Player Matchup

Anubis
Anubis
Gold III
BALACLAVID
Anubis
Gold III
Level 89
God Stats
60W - 50L
1,574 SR
Queue Stats
91W - 87L
1,471 MMR
Solo
Shiva
Shiva
Gold III
kilodrugs26
Shiva
Gold III
Level 173
God Stats
111W - 81L
1,593 SR
Queue Stats
423W - 477L
1,530 MMR
Solo
Xing Tian
Xing Tian
Gold II
turtlesuppe
Xing Tian
Gold II
Level 46
God Stats
1W - 3L
1,613 SR
Queue Stats
60W - 76L
1,481 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 103
1,593 SR
1,494 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 197
1,727 SR
2,147 MMR
Medusa
Medusa
Masters
Brehend
Medusa
Masters
Level 224
God Stats
8W - 2L
1,772 SR
Queue Stats
233W - 70L
2,624 MMR
Party 1
Serqet
Serqet
Masters
DannyFT
Serqet
Masters
Level 145
God Stats
12W - 2L
1,867 SR
Queue Stats
355W - 325L
2,409 MMR
Party 1
Merlin
Merlin
Gold III
DrNkGaMbLa
Merlin
Gold III
Level 222
God Stats
80W - 76L
1,542 SR
Queue Stats
610W - 691L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BALACLAVID
Anubis
16
2 / 8 / 2
11,392
712
6,206
13,976
5,645
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
1 / 2 / 5
11,753
735
15,760
19,842
13,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
turtlesuppe
Xing Tian
19
3 / 4 / 2
11,661
729
6,345
21,291
19,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
OdinAchillesNe ZhaKumbhakarna

VS

Bans
CthulhuKuzenboHou YiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Brehend
Medusa
20
9 / 0 / 5
15,036
940
28,224
11,836
3,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
DannyFT
Serqet
19
4 / 3 / 8
12,913
807
8,965
15,168
9,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Merlin
DrNkGaMbLa
Merlin
19
1 / 3 / 11
12,841
803
11,974
10,326
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
14
14
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
BALACLAVID
Anubis
2
8
2
0.38
W
Medusa
Brehend
Medusa
9
0
5
11.5
W
Serqet
DannyFT
Serqet
4
3
8
2.67
W
Merlin
DrNkGaMbLa
Merlin
1
3
11
2.17
L
1
2
5
1.75
L
Xing Tian
turtlesuppe
Xing Tian
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,311
Damage
49,163
55,109
Taken
37,330
38,705
Mitigated
16,074
9,272
Healing
11,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BALACLAVID
Anubis
6,206
242
0
1,279
13,976
5,645
0
1,313
12,004
50,163
0
W
Medusa
Brehend
Medusa
28,224
11,268
0
4,008
11,836
3,419
2,507
3,888
7,454
0
99,193
W
Serqet
DannyFT
Serqet
8,965
1,265
0
3,842
15,168
9,707
559
4,589
9,241
0
34,519
W
Merlin
DrNkGaMbLa
Merlin
11,974
599
0
3,614
10,326
2,948
533
3,153
6,610
33,272
458
L
15,760
1,005
600
6,153
19,842
13,215
0
4,232
13,665
141
45,263
L
Xing Tian
turtlesuppe
Xing Tian
6,345
165
0
1,240
21,291
19,845
0
3,726
15,678
21,964
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,806
Gold Earned
40,790
176
Minions Killed
231
0
Camps Cleared
0
834,181
Distance Traveled
993,299
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,392
712
84
5
0
246,124
0
W
Medusa
15,036
940
128
8
0
357,794
4
W
Serqet
12,913
807
33
2
0
355,978
3
W
Merlin
12,841
803
70
4
0
279,527
2
L
Shiva
11,753
735
68
4
0
300,315
2
L
Xing Tian
11,661
729
24
2
0
287,742
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role