Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
AKUAZEN
Danzaburou
Level 152
God Stats
132W - 127L
1,543 SR
Queue Stats
265W - 280L
1,508 Elo+
Party 3
Mercury
Mercury
GötelekShowww
Mercury
Level 66
God Stats
11W - 14L
1,714 SR
Queue Stats
133W - 128L
1,483 Elo+
Solo
Hercules
Hercules
ShuraSpain
Hercules
Level 158
God Stats
6W - 5L
1,726 SR
Queue Stats
270W - 279L
1,531 Elo+
Party 3
Hades
Hades
pingospardos
Hades
Level 98
God Stats
11W - 10L
1,544 SR
Queue Stats
455W - 424L
1,487 Elo+
Party 2
Team Averages
Level 116
1,605 SR
1,502 Elo+

VS

Team Averages
Level 67
1,615 SR
1,462 Elo+
Charybdis
Charybdis
 
Charybdis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Dxmjan
Chaac
Level 28
God Stats
2W - 3L
1,706 SR
Queue Stats
70W - 73L
1,432 Elo+
Party 1
Pele
Pele
NyeS_WoT
Pele
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 61L
1,440 Elo+
Party 4
Cerberus
Cerberus
Thealgot09
Cerberus
Level 61
God Stats
5W - 5L
1,654 SR
Queue Stats
26W - 33L
1,378 Elo+
Solo
Kukulkan
Kukulkan
shimular
Kukulkan
Level 70
God Stats
6W - 9L
1,717 SR
Queue Stats
100W - 88L
1,562 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
4,878
610
2,464
6,350
2,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Danzaburou
AKUAZEN
Danzaburou
10
1 / 1 / 4
5,689
711
4,065
3,138
883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
5 / 1 / 3
6,074
759
2,681
4,505
2,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
ShuraSpain
Hercules
10
7 / 0 / 2
5,715
714
4,509
4,486
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 4
5,296
662
2,509
2,876
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
3
0 / 1 / 2
3,683
460
912
1,966
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Dxmjan
Chaac
10
3 / 1 / 0
6,129
766
3,412
6,997
2,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
9
1 / 3 / 0
4,725
591
1,264
7,443
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
Thealgot09
Cerberus
6
1 / 6 / 0
4,283
535
2,019
7,775
5,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kukulkan
shimular
Kukulkan
9
0 / 3 / 0
4,958
620
1,830
3,859
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
5
5
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
0
0.33
L
Charybdis
 
Charybdis
0
1
2
1
W
Danzaburou
AKUAZEN
Danzaburou
1
1
4
3
L
Chaac
Dxmjan
Chaac
3
1
0
3
W
5
1
3
6.5
L
Pele
1
3
0
0.33
W
Hercules
ShuraSpain
Hercules
7
0
2
8
L
Cerberus
Thealgot09
Cerberus
1
6
0
0.17
W
0
0
4
2
L
Kukulkan
shimular
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,228
Damage
9,437
21,355
Taken
28,040
8,586
Mitigated
11,626
9,472
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,464
410
0
2,416
6,350
2,638
0
0
6,350
0
21,624
L
Charybdis
 
Charybdis
912
383
0
648
1,966
351
0
0
1,966
0
6,871
W
Danzaburou
AKUAZEN
Danzaburou
4,065
2,229
0
731
3,138
883
585
915
2,048
0
36,289
L
Chaac
Dxmjan
Chaac
3,412
436
0
2,045
6,997
2,893
161
0
6,703
0
40,034
W
2,681
1,166
0
1,541
4,505
2,269
0
418
3,829
0
20,286
L
Pele
1,264
378
0
2,945
7,443
2,018
0
635
6,808
0
25,982
W
Hercules
ShuraSpain
Hercules
4,509
1,669
0
2,903
4,486
1,585
0
822
3,596
0
28,159
L
Cerberus
Thealgot09
Cerberus
2,019
86
0
1,085
7,775
5,238
0
0
7,775
16,579
0
W
2,509
0
240
1,641
2,876
1,211
0
1,193
1,683
25,462
2,664
L
Kukulkan
shimular
Kukulkan
1,830
216
0
669
3,859
1,126
0
1,794
2,065
29,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
23,778
235
Minions Killed
257
0
Camps Cleared
0
878,281
Distance Traveled
783,772
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,878
610
40
5
0
170,468
0
L
Charybdis
3,683
460
11
1
0
56,842
0
W
Danzaburou
5,689
711
72
9
0
153,855
2
L
Chaac
6,129
766
72
9
0
199,543
0
W
Mercury
6,074
759
24
3
0
189,209
0
L
Pele
4,725
591
59
7
0
186,980
1
W
Hercules
5,715
714
48
6
0
195,546
0
L
Cerberus
4,283
535
56
7
0
174,610
0
W
Hades
5,296
662
51
6
0
169,203
0
L
Kukulkan
4,958
620
59
7
0
165,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role