Player Matchup

Izanami
Izanami
AmerieTheGoat
Izanami
Level 127
God Stats
7W - 4L
1,627 SR
Queue Stats
244W - 190L
1,550 Elo+
Solo
Ix Chel
Ix Chel
ShoeStir
Ix Chel
Level 148
God Stats
29W - 43L
1,452 SR
Queue Stats
678W - 664L
1,507 Elo+
Party 1
Mulan
Mulan
SylokTheDefiled
Mulan
Level 48
God Stats
19W - 6L
1,676 SR
Queue Stats
33W - 19L
1,611 Elo+
Party 1
Ne Zha
Ne Zha
aprilfool98
Ne Zha
Level 149
God Stats
26W - 19L
1,626 SR
Queue Stats
635W - 612L
1,535 Elo+
Party 1
Ymir
Ymir
yair117god
Ymir
Level 121
God Stats
9W - 5L
1,640 SR
Queue Stats
321W - 307L
1,465 Elo+
Solo
Team Averages
Level 119
1,604 SR
1,534 Elo+

VS

Team Averages
Level 111
1,741 SR
1,549 Elo+
Zhong Kui
Zhong Kui
FlackoFitz-
Zhong Kui
Level 158
God Stats
17W - 15L
1,655 SR
Queue Stats
686W - 704L
1,519 Elo+
Solo
Anubis
Anubis
Kâmui
Anubis
Level 146
God Stats
8W - 2L
1,890 SR
Queue Stats
89W - 88L
1,501 Elo+
Solo
Bake Kujira
Bake Kujira
LccJuicy
Bake Kujira
Level 83
God Stats
0W - 1L
1,748 SR
Queue Stats
58W - 54L
1,562 Elo+
Party 2
Neith
Neith
T3o38
Neith
Level 122
God Stats
15W - 18L
1,518 SR
Queue Stats
171W - 156L
1,583 Elo+
Party 2
Nemesis
Nemesis
cringewhiteguy
Nemesis
Level 46
God Stats
3W - 1L
1,893 SR
Queue Stats
123W - 127L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
1 / 1 / 1
4,642
580
6,371
6,260
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
ShoeStir
Ix Chel
9
3 / 0 / 3
5,196
650
3,807
2,278
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 1 / 2
5,065
633
3,259
5,829
2,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
9
4 / 2 / 2
5,020
628
3,960
6,868
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 3
3,969
496
2,381
5,232
3,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FlackoFitz-
Zhong Kui
8
0 / 3 / 1
4,433
554
316
4,480
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Kâmui
Anubis
8
2 / 2 / 0
4,821
603
4,211
4,123
1,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bake Kujira
LccJuicy
Bake Kujira
7
1 / 0 / 1
4,005
501
2,502
5,680
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
T3o38
Neith
8
1 / 3 / 2
4,227
528
4,938
5,219
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
2 / 2 / 4
4,885
611
3,650
7,524
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
10
Kills
6
6
Deaths
10
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
1
1
1
1.5
L
Zhong Kui
FlackoFitz-
Zhong Kui
0
3
1
0.17
L
Anubis
Kâmui
Anubis
2
2
0
1
L
Bake Kujira
LccJuicy
Bake Kujira
1
0
1
1.5
W
Ix Chel
ShoeStir
Ix Chel
3
0
3
4.5
W
1
1
2
2
L
Neith
T3o38
Neith
1
3
2
0.67
W
Ne Zha
4
2
2
2.5
L
2
2
4
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,778
Damage
15,617
26,467
Taken
27,026
10,140
Mitigated
11,233
7,155
Healing
7,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
6,371
4,838
0
2,199
6,260
1,686
0
1,193
5,067
0
35,208
L
Zhong Kui
FlackoFitz-
Zhong Kui
316
0
0
1,123
4,480
2,579
0
1,998
2,216
21,041
0
L
Anubis
Kâmui
Anubis
4,211
108
0
1,700
4,123
1,345
0
374
3,703
22,101
182
L
Bake Kujira
LccJuicy
Bake Kujira
2,502
1,051
0
1,647
5,680
3,672
0
1,053
4,539
13,443
0
W
Ix Chel
ShoeStir
Ix Chel
3,807
938
340
311
2,278
618
0
251
1,985
22,345
932
W
3,259
1,198
0
2,438
5,829
2,393
0
3,072
2,757
0
22,247
L
Neith
T3o38
Neith
4,938
893
0
1,497
5,219
1,372
0
1,215
3,853
0
27,154
W
Ne Zha
3,960
1,093
0
1,217
6,868
2,293
18
1,315
5,513
0
28,334
L
3,650
1,504
0
1,934
7,524
2,265
0
814
6,609
0
23,980
W
2,381
352
0
650
5,232
3,150
0
1,116
4,116
8,072
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,892
Gold Earned
22,371
220
Minions Killed
193
0
Camps Cleared
0
828,613
Distance Traveled
794,524
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,642
580
67
8
0
156,490
2
L
Zhong Kui
4,433
554
49
6
0
139,764
0
L
Anubis
4,821
603
38
5
0
143,611
0
L
Bake Kujira
4,005
501
20
3
0
173,068
5
W
Ix Chel
5,196
650
48
6
0
170,258
0
W
Mulan
5,065
633
46
6
0
154,242
0
L
Neith
4,227
528
44
6
0
146,484
0
W
Ne Zha
5,020
628
49
6
0
183,662
0
L
Nemesis
4,885
611
42
5
0
191,597
0
W
Ymir
3,969
496
10
1
0
163,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role