Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 109
God Stats
421W - 407L
1,527 SR
Queue Stats
546W - 576L
1,472 Elo+
Solo
Chernobog
Chernobog
VuIgarized
Chernobog
Level 127
God Stats
18W - 17L
1,501 SR
Queue Stats
211W - 188L
1,472 Elo+
Solo
Pele
Pele
dahboij
Pele
Level 102
God Stats
6W - 3L
1,506 SR
Queue Stats
37W - 43L
1,352 Elo+
Solo
Arachne
Arachne
obi_one_Shenobi
Arachne
Level 167
God Stats
27W - 42L
1,466 SR
Queue Stats
511W - 496L
1,519 Elo+
Solo
Team Averages
Level 126
1,500 SR
1,463 Elo+

VS

Team Averages
Level 48
1,532 SR
1,161 Elo+
Jormungandr
Jormungandr
AirNightRider9
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,065 Elo+
Party 1
Maui
Maui
DMN Nobody
Maui
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,065 Elo+
Party 1
Ymir
Ymir
Femagaro
Ymir
Level 143
God Stats
2W - 3L
1,662 SR
Queue Stats
185W - 180L
1,545 Elo+
Solo
Geb
Geb
ModerateCross19
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,065 Elo+
Party 1
Bacchus
Bacchus
Stancelowz
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,065 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 2
6,405
641
5,176
5,060
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Graiskye
Cthulhu
8
0 / 1 / 2
5,211
521
502
4,817
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
VuIgarized
Chernobog
12
7 / 0 / 1
7,276
728
8,815
4,364
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
dahboij
Pele
10
1 / 2 / 2
5,795
580
1,980
5,697
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 0 / 2
7,259
726
5,155
5,464
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AirNightRider9
Jormungandr
7
0 / 3 / 0
4,755
476
2,166
6,444
4,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 6 / 0
4,445
445
868
7,124
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
11
3 / 1 / 0
6,391
639
7,380
8,649
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 2 / 0
4,457
446
1,396
8,829
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Stancelowz
Bacchus
6
0 / 2 / 0
4,456
446
1,105
5,093
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
13
Kills
3
4
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
2
3
L
Jormungandr
AirNightRider9
Jormungandr
0
3
0
0
L
0
6
0
0
L
Ymir
3
1
0
3
W
Cthulhu
Graiskye
Cthulhu
0
1
2
1
L
0
2
0
0
L
Bacchus
Stancelowz
Bacchus
0
2
0
0
W
Chernobog
VuIgarized
Chernobog
7
0
1
7.5
W
Pele
dahboij
Pele
1
2
2
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
12,915
25,402
Taken
36,139
8,419
Mitigated
22,171
10,771
Healing
3,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,176
1,713
0
1,440
5,060
1,336
364
3,886
1,174
0
35,835
L
Jormungandr
AirNightRider9
Jormungandr
2,166
612
0
459
6,444
4,342
0
112
6,324
23,702
0
L
868
514
0
247
7,124
4,326
0
0
7,124
14,260
0
L
Ymir
7,380
1,612
0
1,786
8,649
4,342
0
0
8,649
61,620
0
W
Cthulhu
Graiskye
Cthulhu
502
33
0
294
4,817
2,490
58
1,087
3,730
17,298
337
L
1,396
169
0
736
8,829
5,098
0
63
8,726
11,716
0
L
Bacchus
Stancelowz
Bacchus
1,105
110
0
741
5,093
4,063
0
225
4,823
9,076
0
W
Chernobog
VuIgarized
Chernobog
8,815
5,916
0
3,129
4,364
1,418
2,110
2,315
2,049
0
49,408
W
Pele
dahboij
Pele
1,980
388
0
2,047
5,697
1,474
0
2,991
2,706
0
26,675
W
5,155
3,927
0
3,861
5,464
1,701
282
2,756
2,708
0
42,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
24,504
297
Minions Killed
218
0
Camps Cleared
0
1,097,981
Distance Traveled
1,087,019
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,405
641
47
5
0
211,459
0
L
Jormungandr
4,755
476
41
4
0
188,089
0
L
Maui
4,445
445
26
3
0
206,566
0
L
Ymir
6,391
639
123
12
0
222,502
2
W
Cthulhu
5,211
521
32
3
0
218,065
7
L
Geb
4,457
446
10
1
0
242,080
0
L
Bacchus
4,456
446
18
2
0
227,782
0
W
Chernobog
7,276
728
95
10
0
225,066
0
W
Pele
5,795
580
51
5
0
227,548
0
W
Arachne
7,259
726
72
7
0
215,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role