
2,471
27,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,565
Gold Earned
14,898
97
Minions Killed
60
0
Camps Cleared
0
296,491
Distance Traveled
278,020
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,889
815
15
3
0
54,697
0
L
Lancelot
4,677
780
17
3
0
113,380
0
W
Hachiman
5,576
929
20
3
0
91,427
1
W
Ymir
6,002
1,000
24
4
0
101,749
0
L
Surtr
5,332
889
28
5
0
109,943
2
W
Ra
5,987
998
53
9
0
103,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role