Player Matchup

Merlin
Merlin
Gold I
Creepy Paps
Merlin
Gold I
Level 120
God Stats
4W - 3L
1,458 SR
Queue Stats
124W - 134L
1,669 MMR
Solo
Hades
Hades
Platinum V
Jungle-Solo
Hades
Platinum V
Level 154
God Stats
32W - 32L
1,558 SR
Queue Stats
345W - 342L
1,767 MMR
Solo
Fenrir
Fenrir
Platinum IV
Mixgod1422
Fenrir
Platinum IV
Level 126
God Stats
4W - 1L
1,488 SR
Queue Stats
50W - 40L
1,875 MMR
Solo
Artio
Artio
Platinum III
TheLastFever
Artio
Platinum III
Level 154
God Stats
21W - 21L
1,613 SR
Queue Stats
243W - 249L
1,811 MMR
Solo
Anhur
Anhur
Gold IV
heiroglypics
Anhur
Gold IV
Level 109
God Stats
3W - 0L
1,755 SR
Queue Stats
28W - 22L
1,732 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,574 SR
1,771 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,662 SR
1,757 MMR
Cernunnos
Cernunnos
Bronze III
ComandoBoss7175
Cernunnos
Bronze III
Level 76
God Stats
3W - 2L
1,671 SR
Queue Stats
3W - 2L
1,525 MMR
Solo
Ymir
Ymir
Gold V
TilrepDant
Ymir
Gold V
Level 154
God Stats
8W - 2L
1,838 SR
Queue Stats
244W - 253L
1,432 MMR
Solo
Serqet
Serqet
Gold III
TooCoolFrank
Serqet
Gold III
Level 129
God Stats
6W - 4L
1,613 SR
Queue Stats
156W - 160L
1,615 MMR
Party 1
Scylla
Scylla
Masters
stealzyy
Scylla
Masters
Level 177
God Stats
7W - 11L
1,651 SR
Queue Stats
326W - 310L
2,645 MMR
Solo
Odin
Odin
Gold III
thatkaijukid
Odin
Gold III
Level 247
God Stats
2W - 4L
1,538 SR
Queue Stats
156W - 160L
1,567 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 1 / 3
10,409
651
4,120
6,414
2,069
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 7
10,724
670
11,344
14,337
6,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Mixgod1422
Fenrir
14
7 / 5 / 6
8,982
561
10,275
17,613
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 9
8,992
562
5,301
18,289
14,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
6 / 0 / 6
10,534
658
12,529
9,310
3,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SusanoAthenaAo KuangJanus

VS

Bans
AnubisUllrCthulhuBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ComandoBoss7175
Cernunnos
14
2 / 3 / 1
8,116
507
7,179
10,547
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 2
7,439
465
4,871
14,225
10,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
12
2 / 3 / 4
7,361
460
5,654
10,585
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
stealzyy
Scylla
15
3 / 5 / 3
8,837
552
10,109
9,638
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 6 / 3
7,875
492
5,038
15,048
10,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
22
Kills
8
9
Deaths
22
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ComandoBoss7175
Cernunnos
2
3
1
0.83
W
Merlin
4
1
3
5.5
W
2
1
7
5.5
W
Fenrir
Mixgod1422
Fenrir
7
5
6
2
W
3
2
9
3.75
L
1
5
2
0.4
L
Serqet
2
3
4
1.33
W
6
0
6
9
L
Scylla
stealzyy
Scylla
3
5
3
0.9
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,569
Damage
32,851
65,963
Taken
60,043
32,353
Mitigated
29,479
31,923
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ComandoBoss7175
Cernunnos
7,179
3,137
0
3,970
10,547
2,594
670
2,001
8,546
0
61,761
W
Merlin
4,120
372
80
2,024
6,414
2,069
170
1,627
4,787
86,258
1,966
W
11,344
2,009
330
10,078
14,337
6,759
298
2,362
11,428
81,970
1,662
W
Fenrir
Mixgod1422
Fenrir
10,275
3,583
0
6,240
17,613
6,151
0
4,970
12,604
128
53,048
W
5,301
1,349
4,207
5,984
18,289
14,097
0
5,377
12,476
25,471
2,096
L
4,871
942
0
2,601
14,225
10,487
0
5,578
8,647
20,644
74
L
Serqet
5,654
2,009
0
232
10,585
3,227
0
3,756
6,829
0
40,043
W
12,529
8,186
0
2,980
9,310
3,277
728
1,876
7,434
0
76,982
L
Scylla
stealzyy
Scylla
10,109
349
0
542
9,638
3,003
0
2,172
7,466
75,103
228
L
5,038
871
0
3,262
15,048
10,168
0
6,735
8,313
919
49,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,641
Gold Earned
39,628
541
Minions Killed
441
0
Camps Cleared
0
1,608,404
Distance Traveled
1,621,591
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,116
507
99
6
0
307,570
3
W
Merlin
10,409
651
154
10
0
330,990
5
W
Hades
10,724
670
160
10
0
297,349
0
W
Fenrir
8,982
561
73
5
0
351,366
5
W
Artio
8,992
562
18
1
0
324,511
3
L
Ymir
7,439
465
35
2
0
314,189
2
L
Serqet
7,361
460
64
4
0
387,683
5
W
Anhur
10,534
658
136
9
0
304,188
0
L
Scylla
8,837
552
156
10
0
324,846
2
L
Odin
7,875
492
87
5
0
287,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role