Player Matchup

Hachiman
Hachiman
CrdyBrah
Hachiman
Level 26
God Stats
1W - 2L
1,172 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 3
Thor
Thor
Danyewe
Thor
Level 191
God Stats
2W - 3L
1,646 SR
Queue Stats
65W - 76L
1,567 Elo+
Party 2
Sol
Sol
Gluigi56
Sol
Level 80
God Stats
3W - 2L
1,364 SR
Queue Stats
90W - 105L
1,424 Elo+
Solo
Janus
Janus
Lachie505
Janus
Level 81
God Stats
2W - 2L
1,375 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 3
Hel
Hel
Sethuss
Hel
Level 188
God Stats
6W - 6L
1,586 SR
Queue Stats
63W - 89L
1,530 Elo+
Party 2
Team Averages
Level 113
1,429 SR
1,407 Elo+

VS

Team Averages
Level 28
1,594 SR
1,484 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aristalk
Zeus
Level 83
God Stats
0W - 2L
1,371 SR
Queue Stats
10W - 15L
1,476 Elo+
Party 1
Sobek
Sobek
PPlonkk
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,686 Elo+
Solo
Danzaburou
Danzaburou
Platypus6939
Danzaburou
Level 8
God Stats
1W - 1L
1,830 SR
Queue Stats
1W - 8L
1,304 Elo+
Party 1
Arachne
Arachne
RomDog2648
Arachne
Level 17
God Stats
1W - 1L
1,772 SR
Queue Stats
34W - 40L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CrdyBrah
Hachiman
13
1 / 1 / 2
7,716
857
1,598
5,203
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thor
Danyewe
Thor
14
5 / 3 / 5
8,762
974
8,259
8,653
5,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 1 / 6
8,441
938
9,726
7,803
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Lachie505
Janus
13
3 / 3 / 4
8,086
898
6,397
5,536
1,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hel
13
1 / 2 / 8
7,987
887
4,903
8,126
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 0 / 0
4,986
554
0
0
0
Zeus
13
2 / 5 / 6
8,139
904
9,070
7,684
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
PPlonkk
Sobek
14
4 / 1 / 2
8,925
992
7,540
13,164
12,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Platypus6939
Danzaburou
13
1 / 2 / 1
7,536
837
5,173
8,351
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
RomDog2648
Arachne
13
3 / 4 / 5
8,531
948
7,369
9,250
7,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
12
Kills
10
10
Deaths
12
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Zeus
2
5
6
1
W
Hachiman
CrdyBrah
Hachiman
1
1
2
2
W
Thor
Danyewe
Thor
5
3
5
2.5
W
2
1
6
5
W
Janus
Lachie505
Janus
3
3
4
1.67
L
Sobek
PPlonkk
Sobek
4
1
2
5
L
Danzaburou
Platypus6939
Danzaburou
1
2
1
0.75
L
Arachne
RomDog2648
Arachne
3
4
5
1.38
W
Hel
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,883
Damage
29,152
35,321
Taken
38,449
17,238
Mitigated
24,312
11,473
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
9,070
1,032
0
875
7,684
2,228
0
4,574
3,070
19,161
0
W
Hachiman
CrdyBrah
Hachiman
1,598
883
0
1,385
5,203
1,854
1,150
2,187
3,016
0
15,376
W
Thor
Danyewe
Thor
8,259
2,012
0
426
8,653
5,026
540
2,658
5,995
266
21,346
W
9,726
2,466
0
2,271
7,803
2,735
656
3,690
4,113
31,163
2,271
W
Janus
Lachie505
Janus
6,397
123
0
600
5,536
1,977
92
3,710
1,826
12,917
0
L
Sobek
PPlonkk
Sobek
7,540
728
0
2,832
13,164
12,241
0
7,625
5,358
19,303
1,511
L
Danzaburou
Platypus6939
Danzaburou
5,173
1,677
0
1,962
8,351
2,663
0
3,307
5,004
0
14,363
L
Arachne
RomDog2648
Arachne
7,369
5,473
0
1,977
9,250
7,180
0
5,116
4,028
1,019
11,089
W
Hel
4,903
183
3,525
3,266
8,126
5,646
0
4,448
3,678
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,992
Gold Earned
38,117
190
Minions Killed
83
0
Camps Cleared
0
945,557
Distance Traveled
726,086
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,986
554
0
0
0
0
0
L
Zeus
8,139
904
29
3
0
178,216
0
W
Hachiman
7,716
857
35
4
0
166,496
0
W
Thor
8,762
974
33
4
0
176,303
0
W
Sol
8,441
938
55
6
0
193,427
1
W
Janus
8,086
898
22
2
0
196,195
0
L
Sobek
8,925
992
22
2
0
203,675
0
L
Danzaburou
7,536
837
22
2
0
178,915
0
L
Arachne
8,531
948
10
1
0
165,280
0
W
Hel
7,987
887
45
5
0
213,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role