Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BoJoCool
Tiamat
Level 118
God Stats
1W - 2L
1,544 SR
Queue Stats
126W - 98L
1,603 Elo+
Solo
Anhur
Anhur
YourNewBOSS44
Anhur
Level 158
God Stats
3W - 6L
1,231 SR
Queue Stats
309W - 306L
1,534 Elo+
Solo
Chernobog
Chernobog
viccypoot
Chernobog
Level 98
God Stats
5W - 6L
1,488 SR
Queue Stats
741W - 785L
1,598 Elo+
Solo
Horus
Horus
zParzival
Horus
Level 154
God Stats
3W - 3L
1,518 SR
Queue Stats
220W - 218L
1,556 Elo+
Solo
Team Averages
Level 131
1,456 SR
1,558 Elo+

VS

Team Averages
Level 128
1,592 SR
1,492 Elo+
Mulan
Mulan
 
Mulan
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Arciann
Horus
Level 60
God Stats
1W - 0L
1,403 SR
Queue Stats
6W - 9L
1,422 Elo+
Solo
Vulcan
Vulcan
Demonslayer491
Vulcan
Level 129
God Stats
5W - 3L
1,919 SR
Queue Stats
495W - 486L
1,576 Elo+
Solo
Pele
Pele
STRANGE_GENGAR
Pele
Level 158
God Stats
5W - 2L
1,638 SR
Queue Stats
131W - 120L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
2 / 3 / 1
5,389
1,078
1,787
5,424
1,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
BoJoCool
Tiamat
11
0 / 1 / 4
5,230
1,046
4,070
4,200
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 2 / 1
5,380
1,076
1,782
4,304
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chernobog
viccypoot
Chernobog
7
0 / 2 / 2
4,645
929
2,440
2,847
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Horus
zParzival
Horus
10
0 / 1 / 4
5,153
1,031
3,867
6,289
5,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 1 / 6
5,875
1,175
3,320
4,647
4,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Skadi
 
Skadi
10
1 / 1 / 7
5,681
1,136
4,361
3,620
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Arciann
Horus
11
3 / 0 / 6
6,761
1,352
3,208
6,180
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 8
6,158
1,232
6,373
2,028
809
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

11
2 / 2 / 5
6,115
1,223
4,060
3,797
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
4
Kills
9
9
Deaths
4
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
3
1
0.83
W
Mulan
 
Mulan
2
1
6
5
W
Skadi
 
Skadi
1
1
7
4.5
W
Horus
Arciann
Horus
3
0
6
6
L
Tiamat
BoJoCool
Tiamat
0
1
4
2
W
1
0
8
5
W
2
2
5
2.25
L
2
2
1
1.25
L
Chernobog
viccypoot
Chernobog
0
2
2
0.5
L
Horus
zParzival
Horus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,946
Damage
21,322
23,064
Taken
20,272
11,514
Mitigated
12,660
10,480
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,787
87
169
1,472
5,424
1,455
0
1,538
3,886
7,327
0
W
Mulan
 
Mulan
3,320
55
430
805
4,647
4,366
0
1,138
3,509
0
5,027
W
Skadi
 
Skadi
4,361
533
119
339
3,620
1,211
829
1,758
1,862
0
10,848
W
Horus
Arciann
Horus
3,208
823
2,483
3,349
6,180
5,013
0
2,197
3,983
1,682
3,750
L
Tiamat
BoJoCool
Tiamat
4,070
340
109
1,327
4,200
2,130
0
2,153
2,047
11,065
166
W
6,373
0
0
442
2,028
809
148
1,301
727
13,217
379
W
4,060
491
0
449
3,797
1,261
545
1,527
2,270
0
12,877
L
1,782
831
0
488
4,304
1,132
0
1,301
3,003
0
7,040
L
Chernobog
viccypoot
Chernobog
2,440
1,403
436
679
2,847
852
0
306
2,541
0
5,105
L
Horus
zParzival
Horus
3,867
842
2,693
3,107
6,289
5,945
0
1,945
4,344
2,749
2,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,797
Gold Earned
30,590
60
Minions Killed
56
0
Camps Cleared
0
457,584
Distance Traveled
528,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,389
1,078
10
2
0
99,786
0
W
Mulan
5,875
1,175
0
0
0
84,800
0
W
Skadi
5,681
1,136
12
2
0
95,641
0
W
Horus
6,761
1,352
7
1
0
119,692
0
L
Tiamat
5,230
1,046
20
4
0
108,975
0
W
Vulcan
6,158
1,232
17
3
0
117,126
0
W
Pele
6,115
1,223
20
4
0
111,184
0
L
Anhur
5,380
1,076
14
3
0
90,895
0
L
Chernobog
4,645
929
12
2
0
54,326
0
L
Horus
5,153
1,031
4
1
0
103,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role