Player Matchup

Ares
Ares
DemonZagan
Ares
Level 158
God Stats
9W - 3L
1,758 SR
Queue Stats
669W - 635L
1,465 Elo+
Solo
Jing Wei
Jing Wei
Ifr444s
Jing Wei
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 114L
1,570 Elo+
Solo
Bakasura
Bakasura
Lucid_Onrush14
Bakasura
Level 67
God Stats
11W - 9L
1,259 SR
Queue Stats
222W - 205L
1,469 Elo+
Solo
Aphrodite
Aphrodite
SmurfPaidBot
Aphrodite
Level 105
God Stats
35W - 30L
1,680 SR
Queue Stats
68W - 89L
1,380 Elo+
Solo
Gilgamesh
Gilgamesh
iccuwabn
Gilgamesh
Level 108
God Stats
7W - 6L
1,715 SR
Queue Stats
210W - 200L
1,477 Elo+
Solo
Team Averages
Level 100
1,582 SR
1,472 Elo+

VS

Team Averages
Level 100
1,534 SR
1,476 Elo+
Anubis
Anubis
Isaiasrey7
Anubis
Level 142
God Stats
21W - 31L
1,496 SR
Queue Stats
337W - 339L
1,466 Elo+
Solo
Bacchus
Bacchus
Jricor23
Bacchus
Level 52
God Stats
16W - 9L
1,589 SR
Queue Stats
134W - 161L
1,411 Elo+
Party 1
Mulan
Mulan
MFTS Bur
Mulan
Level 55
God Stats
19W - 16L
1,591 SR
Queue Stats
54W - 63L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
SebastiánOro
Tsukuyomi
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 139L
1,581 Elo+
Party 1
Medusa
Medusa
Universal23
Medusa
Level 84
God Stats
9W - 11L
1,494 SR
Queue Stats
57W - 54L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 9
8,762
548
8,418
17,271
14,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Ifr444s
Jing Wei
16
10 / 2 / 5
9,989
624
14,911
11,295
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
14
3 / 2 / 4
8,109
507
6,387
14,402
5,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
SmurfPaidBot
Aphrodite
14
3 / 0 / 8
8,128
508
6,948
10,039
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gilgamesh
iccuwabn
Gilgamesh
15
1 / 2 / 1
9,382
586
12,426
14,887
13,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Isaiasrey7
Anubis
13
2 / 4 / 1
7,764
485
6,896
8,569
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
Jricor23
Bacchus
11
1 / 7 / 3
6,805
425
5,096
16,099
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
MFTS Bur
Mulan
14
1 / 2 / 1
8,335
521
9,259
17,926
17,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
SebastiánOro
Tsukuyomi
16
4 / 1 / 2
8,801
550
8,281
14,579
5,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
13
2 / 6 / 2
7,908
494
11,906
11,202
3,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
10
10
Deaths
20
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
4
9
1.88
W
Jing Wei
Ifr444s
Jing Wei
10
2
5
6.25
L
Anubis
Isaiasrey7
Anubis
2
4
1
0.63
L
Bacchus
Jricor23
Bacchus
1
7
3
0.36
W
Bakasura
3
2
4
2.5
L
Mulan
MFTS Bur
Mulan
1
2
1
0.75
L
Tsukuyomi
SebastiánOro
Tsukuyomi
4
1
2
5
W
Aphrodite
SmurfPaidBot
Aphrodite
3
0
8
7
L
Medusa
2
6
2
0.5
W
Gilgamesh
iccuwabn
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,090
Damage
41,438
67,894
Taken
68,375
41,836
Mitigated
43,410
23,321
Healing
18,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,418
278
0
882
17,271
14,993
185
2,584
14,687
21,187
1,282
W
Jing Wei
Ifr444s
Jing Wei
14,911
11,911
0
3,435
11,295
4,112
1,612
2,799
8,496
0
77,268
L
Anubis
Isaiasrey7
Anubis
6,896
428
46
1,249
8,569
3,482
0
3,246
5,113
53,239
1,805
L
Bacchus
Jricor23
Bacchus
5,096
538
0
4,052
16,099
13,142
250
4,856
11,043
20,118
2,520
W
Bakasura
6,387
4,404
0
5,078
14,402
5,919
0
2,798
11,604
0
48,315
L
Mulan
MFTS Bur
Mulan
9,259
845
0
3,538
17,926
17,767
0
752
15,957
0
60,055
L
Tsukuyomi
SebastiánOro
Tsukuyomi
8,281
2,334
0
7,883
14,579
5,420
0
2,672
11,464
0
79,680
W
Aphrodite
SmurfPaidBot
Aphrodite
6,948
491
4,147
7,780
10,039
3,454
192
3,296
6,743
43,013
0
L
Medusa
11,906
4,698
0
1,682
11,202
3,599
1,602
3,798
7,404
0
64,822
W
Gilgamesh
iccuwabn
Gilgamesh
12,426
4,599
0
1,999
14,887
13,358
140
0
14,887
0
72,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
39,613
455
Minions Killed
442
0
Camps Cleared
0
1,635,332
Distance Traveled
1,535,650
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,762
548
21
1
0
341,138
2
W
Jing Wei
9,989
624
123
8
0
320,057
0
L
Anubis
7,764
485
83
5
0
300,522
0
L
Bacchus
6,805
425
30
2
0
295,536
0
W
Bakasura
8,109
507
111
7
0
392,534
0
L
Mulan
8,335
521
108
7
0
307,778
0
L
Tsukuyomi
8,801
550
125
8
0
341,167
0
W
Aphrodite
8,128
508
70
4
0
313,472
6
L
Medusa
7,908
494
96
6
0
290,647
0
W
Gilgamesh
9,382
586
130
8
0
268,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role