Player Matchup

Raijin
Raijin
Joyver-_-
Raijin
Level 87
God Stats
6W - 4L
1,522 SR
Queue Stats
80W - 82L
1,368 Elo+
Party 1
Apollo
Apollo
Sokolf-_-
Apollo
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 45L
1,416 Elo+
Party 1
Surtr
Surtr
TheHollowWorld
Surtr
Level 148
God Stats
6W - 0L
1,988 SR
Queue Stats
98W - 93L
1,453 Elo+
Solo
Kuzenbo
Kuzenbo
sakek
Kuzenbo
Level 129
God Stats
9W - 5L
1,612 SR
Queue Stats
75W - 64L
1,507 Elo+
Solo
Ao Kuang
Ao Kuang
w_5_m_w
Ao Kuang
Level 106
God Stats
19W - 18L
1,546 SR
Queue Stats
191W - 205L
1,470 Elo+
Solo
Team Averages
Level 115
1,634 SR
1,443 Elo+

VS

Team Averages
Level 106
1,473 SR
1,412 Elo+
Awilix
Awilix
Neo4you
Awilix
Level 40
God Stats
5W - 15L
1,275 SR
Queue Stats
112W - 133L
1,340 Elo+
Solo
Cliodhna
Cliodhna
The_Devil2004
Cliodhna
Level 67
God Stats
31W - 20L
1,600 SR
Queue Stats
200W - 226L
1,449 Elo+
Solo
Jing Wei
Jing Wei
black vampir 88
Jing Wei
Level 129
God Stats
2W - 2L
1,519 SR
Queue Stats
148W - 210L
1,389 Elo+
Party 2
Achilles
Achilles
dragonfire21696
Achilles
Level 145
God Stats
13W - 25L
1,373 SR
Queue Stats
159W - 224L
1,392 Elo+
Party 2
Zeus
Zeus
krepin52
Zeus
Level 147
God Stats
20W - 16L
1,596 SR
Queue Stats
770W - 768L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Joyver-_-
Raijin
11
1 / 1 / 1
5,523
552
3,714
5,034
1,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Sokolf-_-
Apollo
11
3 / 0 / 1
6,224
622
3,102
3,571
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 0
6,226
623
4,499
5,670
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
sakek
Kuzenbo
9
1 / 0 / 5
6,001
600
2,236
4,793
3,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
w_5_m_w
Ao Kuang
9
2 / 1 / 2
5,337
534
3,385
6,791
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Neo4you
Awilix
9
0 / 1 / 0
4,751
475
329
4,841
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
The_Devil2004
Cliodhna
8
1 / 2 / 1
5,053
505
1,467
7,515
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
7
0 / 3 / 0
4,531
453
1,642
5,223
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
10
1 / 1 / 0
5,482
548
3,779
8,204
6,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Zeus
11
1 / 2 / 1
6,160
616
3,994
4,221
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
3
3
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
Joyver-_-
Raijin
1
1
1
1.5
L
Awilix
Neo4you
Awilix
0
1
0
0
W
Apollo
Sokolf-_-
Apollo
3
0
1
3.5
W
2
1
0
2
L
Cliodhna
The_Devil2004
Cliodhna
1
2
1
0.75
L
Jing Wei
0
3
0
0
L
Achilles
1
1
0
1
L
Zeus
1
2
1
0.75
W
Kuzenbo
sakek
Kuzenbo
1
0
5
3.5
W
Ao Kuang
w_5_m_w
Ao Kuang
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,936
Damage
11,211
25,859
Taken
30,004
12,464
Mitigated
12,874
10,298
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Joyver-_-
Raijin
3,714
265
56
2,438
5,034
1,429
0
2,761
1,983
34,884
787
L
Awilix
Neo4you
Awilix
329
84
0
2,856
4,841
1,253
0
147
4,694
0
29,217
W
Apollo
Sokolf-_-
Apollo
3,102
1,118
0
2,185
3,571
1,264
607
0
3,571
0
43,907
W
4,499
1,999
0
2,248
5,670
4,108
0
0
5,268
1,198
33,177
L
Cliodhna
The_Devil2004
Cliodhna
1,467
374
0
3,214
7,515
2,070
0
3,640
3,875
0
24,309
L
Jing Wei
1,642
832
0
1,506
5,223
1,286
0
763
4,460
0
20,065
L
Achilles
3,779
893
0
4,084
8,204
6,864
0
1,243
6,368
0
33,450
L
Zeus
3,994
188
0
1,210
4,221
1,401
0
3,857
364
39,256
0
W
Kuzenbo
sakek
Kuzenbo
2,236
1,025
0
1,107
4,793
3,454
0
0
4,793
16,876
0
W
Ao Kuang
w_5_m_w
Ao Kuang
3,385
956
0
2,264
6,791
2,209
0
861
5,757
25,607
1,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,311
Gold Earned
25,977
278
Minions Killed
302
0
Camps Cleared
0
1,015,052
Distance Traveled
874,921
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,523
552
59
6
0
190,655
0
L
Awilix
4,751
475
60
6
0
237,486
0
W
Apollo
6,224
622
83
8
0
185,769
0
W
Surtr
6,226
623
74
7
0
204,061
2
L
Cliodhna
5,053
505
50
5
0
203,835
0
L
Jing Wei
4,531
453
43
4
0
103,358
0
L
Achilles
5,482
548
63
6
0
177,171
0
L
Zeus
6,160
616
86
9
0
153,071
0
W
Kuzenbo
6,001
600
20
2
0
220,501
7
W
Ao Kuang
5,337
534
42
4
0
214,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role